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Xbox Series X Can Quick Resume a Game Even After a Full System Reboot
The Xbox Series X's quick resume feature was confirmed earlier this week but it's now been revealed that it even lets you resume games after rebooting the console.
Microsoft's Larry Hryb discussed the feature on the February 26 episode of his Major Nelson podcast with Jason Ronald, the director of program management at Xbox. Ronald explained that the Xbox One already lets you quick resume games you're playing, but says that the SSD of the Xbox Series X lets you do that with multiple titles, instantly jumping between them to pick up right where you left each one.
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Hryb then recounts a time that he admits he'll "probably get in trouble for talking about," during which he discovered how far the quick resume feature goes. "One of the things that I was noticing when I was in the lab when I was playing it, I was switching back and forth just real quickly and seamlessly between games, but then I had to reboot because I had a system update. And then I went back to the game and went right back to it. So it survives a reboot. That's amazing."
Ronald confirms that this is the case and remarks that it's hard to go back to older consoles after using the quick resume of the Xbox Series X. "If I just want to have a quick gaming experience, I can instantly jump in have a great time, and then know that the next time I come back I'll be right where I was," Ronald said.
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Baldur's Gate 3 Leaked Screenshots Look More Impressive Than Expected
Microsoft Edge Adds SkiiFree-like Surf Game Directly Into the Browser
The edge://surf game is now available as the offline game in Microsoft Edge! We've made a ton of improvements based on your feedback. Here's what's new in Canary/Dev:
Diablo 4 Left-Click Button Now Rebindable
- The two-handed greatsword cleaver wielder that has a "slow sweeping frontal attack".
- A more mobile attacker with a lightweight halberd for leaping great distances.
- A bruiser that can stun players with a heavy spiked club attack.
- The dual axe-wielding swarmers that aim to be a pain if left alone.
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Predator: Hunting Grounds Will Have a Trial Weekend In March
Predator: Hunting Grounds is going to have a trial weekend next month so you can give it a go yourself. It starts on March 27 at 4pm in the UK, 5pm in Europe, while North America players can join in at 5pm PST. You'll be able to play all the way through to March 29, 2020.
The trial will be available to those PlayStation Plus on PS4 as well as PC players, and they'll be able to play together with cross-play support. You can choose to play solo as the Predator, or you can team up against the alien menace as a human fireteam with three other players.
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This is an asymmetrical multiplayer game like developer Illfonic's previous game, Friday the 13th. That means the Predator will have an advantage when it comes to one-on-one fights due to its arsenal and mobility, able to ambush its prey from all directions. However, the fireteam can come out on top if the squad is able to work together and cover each other's backs.
IGN got to preview Predator: Hunting Grounds last year and found it to be "a blast." Especially when playing as the Predator, using the plasmacaster, arm blades, cloaking ability, infrared vision, and more of the iconic tools from the films. Illfonic says that it's built upon the feedback that demo got after taking it to events last year and so the trial version should be further refined.
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We Got the Beat
Each track featured in the game has four different stems (some mix of vocals, guitar, bass, keyboard, percussion, etc.) you can choose from, and outside of early tutorial-lite suggestions and requests (which I’ll get to in a bit), it’s up to you to mix and match to taste. Harmonix’s music mixing tech – something it showed off so well in the board game DropMix – is kind enough to all the artists involved to make everything sound cohesive, even in a weird mix like the one I described above.Phil Spencer Talks About His Vision for Consoles Beyond Xbox Series X
Xbox boss Phil Spencer recently talked about where he thinks Microsoft will take gaming in the future, beyond the next-gen Xbox Series X, specifically when it comes to business models, monetisation, and cloud streaming services.
Spencer joined Insomniac Games CEO Ted Price for an hour-long episode of the AIAS Game Maker's Notebook podcast to discuss "what lies ahead for Xbox and Project xCloud, thoughts on monetization," among other topics.
One major topic centred around whether he thinks the industry will move from console wars to cloud wars in the future. "I hope not," was his immediate reply. "I think I'm going to have a game console plugged into my television for the next decade plus," he added. "I think the best way for me to play on my television is going to be having a device that downloads the games I want to play, but sometimes I'm not going to be in front of my television, sometimes I'm not in front of a device that has a native capability to play. That's our bet on cloud."
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Microsoft, Google, PlayStation, Nvidia, and the rest of the competitors moving towards game streaming services still have a lot to learn when it comes to monetisation and input, according to Spencer. But his hope is that it will encourage game developers to be more creative with their games in the future.
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Ori and the Will of the Wisps: The Final Preview
Imagine: Ori… but with a sword. Weapons are one of the many new features in Ori and the Will Wisps, a sequel designed to cater to multiple playstyles. But when I first started swinging my light sword (officially called Spirit Edge) I felt powerful and a little concerned that Ori and the Will of the Wisps may have strayed too far from the first game’s light. Fortunately, as I unlocked more abilities, experimented with this new combat, and strategically leapt across the forest, all those fears vanished. After two hours of hands-on gameplay, it’s clear Ori and the Will of the Wisps is aiming to improve on its established formula with more freedom, experimentation, and a fun new set of weapons and abilities. But in the process, it’s picked up a few new weaknesses as well.
From a story perspective, Ori and the Will of the Wisps continues where Ori and the Blind Forest left off: with a new family member. As we’ve come to expect from Moon Studios, the animations, music, and dynamic lighting evoke a sense of wonder as we’re re-introduced to these adorable characters and their obvious kinship. By the end of the opening scene I was immediately protective of them.
