Rock, Paper, Shotgun

Layers Of Fear gets a new spooky trailer and June release window

1 year 2 months ago

Last year, developer Bloober Team unveiled Layers Of Fears, the next entry in their first-person horror series. At the time it was hard to gauge if the game was a sequel, a pseudo-remake, or something in between. We now have a clearer view of what it really is ahead of its release this June, and it’s also (confusingly) changed its name back to Layers Of Fear, singular. Check out the new trailer below:

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Author
Kaan Serin

Redfall's co-op won't tether players to each other in the open world

1 year 2 months ago

Arkane’s co-op vampire hunter Redfall has received a new trailer ahead of its May release date, showing off its twisted open-world and magic-infused shooting. It looks like a bloody visual feast, but the bigger news is how Redfall’s open-world multiplayer is untethered, meaning a four-player squad can separate and fight bloodsuckers in different parts of the coastal town.

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Author
Kaan Serin

Reading TomorrowX3 feels different when you remember Braid's release

1 year 2 months ago

You ever see that Mastodon post where a guy explains why he now understands Elon Musk is an idiot, because he's started talking about software? I imagine you've experienced a similar thing with video games, whenever a columnist for a broadsheet writes about them and you can instantly tell that they have never played one in their whole dahlia-manuring, boot room-having, fox hunt-following life.

Tomorrow, And Tomorrow, And Tomorrow is a book about the decades-long relationship between two people who are game developers. And like the above, it would be impossible to explain to someone who doesn't work in the games industry why a small exchange between the two of them made me absolutely roar with laughter.

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Author
Alice Bell

Atomic Heart, ray tracing poster child, won’t support ray tracing for PC on launch

1 year 2 months ago

Atomic Heart’s long development cycle has provided ample opportunities to show off the power of ray tracing. From an Nvidia tech demo back to in 2019 to an RTX-branded trailer released just last month, this souped-up lighting and reflection tech has been a key piston in propelling the Soviet sci-fi FPS’ hype train. Some slightly awkward news, then: the PC version won’t support ray tracing at launch.

I noticed the lack of ray tracing options in the review build we received last week, and got in touch with the game's press relations team to check if I was missing something, or if they were due to be added via update. The response confirmed that their absence was not an error, and that "the devs will be looking into implementing this post-launch." Well then!

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Author
James Archer

See Jumplight Odyssey's chaotic starship management in action with its first gameplay trailer

1 year 2 months ago

Jumplight Odyssey is an upcoming starship roguelite colony sim from the makers of Armello, and when I saw it in action late last year, I was extremely pumped for it. It was formally announced with its very flash animated opening sequence during November's PC Gaming Show Preview stream, but now you, too, can see what it actually looks like in motion with its very first gameplay trailer. Come and have a gander at its spaceship antics - or, if you're like me, just watch the two full seconds of a crew member giving Ham the pig a nice big belly-rub on repeat.

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Author
Katharine Castle

After a year of tech issues, Chrono Cross: The Radical Dreamers is getting a performance patch

1 year 2 months ago

After being stranded on the original Playstation for two decades, the time-travelling sequel Chrono Cross: The Radical Dreamers Edition finally made its way to PC last year. It should’ve been cause for celebration as the classic Square JRPG had never seen a European release, but technical woes plagued the modern port and dampened the party. Now a year after launch, Square is updating Radical Dreamers with a “wide range of changes” later this month.

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Author
Kaan Serin

The ZX Spectrum games that ought to be on Steam

1 year 2 months ago

If you’re British and you’re old, then you love the ZX Spectrum. (Or the Commodore 64, I suppose, but not both. Never both.) Personally, I’m what they called a “Speccy” kid, and I have carried a deep and profound love of the elderly microcomputer’s cassette tape screeches, colour clash and long, long load times into my adult life, despite the fact that – and please don’t get upset, purists – many of the great Spectrum games don’t hold up in the cold light of the modern day. It’s not that the games are necessarily bad, more that they were tremendous for their time. Still eminently enjoyable, but they require the player to get their head into a certain zone, to put up with what are inarguably quite archaic controls and mechanics.

