3 years 10 months ago
After years and years of entries that tried but often didn’t quite capture the magic of the original trilogy, we’re actually getting a proper Crash Bandicoot 4. Crash 4: It’s About Time comes from developers Toys for Bob, who have a long history with platformers, most recently tackling the Spyro Reignited Trilogy.
With our
first look at Crash Bandicoot 4 gameplay and details, we saw some of the various time-hopping locales Crash and Coco will venture off to. Thanks to a bit of new, exclusive footage,
which you can watch in the video breakdown below, we can also see how a level will flow, and many of the new moves, ideas, and returning gameplay tricks Crash 4 will bring later this year.
[ignvideo url="https://www.ign.com/videos/2020/06/29/crash-bandicoot-4-new-gameplay-shows-new-tricks-returning-moves"]
This pirate-themed level takes Crash from the seaside shore through a seeming pirate cove to a cavernous end-of-level treasure area. And, thankfully, a lot of the staples of the Crash experience appear intact, which Toys for Bob has said is a key component of why they called this Crash 4. Wumpa, Aku Aku, Nitro, and TNT crates all return as collectibles and hazards around the world.
There’s also a few new crates thrown into the mix, including one that spits fire in several directions, as well as a golden Wumpa fruit crate at the end of the level.
Speaking of the end of the level, in true Crash original trilogy form, we’ve got a crate counter tallying your success in aiming to 100% the level by smashing every crate in sight. It’s a familiar touchstone, but an important one. And another seemingly returning aspect is time trials, as a stopwatch appears at the start of the level.