Uncharted 3's most memorable sequence is undoubtedly Nathan Drake's running battle through a cargo plane in midflight. It's peak Naughty Dog action design, steadily escalating until Drake finds himself hanging desperately from a cargo net over the desert.
Hard as it is to believe, Uncharted 3 is now 10 years old, having first released on PS3 on November 1, 2011. To mark the occasion, several of its original developers came together to share their memories of Uncharted 3's development. They include building the cargo plane sequence, which then-designer Kurt Margenau says was the first time in his career he had a chance to build such a setpiece.
"It was truly a collaborative effort with animators, programmers, sound designers, and anyone else who cared to contribute. It started with an off-the-cuff idea of, 'What if you could chase down a plane on the tarmac and board it,' which turned into, 'Ok, what if the plane crashed while you were in it?' and then figuring out how that could even work and be playable," Margenau remembers.
The scene was born of Naughty Dog's desire to keep escalating after Uncharted 2, which left the studio confident that it could "achieve whatever wild-ass blockbuster ideas we could think up to one-up ourselves."