Oddly enough, there are some Spectrum games on Steam, thanks to a publisher called Pixel Games. However, with the utmost respect to their output… these are not the kind of games that are going to foster interest in the Speccy amongst modern players. Of course, that may well not be the point, but I’d be a little taken aback if even avowed old-school gamers were going to bother picking up the likes of gardening simulator Pedro, a game that scored 63% in Newsfield’s iconic Crash magazine back in the day, or Sam Stoat: Safebreaker, which did a little better at 68%.

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Author
Stuart Gipp

Atomic Heart review: a mad science experiment that yields mixed results

1 year 2 months ago

I’ve played a lot of strange games, but never one that lurches between greatness and bafflement as hard or as fast as Atomic Heart. It’s a fascinatingly chaotic medley of ideas, and a rare FPS that lacks even the slightest whiff of battle pass-peddling live serfdom, but those ideas so often fail to gel that it can feel like a game made by several different dev teams. For a shooter set within an alternate history Soviet Union, it could perhaps have used some more central planning.

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Author
James Archer

I Am Jesus Christ looks like a goofy first-person Jesus sim

1 year 2 months ago

I see novelty games on Steam every couple of days; things like gun-wielding slime shooters, or hyper-realistic dog-walking sims. They all force a little chuckle out of me, but none of them have made me belly laugh like I Am Jesus Christ, a first-person retelling of Christ’s tale from birth, to death, to rebirth.

I Am Jesus Christ’s genre is slightly murky, although, it almost looks like a giant Skyrim mod complete with unfeeling NPCs, first-person spellcasting, and an open world full of quest markers. The newest trailer shows some of Christ’s cool abilities like walking on water, shooting light beams at Satan, and fishing - which is incidentally what I’m looking forward to the most.

In fairness, the Christ sim looks like a pretty robust and thorough retelling of his journey, depicting scenes like the Last Supper, only this time all the disciples have exclamation marks above their heads. The Steam page also details 30 different miracles (or spells) and a number of different areas to explore.

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Author
Kaan Serin

Lies Of P brings Soulslike mecha-Pinocchio to PC and Game Pass in August

1 year 2 months ago

Like all good fairytale characters, Pinocchio gets a revision every couple of years - except for 2022, when he was adapted thrice (mostly in bad films, except for the Del Toro one). The loveable puppet isn’t waiting too long for his next comeback, as the RPG Soulslike Lies Of P is coming to PC and Game Pass in August.

Lies Of P’s newest trailer is mostly a black screen with a lot of VO, but we get a clear look at Pinocchio's daddy Master Gepetto this time. The trailer follows a blob wobbling through very Victorian streets before it slides into some automation and uses the machine’s body as a puppet. The result is a boss-sized monstrosity that sits halfway between Lovecraftian horror and industrial defect. It also reminds me of Gears 5’s weird infected robots, with tentacles and slime hanging off their metallic arms - equally gross and cool.

The newest trailer doesn’t show off any Bloodborne-style combat, but we’ve had plenty of looks at that already, including a fight with a gorilla robocop. This Soulslike looks just as aggressive as you’d expect, emphasising quick dodge rolls and last-minute, anxiety-fueled parries. Pinocchio’s arm doubles up as a grappling hook to pull enemies in, which is always cool in a hack n’ slasher, and makes even more sense when you’re playing as a puppet. Also, is it just me or is Pinocchio pretty this time around?

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Author
Kaan Serin

Strategy game from hell Solium Infernum gets its first gameplay trailer

1 year 2 months ago

League Of Geek's Solium Infernum revival was first revealed at the end of last year, and while I got to see a very early alpha version of it back then, the subsequent demo footage wasn't quite ready for public consumption. Happily, League Of Geeks have now added the final bit of infernal spit and polish to Solium's first gameplay trailer, which has been shown off during IGN Fanfest this week. Come and have a gander.

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Author
Katharine Castle

Ultimate Audio Bang #30: Steam's most wishlisted FPS is in our crosshairs

1 year 2 months ago

On this week's episode of the Ultimate Audio Bang, we get an update on Hayden's knees and the various ways in which he's attempting to save them. We also take a gander at fantasy FPS Dark And Darker, Steam's most wishlisted 'shooter'. I'm less keen on it than Hayden is.

In the second part of the pod, we talk about the goals we've achieved in theHunter: Call Of The Wild, including a tale about moose and a deer that knocked me out.

