Best 60%, 65%, 75% and TKL keyboards for gaming, typing and programming

2 years 11 months ago

Compact keyboards are the fastest-growing segment of the mechanical keyboard space, a reversal of the traditional wisdom that gamers want full-size boards with tons of macro keys, media controls and other exciting doodads. Instead, these 60 percent, 65 percent, 75 percent and TKL boards focus on a clean aesthetic that's super-portable and takes up minimal desk space, while still providing all of the keys you'll need for 99 percent of modern games. In this round-up, we'll share our recommendations for the very best compact keyboards on the market based on our extensive testing.

Indie keyboard makers have been making 65 percent, 60 percent and even smaller sizes for the enthusiast crowd for years, but now the bigger brands are starting to get involved - the Razers, Corsairs and Logitechs of the world. If you wanted to see what the fuss is about with these smaller boards without losing creature comforts like synchronised RGB lighting and well-developed software packages, this is a great time to jump aboard the mini keyboard bandwagon. Of course, smaller vendors have their advantages too, and we'll try to cover both ends of the spectrum - while still focusing on boards that are readily available.

Oh, and the by the way -  if you're interested in seeing our picks for full-size keyboards too, do check out our round-ups of the best gaming keyboards and best mechanical keyboards, both of which have some unique options worth knowing about!

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Resident Evil Village Beginner's Tips And Tricks | Guide

2 years 11 months ago

Resident Evil Village is available now and many are preparing to start their journey as Ethan Winters. For those getting ready to take on the latest Capcom horror adventure, there are a few things you need to know before diving in. Luckily, we're here to help. Here are our Resident Evil Village tips and tricks! 

What you need to know before playing Resident Evil Village

If you're familiar with Resident Evil, then you already know there will be puzzles to solve and enemies to slay. We've got a few helpful puzzle guides here and here, but what about more generalized tips? The good news is that there really is no "wrong" way to play, but there are a few pointers on how to make your time in this creepy journey a little more efficient and fully optimized. 

Pay attention to your map

Whether you're in the village, in the castle, or in the later parts of the story, you'll see certain areas on your map that are either blue or red. Red means there are parts of a certain area that you haven't explored completely. This is great to pay attention to, because some of the items found can be a little hidden. You might need to crouch down to find it, or break glass to get to it, but the goal should be to turn all of the red areas blue. Once blue, you'll know you've cleared it and you're good to move on.

Author
Liana Ruppert

How To Solve Resident Evil Village Abandoned Stone Statue Puzzle | Guide

2 years 11 months ago

Resident Evil Village has a few puzzles that players will encounter, including one that involves stone statues. This one is tricky at first, but it's definitely one of those that once it clicks? It clicks. Without further ado, here is what you need to know in order to solve the Resident Evil Village abandoned stone statue puzzle. 

How to solve Resident Evil Village abandoned stone statue puzzle

Getting out of Lady Dimitrescu's castle is.. a pain in the butt. You've got murderous vampires, you've got hallways that all look the same, decrepit floors that also want to kill you because life sucks. It's a lot. Luckily, the puzzles don't have to be an added frustration for those that may be looking for some help so that they can carry on with the (amazing) story. 

For this particular puzzle, you'll find it on the second floor of the castle, an area you will be annoyingly familiar with during your time in Village. The area you need to be in is called the Hall of Ablution, a place that you'll find once crossing the courtyard after exiting the main hall. There is a door to the right of the courtyard, make it up towards that and you'll find a set of stairs. Follow the stairs up, go down the hallway and enter the third door on your left. 

Author
Liana Ruppert

How Epic's 'Project Liberty' Weaponized Fortnite Fans Against Apple

2 years 11 months ago

On August 14 last year, just 24 hours after Fortnite was removed from the App Store over Epic's bypass of Apple's internal payment system, Epic launched Nineteen Eighty-Fortnite. The video, a parody of an old Apple ad from the titular year, positioned Epic as a hero fighting back against the Orwellian Big Brother Apple, destroying the "App Store Monopoly" with a sledgehammer. All of this was accompanied by the hashtag "#FreeFortnite" as a call to action to its playerbase: Fortnite, the beloved video game players love, was in danger. And Epic had arrived to stop the bad guys who wanted to take it away.

[ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"]

The very put-together and professional-looking Nineteen Eighty-Fortnite did not come together as some kind of knee-jerk response to Apple doing something completely unexpected. The video was clearly a planned, calculated move from Epic, prepared months in advance in case Apple made the decision to show Fortnite the door. In fact, the entirety of #FreeFortnite and its associated video propaganda, in-game character skins, and competitions to win hats was a movement to turn public sentiment against Apple and force the multi-trillion-dollar corporation to do what the multi-billion-dollar corporation wanted it to do. With the game removed from mobile storefronts and smartphone players unable to play any longer, Epic wanted to make sure the audience knew who to blame. Epic, the sledgehammer-wielding hero, was here to beat up the mean ol' monopoly.

Author
Rebekah Valentine

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Shiny Final Fantasy XIV Player Wants To Become Even Brighter

2 years 11 months ago

Like most online games, Final Fantasy XIV is what you make of it. You can dedicate yourself to hitting the level cap in every job, focus on completing tough raids on max difficulty, or simply cultivate a second life through role-playing with your friends. But Chungo Humongo, a level 80 Roegadyn Paladin, has a much…

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Ian Walker

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Be a burly lion pirate when RPG card battler Cross Blitz launches this year

2 years 11 months ago

It sure feels like deck-based games are having a moment right now, and if that's something you're into maybe spare one of your moments to look at Cross Blitz. The developers of this RPG card-battle game say it's inspired by the likes of Dragon Quest and Slay The Spire, among other games. Oh and it's got concerningly burly lion pirates too, which might be another thing folks are into. The developers have just announced Cross Blitz with a new trailer and are planning an early access launch later in 2021.

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Lauren Morton

Days Gone PC Won't Support DLSS Or Ray Tracing

2 years 11 months ago
Days Gone is the latest PlayStation exclusive to head to the PC. Today, developer Bend Studio has shared some details about what settings players can expect to find on the PC version. Unfortunately, Days Gone on PC will not support DLSS or ray tracing. In an FAQ for Days Gone's PC version, Bend revealed that the upcoming PC release will not support Nvidia's Deep Learning Super Sampling (DLSS) technology which uses deep learning to upscale lower-resolution images in real-time. It's a pretty cool bit of tech that increased frame rate substantially depending on the game. Likewise, ray-tracing won't be supported on PC either meaning the powerful light rendering techniques in new-gen systems will be absent on PC for Days Gone. [ignvideo url="https://www.ign.com/videos/2019/03/25/days-gone-story-trailer"] However, Days Gone will boast a bunch of customizable options for PC. Everything from an increased level of detail, foliage draw distance, shadow quality, renders, textures, Field of View, and more will be scalable to varying degrees. Days Gone also supports 60 FPS or unlocked framerate as well as ultra-wide monitor support. PlayStation's last PC port, Horizon Zero Dawn, also lacked ray tracing and DLSS support, which was notable because Horizon ran on the Decima engine.
Author
Matt T.M. Kim

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Apple Lawyer Points Out Epic Games Store Top 20 Has 25 Games

2 years 11 months ago

During Apple’s cross-examination of Steven Allison, general manager of the Epic Games Store, Apple’s lawyer walked all assembled, piece by piece, through the Epic Games Store. Alongside saying game titles like Warframe and Necromunda: Hired Gun like they’re normal human words, Apple’s lawyer also pointed out a…

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Riley MacLeod

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How Long Does Each (Numbered) Resident Evil Take to Beat?

