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Murder by Numbers Review

4 years 2 months ago

A detective, a robot, and a drag queen walk into a bar. That’s not the start of a joke, it’s an actual level in Murder by Numbers, a charming visual novel/mystery-puzzler that’s chock-full of charismatic characters and colorful locations. It may land just shy of reaching the admittedly high bars set by its inspirations, but I still had a great time solving this series of ‘90s-style whodunnits.

Screenshots from Murder by Numbers:

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Murder by Numbers’ premise can be quickly summed up as “Phoenix Wright: Ace Attorney mixed with Picross,” and if you’re the kind of person who read that and immediately let out a thirsty “Ooo,” then chances are you can probably just stop reading now and buy this game. It accomplishes that simple brief with flying colors, to the point where I can easily recommend it for either of its parts, let alone the sum of them together.

Rise Like a Phoenix

You play as Honor, a TV actress unexpectedly thrust into life as a detective, accompanied by an adorable, scan-happy robot named SCOUT. Honor is an excellent protagonist: smart as a whip but a touch too overzealous for her own good. Watching her grow into a more confident person and adapt to an unexpected new profession as she helps solve a series of murders is genuinely rewarding. Meanwhile, the way in which SCOUT’s strange story unfurls is a little more hamfisted (it is a robot nonchalantly flying around Hollywood, after all), but their peppy and endearingly naive demeanor brings vital levity to some otherwise heavy scenarios.

Author
Tom Marks

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E3 2020 Canceled: What That Could Mean For The Future

4 years 2 months ago
Well, E3’s canceled. It’s a phrase some have expected to have to write at some point in the last few years, but it’s unlikely anyone foresaw this reasoning behind it. But there remains the lingering feeling that, even without the COVID-19 outbreak that led us to this point, we might have been seeing similar news appearing at some point before the June event. With Sony, Geoff Keighley, and even the show’s own creative directors pulling out ahead of the event, all did not seem well behind the scenes of gaming’s most famous expo. Now that it’s officially off, most of the gaming industry will be searching for a new way to show off the biggest upcoming releases. Depending on how well that goes, this could, quite feasibly, be the beginning of the end for E3 as we currently know it, rather than a one-year blip. Here’s how that could happen.

E3 Canceled For Good? How It Could Happen

The most obvious immediate routes for those who were scheduled to attend E3 lie in two directions. The first is Gamescom. The German show is already the world’s biggest games event by footfall and comes with its own slate of (albeit smaller) conferences. Gamescom also has a major developer, publisher, and retailer presence – E3 has traditionally had a side-function of acting as a useful meeting space for companies, leading to future deals between them. Gamescom could provide a similarly useful space, leading to companies pivoting towards it.
Author
Joe Skrebels

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Xbox and Ubisoft Will Host Digital Events Following E3's Cancellation

4 years 2 months ago
Xbox head Phil Spencer and Ubisoft have announced that both companies will be hosting digital events in place of E3, which was just cancelled. Spencer stated on Twitter that details on the timing of this digital event will be revealed in the "coming weeks" and this new plan will be a way to "celebrate the next generation of gaming with the @Xbox community who love to play." Screenshot_2020-03-11 (1) Phil Spencer on Twitter E3 has always been an important moment for Team Xbox Given this decision,[...] Ubisoft also announced that it supports the ESA's decision to cancel E3 2020, but that it is "exploring other options for a digital experience that will allow us to share all the exciting news we have planned, stay tuned for more!" Ubi Nintendo has also issued a statement supporting the ESA's decision to cancel E3 this year "to help protect the health and safety of everyone in our industry," as well as a short statement on alternative plans. "We'll continue to be flexible and redirect our efforts to other ways of keep
Author
Adam Bankhurst

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Judge Rejects Nintendo's Request to Dismiss Joy-Con Drift Lawsuit

4 years 2 months ago

A federal judge has denied Nintendo's request to dismiss the class action lawsuit over the drift problem found with the Nintendo Switch Joy-Cons.