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Author
Ed Thorn

The superb quickplay 4X Ozymandias has almost no deposit

1 year 2 months ago

Quickplay strategy games have always been a thing, but they appear to be gaining in popularity lately. I will probably regret not keeping Ozymandias aside for the traditional "summer strategy game for when your brain is a gas" bit, but the scene is looking healthy enough to chance it.

You know that cliché feeling of "just one more turn"? Ozymandias is a bronze age 4X that builds momentum enough to turn that into "just one more game". It is incredibly easy to learn, and despite looking a little dry and number heavy, becomes more effortless, more pleasant the longer you play. It also becomes more clear how much depth there is hidden away in such a light design. It's about proving yourself the most prestigious civilisation, not through total conquest, but by exploiting the lay of the land, and leaning into your strengths.

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Author
Sin Vega

Magicka's joy is discovering quite how powerful and dangerous magic can be

1 year 2 months ago

I like wizards because they're the dramatic combination of powerful, cocky, and a bit dim. Through some quirk of bloodline or destiny, wizards can access impossible forces simply by saying magic words. This does not engender caution. A wizard's not a real wizard until they have accidentally set themselves on fire or unleashed an ancient evil. And if you throw four of this dim demigods together? Well, you get the co-op wizard action of the Magicka games, where freestyling elemental combinations can (and often will) lead you to heal a boss or torch your pal's face. Splendid chaos.

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Author
Alice O'Connor

Outbound Ghost devs DMCA strike their own game and accuse publisher of withholding royalties

1 year 2 months ago

Update: Digerati have provided a statement saying that "Conradical has been timely paid all royalties due to date," and that "Conrad has refused to work with us" to identify issues with ports of The Outbound Ghost. The full statement is included below.

Late last year, turn-based indie RPG The Outbound Ghost was delisted from Steam after a statement from lead dev Conrad Grindheim claimed his relationship with publisher Digerati had “dissolved.” Soon after, Digerati filed a lawsuit against developer Conradical over a breach of contract and “several false defamatory” statements. When reporting on the original news, CJ thought the messy situation could get messier, and he was right. Grindheim has now DMCA’d his own game on console storefronts and accused Digerati of withholding royalties.

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Author
Kaan Serin

Like A Dragon Ishin review: a step backwards in the best way

1 year 2 months ago

I am legendary ronin Sakomoto Ryoma. I shout "yosh!" as I harvest six (6) gleaming radishes from my allotment. I shoot a bandit in the head with a revolver. I send my adoptive daughter to trade some homemade pickles. I partake in a brooding chat, then stamp on a dude's head. I help a recluse regain his confidence. I have totally forgotten what I was meant to be doing.

Like A Dragon: Ishin feels like a step backward, but in a brilliant way. Kiryu and co. may have moved onto a turn-based future, yet Sakomoto Ryoma and his pals have turned back the clock to an Edo period of brawlin' and chicken betting that's most reminiscent of Yakuza 0, only it's not the roaring 80s but the bloody 1800s. There's nothing here that will convert those who aren't keen on the series, but if you're an ardent fan or a newcomer eager to experience its wild swings between serious and silly, Ishin is an excellent place to start.

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Author
Ed Thorn

This dating sim lets you romance a wrestler made entirely of green ooze

1 year 2 months ago

Magic doesn't always need to be like, cauldrons of bubbling newts. I'd say building a romantic connection with a wrestler entirely formed of green ooze, or training your M.E.A.T. at Mrs. Muscles gym counts as magic – pure magic, even. And that's what Wrestling With Emotions: New Kid On The Block offers. It's a wrestling dating sim with a splash of RPG, and almost certainly a game that'll pin your heart in a bear hug and never let go.

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Author
Ed Thorn

Marvel's Midnight Suns is free this weekend, with Venom swinging in next week

1 year 2 months ago

Spidey’s occasional rival and everyone’s favourite symbiote Venom is swinging into Marvel’s Midnight Suns as DLC on February 23rd. Venom was a villain in the base game, but he’s now transitioning into a playable antihero for the fight against Mephisto. To celebrate, the deckbuilding strategy game is free to try on Steam for the entire weekend.