2 years 11 months ago
Resident Evil Village is officially available, and according to early players, it takes around 10 hours to beat. How does this compare to the other original numbered entries in the Resident Evil franchise? According to the Main Story completion on howlongtobeat.com, Resident Evil Village is the fourth-longest Resident Evil game behind Resident Evil 6's 21.5 hours, Resident Evil 4's 16 hours, and Resident Evil 5's 12 hours. That makes it longer than Resident Evil 7: Biohazard's 9 hours, Resident Evil and Resident Evil 3: Nemesis' 6.5 hours, and Resident Evil 2's 6 hours.
Author
Adam Bankhurst

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Sniper Ghost Warrior Contracts 2 gets PS5 delay due to "unforeseen technical issues"

2 years 11 months ago

CI Games has announced a delay for the PlayStation 5 version of its upcoming long-distance shooter Sniper Ghost Warrior Contracts 2, resulting from "unforeseen technical issues".

Sniper Ghost Warrior Contracts 2 - which features a "dramatic single-player campaign set in modern day Middle East" - was originally due on PlayStation 5 on 4th June, arriving alongside versions for PS4, Xbox One, Xbox X/S and PC. However, despite the PS5 edition's delay to a currently unspecified future point, other platforms will receive the game as originally planned.

CI hasn't offered specific details on the "unforeseen technical issues" affecting the PS5 release, but says its "highly experienced, professional and dedicated team are working hard with the platform holder and engine provider to resolve the problems as soon as feasibly possible".

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How To Solve Resident Evil Village Bell Puzzle | Guide

2 years 11 months ago

Resident Evil Village is here and it wouldn't be a new game in the iconic Capcom horror franchise if there weren't a few puzzles to power through. For those attempting to solve the bell puzzle in Castle Dimitrescu, there are a few things you need to know. To help, here is our Resident Evil Village bell puzzle in the Atelier room guide. 

Resident Evil Village Bell Puzzle, How To Solve

This particular puzzle is in the Atelier you will come across in Lady Dimitrescu's massive castle. This will require you to find five hidden bells, a task that you'll see when you find a half-written note on the painting atop an easel in the Atelier room. The note will advise Ethan Winters (poor guy) to ring all five bells at once. I know how that sounds, daunting right? Don't worry, you don't actually have to ring them all at the same time, that would be impossible. Instead, you'll hit each bell and this will cause the torch on the top of each to light up. You can trigger the torch at the top being lit up by either hitting it with a melee attack or with a bullet from your preferred gun. It's pretty simple, you just have to actually find the bells first. That's where we come in.

Author
Liana Ruppert

Returnal Releasing Patch Tomorrow That Won't Corrupt Your Save

2 years 11 months ago

After Returnal’s previous major update resulted in players having their save files corrupted, developer Housemarque has announced that May 8’s patch will solve the issue.

Housemarque made the announcement Friday on Twitter. The Returnal 1.3.6 patch will go live on May 8 at 11 AM GMT/4 AM PDT, but warned players to still disable the auto-update feature on their PlayStation 5 in the meantime.

[ignvideo url="https://www.ign.com/videos/2021/04/29/returnal-review"]

Though Returnal received generally positive reviews for its blend of bullet-hell action and roguelike progression, including from IGN, a common criticism was that Returnal’s single-life runs could take upwards of two hours. That issue is compounded by the fact that you can’t save your game mid-run. The only way to theoretically “save” your progress is to put your PS5 in rest mode, but any auto-update applied to Returnal would result in your current run being wiped.

Housemarque released Returnal’s 1.3.3 patch on Wednesday, which contained a number of standard bug fixes, but unexpectedly resulted in players having their save files corrupted. At the time, the only way to fix the issue was to redownload Returnal. Housemarque quickly released a patch that reverted the game back to its 1.3.1 state.

[ignvideo url="https://www.ign.com/videos/2021/05/03/april-2021s-best-and-worst-reviewed-games-reviews-in-review"]

Now, Returnal’s 1.3.6 patch will also address a number of bugs and issues, including stability fixes, pre-order cosmetics blocking progress, incorrect healing behavior, custom controller mapping issues, and more.