Top Class Actions reports that US district judge Thomas S. Zilly rejected Nintendo's dismissal request but did agree to have the case handled in arbitration for now. That means the issue will be resolved outside of the courts by a neutral party known as an arbitrator.

However, Judge Zilly has only put the case on hold until the arbitrator comes to a decision. Once a decision has been made, the case could still return to the courts. Nintendo and the customers trying to sue the company have to report the outcome of the arbitration to the courts 14 days after a decision has been made, or by December 31, 2020 - whichever comes first.

[ignvideo url="https://www.ign.com/videos/2018/09/27/nintendo-switch-review-2018"]

The class-action lawsuit was filed against Nintendo by Ryan Diaz back in September 2019. He claimed that Nintendo sold the Switch's Joy-Cons as if they didn't have any defects while knowing that they had a drift problem. He says that Nintendo then charged customers to repair Joy-Cons with the drift issue.

Drift, in this case, refers to the joysticks on the Joy-Cons registering movements despite there being none, causing cursors and reticles to drift across the screen. Diaz claims that Nintendo must have known about the drift in some Joy-Cons as he and other customers contacted the company about it online to get it repaired.

Author
Chris Priestman

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The Last of Us TV Show Production Won't Start Until The Last of Us Part 2 Is Out

4 years 2 months ago

The Last of Us TV show being produced by HBO won't go into full production until after Naughty Dog has finished developing The Last of Us Part 2.

Craig Mazin revealed this on the latest episode of his weekly podcast Scriptnotes now that the news is out that he's co-writing The Last of Us TV show's adaptation. Production can't start properly until The Last of Us creative director and co-writer of the TV adaptation Neil Druckmann is freed from his duties on the game's sequel.

[ignvideo url="https://www.ign.com/videos/2020/03/05/the-last-of-us-tv-show-in-the-works-at-hbo"]

"We can't start on it right away because they're still finishing up the second game, but pretty soon," Mazin said. "We've been talking about it for months and coming up with little plans and things. But we're going to dig in in full, full earnest pretty soon, just as soon as they wrap up their final work on the sequel. So hopefully more exciting news to come on that front because it's something we're both motivated to see on TV."

Mazin also revealed that he was introduced to Druckmann via a mutual friend, Shannon Woodward, who is Elsie Hughes in HBO's TV show Westworld. Mazin also talked about how he insisted The Last of Us should be made into a TV show rather than a movie, which it was being turned into previously.

"It was going to be a movie for a long time. Neil was working on it as a movie for one of Sony's divisions, and my feeling was that you can't make a movie out of this thing, it has to be a show, it needs length," Mazin said.

Author
Chris Priestman

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Doom Eternal on Google Stadia Won't Be True 4K

4 years 2 months ago

Doom Eternal won't support true 4K on Google Stadia as was promised when it was announced for the platform a year ago.

Bethesda, the game's publisher, released new technical specifications for each platform that Doom Eternal is coming to (after leaking them earlier this week). Revealed is that the Google Stadia version of Doom Eternal "will run at 1080p @60 FPS on HD displays and up-sample to 2160p from 1800p @60 FPS on 4K displays."

[ignvideo url="https://www.ign.com/videos/2020/02/24/doom-eternal-the-final-preview"]

For it to be true 4K the game would have to run with a horizontal display resolution of approximately 4,000 pixels, usually 3840 x 2160. Instead, it will run at 3200 x 1800, which means it doesn't have true 4K.

Upsampling the 1800p display resolution simply means that extra pixels are calculated to make it up to around 4K. However, this is an artificial means of hitting 4K and is sometimes criticised for not having as sharp an image as true 4K.