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Author
Kaan Serin

Watch Kerbal Space Program 2's new trailer ahead of its early access launch

1 year 2 months ago

Space exploration sim Kerbal Space Program 2 is crash landing into early access on February 24th, just under a week, and developers Intercept Games are celebrating with a new gameplay trailer. The trailer begins at the Kerbal Space Center, on the planet Kerbin, as the cute little aliens attempt to build a working spaceship and rocket off into the Kerbolar System. Genuine question: does this make the green minions Kerbites, Kerbals, or Kermen?

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Author
Kaan Serin

Octopath Traveler 2 review: the flawed JRPG returns for more of the same

1 year 2 months ago

You know that famous saying about those who forget the past are forever doomed to make the same mistakes? That's Octopath Traveler 2 in a nutshell, a JRPG that follows so precisely in the footsteps of its predecessor that you'd be forgiven for thinking it was suddenly 2019 again and that the last few pandemic years were nothing but a terrible existential nightmare. But alas, here we are in 2023 with another Octopath Traveler game that is, bar a couple of very light tweaks and additions, exactly the same game as what came before it, for better and for worse.

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Author
Katharine Castle

WD's blindingly-fast SN850x PCIe 4.0 SSD is down to $100 for 1TB

1 year 2 months ago

Earlier today we looked at the most affordable PCIe 4.0 SSD, with the Solidigm P41 Plus 2TB at $99.99, and now it's time to look at one of the very fastest PCIe 4.0 SSDs, the WD SN850x. It's down to $99.99 for a 1TB model and $159.99 for a 2TB size, a new low price for each capacity and a great deal for our top PCIe 4.0 SSD recommendation.

This SSD is only really rivalled by the more expensive Samsung 990 Pro, our overall 'fastest SSD' recipient, with both options offering random write performance well over 1M IOPS and sequential read speeds of up to 7300MB/s, at the very limit of the PCIe 4.0 standard.

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Author
Will Judd

Solidigm's P41 Plus PCIe 4.0 SSD drops further - 2TB for $99.99

1 year 2 months ago

Solidigm's P41 Plus SSD has featured on our pages before, but it's worth mentioning again as this 2TB PCIe 4.0 SSD has finally dropped below the $100 barrier, at $99.99 when you use code SSCPA629 at Newegg. That's a heavy reduction from its original $169.99 price point, and an awesome value for a drive that works well in PCs and even PS5s.

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Author
Will Judd

Magic in Veil Of Dust doesn't make life easy, just slightly less hard

1 year 2 months ago

Hot diggedy daffodil, am I glad I picked Casual difficulty in Veil Of Dust. Unlike some games, Veil Of Dust doesn't make it sound like any sort of concession; the middle difficulty is called Challenge, and says "it's pretty tough - you've been warned". I took the warning seriously, and thank God, because even the easiest difficulty had me pouring dandelion tea down my brother's throat like he was doing a kegstand (and in the game).

Áine and Shane are a pair of Irish siblings who've moved to Oregon to start a new life, which, in the main story, involves eating potatoes and trying not to get depressed. It's difficult enough that I didn't think I would like it at first, as even basic tasks deplete your stamina and sleeping in your 1860s hovel with a hole in the roof doesn't restore very much per night. Áine can do spells, but they're simple and only really take the edge off what is a very hard life. Magic isn't a cure-all in Veil Of Dust, and using it has to be weighed up, just like everything else.

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Author
Alice Bell

Rally Point: Master of Magic, and a dash of Total Warhammer, on balance

1 year 2 months ago

From the heady mists of 1994 once came Master Of Magic, an all-time best 4X loosely summarisable as Civilisation crossed with Master Of Orion.

In the... uh, semi-heady fog of 2019 came the news that it was getting a remake, and I was muchly excited, for in the interim I'd actually learned the original existed and how good and somehow unrivalled it still was. And finally, in the slight damp of late 2022, that remake arrived. It is a remarkably faithful remake, to a degree I may not ever have seen for such an old game. Some details and flourishes aside, it's basically the same design, with all the same parts.

Coincidentally, I've also finally got into Total Warhammer lately, and spent some time reacquainting myself with Warlords Battlecry, and in between building city walls and crushing stupid aryan elfs, I've realised what truly connects all three: balance. They all, correctly, reject it.