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Joseph Knoop

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Borderlands 3 developers are "working on the big one" Gearbox CEO says

2 years 11 months ago

In case there was any doubt, the studio that makes Borderlands games is working on another Borderlands game. Gearbox Entertainment CEO Randy Pitchford shot down some rumors about the studio co-developing a new vault hunter game by saying "Gearbox is lead dev of any future games in the Borderlands franchise". He followed up to add that the Borderlands 3 developers are "working on the big one". The next one is pretty much always "the big one" when it comes to game developers, but perhaps Gearbox are considering teasing their plans this summer.

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Lauren Morton

Resident Evil Village is Breaking Series Records on Steam

2 years 11 months ago
Resident Evil Village is setting new records for the series on PC. According to Steam Database, it's currently sitting at 101,376 concurrent players, which is a new high-water mark for Resident Evil on Steam. It's enough to beat the Resident Evil 2, the previous record, by about 25,000 concurrent users. Resident Evil 2 topped out at 74,227 concurrent players, while Resident Evil 3 was able to attract just over 60,000 players. It's a far cry from 2017, when Resident Evil was considered to be a struggling series in some quarters, along with the rest of Capcom. It was in 2017 that Capcom released Resident Evil 7, and while it ultimately peaked at only about 20,000 users, it nevertheless set the stage for its comeback after the troubled release of Resident Evil 6. [ignvideo url="https://www.ign.com/videos/2021/05/05/resident-evil-village-review"] Fast-forward to 2021, and Resident Evil Village is a major next-gen release that is enjoying strong reviews. We gave it an 8/10, calling it a "disturbing and deadly Disneyland" that may nevertheless disappoint due to its relative lack of psychological horror. If you're one of the 100,000 or so people who happens to be playing Resident Evil Village right now, you may find our guide on how to avoid Lady Dimitrescu of use, as well as some of our essential tips.
Author
Kat Bailey

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Resident Evil Village's Lady Dimitrescu Was Worth The Wait

2 years 11 months ago

After the internet spent months pining and meme-ing, she’s finally here: Lady Dimitrescu—and also Resident Evil Village, I guess. But was she (and, I suppose, the game) worth all the hype and marketing-driven hoopla? On this week’s village- (and Village-) themed episode of Splitscreen, we find out.

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Nathan Grayson

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Returnal reinstating pre-rollback fixes in new patch tomorrow

2 years 11 months ago

Developer Housemarque is releasing a new patch for PlayStation 5-exclusive roguelite Returnal tomorrow, 8th May, which will, among other things, reinstate all pre-rollback fixes that briefly went live earlier this week.

On Wednesday, Housemarque was forced to pull Returnal's 1.3.3 patch after players began reporting it was corrupting save games. The developer later released version 1.3.4, which rolled back to Returnal's most recent stable build - a move that enabled some affected players to resume their progress, while other, less fortunate souls saw their saves effectively deleted.

As a result of the rollback, a number of welcome fixes introduced in update 1.3.3 were also whisked out of players hands, which is where tomorrow's 1.3.6 patch comes in. As well as jettisoning the save corruption bug that resulted in clenched fists and wet cheeks earlier this week, the update, which goes live at 11am GMT, brings the following improvements:

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Resident Evil Village and Parity Clauses, Explained

2 years 11 months ago

A few weeks ago, when a portion of Capcom's contract with Sony for Resident Evil Village circulated on social media thanks to ongoing digging into the Capcom data leak, a lot of folks got rather upset. To many who don't stare at legal documents for a living, a portion of these papers seemed to suggest Sony paid Capcom to make the game effectively worse on other consoles, holding back features so that the PS5 version would look good. Another tweet suggested that Sony paid to have the PC version of Monster Hunter World delayed.

It didn't take long for lawyers and other games industry experts to step in and reassure everyone that this was utter nonsense.