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The charm from the first game is there but the catalyst of this story isn’t nearly as sad. Instead, it’s a childish misstep – an Icarus-like moment of recklessness. But instead of demise, this blunder leads straight into an adventure. Don’t worry though, “You’ve got to get your tissues ready,” says Daniel Smith, Senior Producer at Xbox Game Studios. “It’s a sad story once again [but] a joyful story as well.” After all, tragedy is nothing without catharsis.
Fire Emblem: Three Houses Expansion Pass DLC Review
Every so often, anime series will get a spinoff movie that takes place outside of the events of the main series. They can be fun and entertaining, but they’ll almost certainly never bring up the main story, and you may end up wondering if these extra adventures ever really happened at all. The Fire Emblem: Three Houses Expansion Pass DLC feels very similar to those movies. While most of the seven new missions that make up its modestly-sized side story are engaging and fairly challenging in their own right, the way they are woven into the original plot doesn’t feel fully thought out, even if the new characters it brings along are a welcome addition to the cast.
The Expansion Pass is made up of a bunch of scattered elements – extra items and new costumes for Byleth (so you can finally run around the Monastery without your sleeves flapping about), a few new auxiliary missions, a recruitable fan favorite merchant named Anna, and the ability to invite other characters to join you in a sauna (which is thankfully way less creepy than it could be). None of these features are really must-haves, but they do sprinkle in some fun variety, especially for those in New Game+ looking to try out another route.
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How Amazon Plans to Blow Up MMOs With New World
I’m not sure how long it will take for the words “Amazon Game Studios” to stop sounding weird when put together as a proper noun. Yet despite the on-paper oddness that is the world’s largest online retailer entering the gaming market, Amazon has quietly amassed a formidable team of industry veterans that have all been hard at work on New World, a big-budget MMORPG that could rival the genre’s biggest powerhouses.
That the company means business was evident from the moment I set foot in Amazon Game Studios for a small New World preview session with a handful of other journalists. We had to turn in our IDs, sign NDAs, and get scanned through entry doors before we even saw an elevator, let alone an actual employee. The walls were lined with portraits of influential developers like Shigeru Miyamoto, waist-high cubicle walls were ordained with nerdy bric-a-brac, and there was a general buzz of excitement one would expect from a studio facing an impending launch.
It felt like the real deal, in other words. People may not associate Amazon with the creation of games just yet, but that might change soon with the power of the underlying tech it has built.
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Most online games are primarily powered and run locally on a user’s computer, known as client-based processing. But in the case of Amazon, due to its significant server resources via the AWS (Amazon Web Services) branch, most of its simulations are server-based. This frees up a lot of resources and computing power in terms of enabling New World’s real-time physics-based combat, as well as the sheer size of its battles.
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Resident Evil 3 Demo 'On The Way'
It was written in the STARS... A Resident Evil 3 Demo is on the way. We'll have more details in the near future! pic.twitter.com/wqN2AwI3pH
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Red Dead Online Players Being Banned By Booby-Trapped Treasure
Red Dead Online players are being suspended and, in some cases, permanently banned after opening treasure chests spawned into the game by hackers. Unfortunately, it seems it's not just hackers that are getting caught out, as even players who have never used a cheat in Red Dead Online are being suspended if they interact with these treasure chests.
The treasure chest spawner was released on January 22, 2020 as an update to a mod menu created by an Austrian hacker called zJanny. Mod menus allow players to use cheats inside Red Dead Online, such as god mode, teleportation, and spawning objects - and breach the game's terms of service.
When zJanny released the treasure chest spawner into a hacker's forum, it came with the message "IDK if detected or not," meaning they weren't sure if using the cheat would be detected by Rockstar's anti-cheat software and lead to an account suspension.
Around February 15, hackers from the same forum in which zJanny released the cheat started to report that they had been banned for using zJanny's mod menu, specifically for using a treasure chest spawning function. The number of bans reported by the hackers due to using the treasure chest spawner have increased since.
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Rainbow Six Siege Dev Team Wants it to Go Free-to-Play One Day
Rainbow Six Siege's development team would like the competitive shooter to go free-to-play one day.
That's according to game director Leroy Athanassoff who spoke to PC Gamer at the Six Invitational 2020. "It’s a company decision. I think on the development team we want that at some point. We want the game to be accessible to everyone,” Athanassoff said.
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However, he added that while the desire is there to make Siege free-to-play, Athanassoff reckons the game isn't ready for it yet. “You need certain features ready to be a good and successful free-to-play game,” he said.
One of these features according to the game director is a solution to smurfing in Siege. Smurfing is when an experienced player creates a new account in order to play against players of lesser skill. "What’s important for us is that we find out as soon as possible that a player is highly skilled in the things that matter,” Athanassoff said. “The problem right now is that you can play a certain amount of matches with Copper players while you’re a Diamond.”
Ubisoft has a team dedicated to making smurfing less of a problem in Rainbow Six Siege. If that team is able to lessen its impact then Siege will be a little closer to going free-to-play. One of the ways to do this is to change how a player's skill is worked out.
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Currently, Siege's ranking system looks at a player's win rate, but Athanasoff's team is looking to bring in more stats so smurfs aren't matched with lower-skilled players as often.