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Author
Sin Vega

Deep Rock Galactic devs launch publishing division Ghost Ship Publishing

1 year 2 months ago

Ghost Ship Games have found major success with their co-op space-mining sim Deep Rock Galactic, and now they’re expanding into indie games publishing with Ghost Ship Publishing. The team have described the initiative as a launchpad for indies in the “rapidly growing Danish games industry and beyond.” Ghost Ship Publishing haven’t announced any games yet, but we’ll get to see their upcoming projects on March 2nd as part of Deep Rock Galactic’s fifth-anniversary livestream.

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Author
Kaan Serin

The Electronic Wireless Show podcast S2 Ep 3: a delayed game is eventually delayed again

1 year 2 months ago

Has it ever taken you 10 years to finish a task? If so, you'll either love or hate this episode of The Electronic Wireless Show podcast, where we discuss the surprising release date of 2029 for In The Valley Of Gods, the surprising advance of the Dead Island 2 launch date, and the entirely unsurprising delay(s) of Skull & Bones. Do you know what the most delayed game ever is? Because the title recently changed hands. This plus what we've been playing, a new hardware update, and a round of "what video game should Shakespeare play?"

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Author
Alice Bell

American McGee is still trying to make Alice: Asylum a reality

1 year 2 months ago

American McGee is still trying to turn his theoretical Alice: Asylum into a reality. The last game in his dark action-platformer series, Alice: Madness Returns, released more than ten years ago, and since then McGee has been funding development through a Patreon which, at the time of writing, currently has 3,192 paying members. In 2021, McGee released the first draft of a script, and now he’s back with a 414-page design bible, the announcement of a partner studio, and an odd plea to EA.

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Author
Kaan Serin

Shaky performance aside, Wild Hearts is a worthy alternative to Monster Hunter

1 year 2 months ago

Like a sticky ball of regurgitated sap spat from the jaws of a giant dog, review code for Wild Hearts came in hot and fast earlier this week. So while other outlets will be delivering their final verdicts on Omega Force’s beast batterin’ simulator today, I’m afraid I haven’t had the chance to play enough of it to give it a fair shakedown yet. It’s good, though! I really like it, and as a huge Monster Hunter fan I’m pleased that there’s finally a worthy alternative to Capcom’s long-running series. Competition is good!

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Author
Liam Richardson

Immortal Empires campaign now available to all owners of Total War: Warhammer 3

1 year 2 months ago

To celebrate Total War: Warhammer 3’s first anniversary, developers Creative Assembly are making the Immortal Empires campaign free to all owners of the Warhammer 3 base game. Previously, you needed to own all three Total War: Warhammer games to play Immortal Empires, since it compiles campaign maps, war units, and Legendary Lords from across the strategy trilogy. Now, you’ll just need to own Warhammer 3 for access to the campaign.

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Author
Kaan Serin

Catching eldritch horrors in fishing sim Dredge has fed my morbid curiosity for what lies beneath

1 year 2 months ago

It’s the dead of night. I’m in my little tugboat out on open waters. I can barely see three feet in front of my nose because of the thick blanket of fog, but I'm trying my hand at night fishing, hoping to hook something really good. I find a squid spot and start to fish, reeling in one or two fine-looking catches. The third one, however, is monstrous, a mess of jagged teeth and sickly pale flesh. Yes, this should make for a fine amount of cash. The more morbid it is, the more money I get. Suddenly there’s a deep rumbling in the ocean and panic starts to creep in. I chuck my prize into my cargo and speed back to town, the phrase ‘fuck round, find out’ circling my brain.

I’ve not been playing Dredge long, but I’m calling it one of my favourite games of the year, right now, in February. Black Salt Games' sinister fishing RPG is gripping and enchanting in a way I didn’t anticipate. I’ve spent hours exploring its murky waters and my constant shock at what unsettling creatures my hook brings in is seemingly never-ending. Its eldritch world keeps pulling me back with its mystery and malevolent horror, and its sense of atmosphere and tension is incredible. Basically, I'm completely enraptured, hook, line, sinker. Dredge already feels like one of this year’s greatest indie horrors and all this, from a fishing game of all things.

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Author
Rachel Watts