These accusations revolved around something called "parity clauses," a standard inclusion in many games industry contracts between platform holders like Sony, Xbox, Nintendo, and some of the PC game stores. Parity clauses are so boring that of the three legal experts and two publishers I asked for comment for this article, multiple were baffled I was asking at all, with one of them telling me that asking them about parity clauses was the equivalent of asking them if I had copper or PVC pipes under their sink, or asking them about the weather.

But while they are a standard part of the day-to-day for many games industry folks, understanding parity clauses does provide an interesting bit of insight into one of the ways publishers and platform holders try to protect their own businesses and ensure everyone playing their games has a good time regardless of platform.

Author
Rebekah Valentine

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Elder Scrolls Online's new companion characters look handy for solo players

2 years 11 months ago

The next big expansion for The Elder Scrolls Online is just around the corner, meaning plenty of folks will be grouping up to take on the new Oblivion-themed zones. Some of us prefer playing our MMO's solo though, and for us ZeniMax Online Studios are introducing the new companion system for ESO. These new recruitable characters will join you in combat so you don't have to go it alone, which honestly might be the most exciting ESO feature for me in a long time.

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Author
Lauren Morton

How RGG Studio is Charting a New Future With Lost Judgment and Yakuza: Like a Dragon

2 years 11 months ago
For over a decade the Yakuza series has quietly thrived. But while it's been incredibly popular in its native Japan, it's been something of a niche series in North America. Yakuza's fanbase continued to grow, though, and in the past four years — starting with the critically-acclaimed Yakuza 0 — Ryu Ga Gotoku Studio [RGG Studio] has hit something of a breakthrough. Not only was Yakuza 0 mentioned in many Game of the Year conversations, RGG Studio released two updated remasters (Yakuza Kiwami 1 and 2), all the mainline Yakuza games on PC, and a new series called Judgment set in the same shared universe as Yakuza. In 2020 saw RGG Studio take the Yakuza series in a bold new direction. Yakuza: Like a Dragon introduced a new hero in Ichiban Kasuga as well as a new turn-based RPG gameplay format. The latter will be the norm for the series going forward, series creator Toshihiro Nagoshi says. [ignvideo url="https://www.ign.com/videos/2021/05/07/lost-judgment-release-date-trailer"] "The Yakuza series has been transformed into a turn-based RPG," Nagoshi and producer Kazuki Hosokawa tell IGN in a joint written interview. For fans of the classic action gameplay, the style that defined the original games will live on through the Judgment series. "[RGG Studio] has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy.
Author
Matt T.M. Kim

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Genesis Noir, Spiritfarer, and Paradise Killer Lead IGF Award Nominations

2 years 11 months ago

The nominees for the 23rd annual Independent Games Festival Awards have been announced, with Genesis Noir, Spiritfarer, and Umurangi Generation leading the pack.

Nominees for the Seamus McNally Grand Prize include Genesis Noir, Spiritfarer, Umurangi Generation, Paradise Killer, Teardown, and Chicory: A Colorful Tale.

Genesis Noir, a noir adventure game set just before the Big Bang, touts the most nominations of all, including Excellence in Audio, Narrative, and Visual Art. Umurangi Generation, the photography game set in a world inspired by real-life (and sci-fi) natural disasters, follows up with three nominations, including the Nuovo Award, which is focused on pushing the video game medium forward.

Blaseball, the absurdist sports game featuring a sentient peanut god, also gets some love in the Nuovo Award category and a few honorable mentions in others.

[ignvideo url="https://www.ign.com/videos/2020/05/04/umurangi-generation-release-date-trailer"]

The IGF Awards are traditionally held just minutes prior to the annual Game Developer Choice Awards. Winners will be announced on Wednesday, July 21 2021 at 4:30 PM PT. The awards will be streamed as part of a virtual event.

You can read the full list of nominees and honorable mentions below.

Seumas McNally Grand Prize

Paradise Killer (Kaizen Game Works)

Teardown (Tuxedo Labs)

Chicory: A Colorful Tale (The Chicory Team)

Genesis Noir (Feral Cat Den)

Author
Joseph Knoop

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