August 2020

Switch Exclusive Zoids Wild Infinity Blast Gets Release Date & Gameplay Trailer Showing its Mecha in Action

3 years 7 months ago

Today Takara Tomy released a new gameplay trailer of Zoids Wild Infinity Blast, alongside the release date for the Japanese market.

The game will launch locally on November 26, exclusively for Nintendo Switch. 

At the moment, a western release of this game, which is the second on Nintendo’s hybrid console, has not been announced.

The trailer showcases both CGI cutscenes and plenty of gameplay featuring well-known Zoids.

You can check it out below alongside a previous one, which I had missed when it was released, so you’re getting it now. 

If you want to see more, you can also check out a gallery of screenshots released with the original announcement.

Author
Giuseppe Nelva

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Square Enix Reveals Tokyo Game Show Lineup With Potential Unannounced Games

3 years 7 months ago

While Tokyo Game Show will be hosted exclusively online this year, Japanese developers are already gearing up to participate, and among them is Square Enix.

The publisher opened its special site for the event and the lineup includes plenty of games that will be showcased.

Here is a list. 

  • Marvel’s Avengers
  • Kingdom Hearts Melody of Memory
  • Dragon Quest XI S Definitive Edition
  • Collection of SaGa
  • Dragon Quest: The Adventure of Dai games
  • Babylon’s Fall
  • Balan Wonderworld
  • War of the Visions: Final Fantasy Brave Exvius
  • Toji to Miko
  • Dragon Quest X
  • Dragon Quest Rivals Ace
  • Final Fantasy XIV
  • Final Fantasy Brave Exvius
  • Romancing SaGa Re:Universe
  • Dragon Quest Walk
  • Dragon Quest Tact
  • Dragon Quest Monsters 2: Iru and Luca’s Mysterious Key
  • Final Fantasy Trading Card Game

Yet, perhaps the most interesting part is in the schedule for the livestreams split over four days.

There are five slots marked as “coming soon” which possibly indicates unannounced games.

Those slots are on September 24 at 6:00 pm and 10:00 pm local time, on September 26 at 12:30 pm local time and 10:00 pm local time, and on September 27 at 4:00 pm local time. 

It’s worth mentioning that possibly not all of them are unannounced games, because Babylon’s Fall and Balan Wonderworld appear in the lineup but not yet in the schedule.

Author
Giuseppe Nelva

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Windbound Review

3 years 7 months ago
Washed ashore on a remote island with nothing but a knife and my wits to protect me, I was immediately grabbed by Windbound’s opening moments. In this seafaring adventure you must harvest materials and craft tools to keep main character Kara alive as she navigates through a series of procedurally generated archipelagos in her search for the other surviving members of her tribe. Unfortunately, the combination of exhausting survival mechanics and a paper-thin plot meant that neither the voyage nor the destination proved to be worth the time and effort. Windbound takes an intriguing premise and completely blows it. [ignvideo url="https://www.ign.com/videos/2020/08/31/the-first-17-minutes-of-windbound-gameplay"] A gorgeous painterly aesthetic gives the impression that Windbound could be set somewhere off the coast of Hyrule, but that’s largely where comparisons with The Legend of Zelda end. While it does feature a lead character with an insatiable appetite for smashing pots, Windbound otherwise lacks the dungeons, environmental puzzles, flexible combat, or boss fights typically found in one of Link’s legendary adventures. Instead, Windbound leans hard into a survival-based grind that makes Breath of the Wild’s breakable weapons seem like little more than a minor inconvenience. Before you begin the adventure you’re instructed that the ‘Survivalist’ difficulty setting is ‘the full Windbound experience’, and so that’s exactly what I chose to play it on.
Author
Tristan Ogilvie

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