Author
Chris Priestman

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Nioh 2 Review

4 years 2 months ago

I’m not ashamed to admit it, I died a grand total of 409 times during my first playthrough of Nioh 2. Every death is a lesson, which is appropriate because there is a lot to learn in this excellent sequel to one of the first great non-FromSoftware Souls-like games. Nioh 2 takes everything the original game built and evolves it magnificently, adding all sorts of new nuances to the combat – but every gift it gives you is balanced with a stiff backhanded slap of difficulty to keep your ego in check.

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While Nioh put you in control of a fictionalized version of real-life sailor and Western Samurai (and professional Geralt of Rivia cosplayer), William Adams, Nioh 2 instead goes the route of the mute, custom-created character. It’s a change that actually works well. William was already basically a mute in the first game, so not much on that front is lost, and the character creator in Nioh 2 is amazing, allowing for some truly impressive looking protagonists.

But while the story fares better than the first, that’s still not a glowing endorsement. Nioh 2 struggles with making its characters anything more than a means for exposition dumps. The only bright spot is the alternate-universe version of real-life Japanese historical figure Toyotomi Hideyoshi, as his journey from goofy adventurer to fearsome leader and his relationship with your character is actually quite compelling.

Author
Mitchell Saltzman

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Developers Talk About Xbox Series X

4 years 2 months ago
Our Xbox crew celebrates the release of the fantastic Ori and the Will of the Wisps by discussing our final review impressions. Plus: developers talk to IGN about exactly what the Xbox Series X will mean for games, Call of Duty finally gets a standalone, free-to-play battle royale game, and more! Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week's episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with DOOM Eternal director Hugo Martin and executive producer Marty Stratton: [ignvideo url="https://www.ign.com/videos/2020/02/19/dooms-long-road-back-to-greatness-with-doom-eternal-director-hugo-martin-and-marty-stratton-ign-unfiltered-48"] It's already an incredibly fun year of Xbox coverage, and the best is yet to come. Join us! [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
Author
Ryan McCaffrey

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Tom Clancy's The Division 2: Warlords of New York Review

4 years 2 months ago

My experience with the Warlords of New York expansion to The Division 2 started out strong thanks to an excellent standalone campaign and a host of very clever revisions to existing RPG systems. The first dozen or so hours were far and away my favorites with the series to date and I can recommend it on the merits of that time alone. Unfortunately, this excellent momentum was slowed considerably by hordes of comically bulletproof bad guys in the heroic and legendary difficulties later on. So while I can’t see Warlords holding my interest long-term, getting to endgame in the first place was still an enjoyable fight.

Author
James Duggan

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Call of Duty: Warzone Combat Pack Is a PS Plus Exclusive Until October

4 years 2 months ago
Modern Warfare's battle royale mode, Warzone, is finally out and PlayStation users are celebrating with an exclusive reward. The Call of Duty: Warzone Combat Pack will be a timed PlayStation exclusive for PS Plus members until October 1, 2020. The Warzone Combat Pack, which is free for PS Plus subscribers, will offer players the Operator Skin, a weapon blueprint, an in-game watch, a special calling card, a weapon charm, and an XP coin. [widget path="global/article/imagegallery" parameters="albumSlug=call-of-duty-warzone-screenshots&captions=true"] Even though PlayStation users won't need an active PS Plus membership to download and play Warzone, they will need an active PS Plus membership to download the free Call of Duty: Warzone Combat Pack. It's also worth noting that Xbox users will need an Xbox Live Gold subscription to play Warzone. The PlayStation exclusive Call of Duty: Warzone Combat Pack likely won't come as a surprise to those familiar with the CoD franchise. Earlier this year it was announced that a "Special Ops Survival Mode" would be a timed PlayStation exclusive until October. [ignvideo url="https://www.ign.com/videos/2020/03/09/call-of-duty-warzone-official-trailer"] Activision's decision to offer exclusive content hasn't always been popular with the community.
Author
Andrew Smith

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Here's Who Could Play Joel and Ellie in HBO's The Last of Us

4 years 2 months ago
The following contains some spoilers for The Last of Us video game.  [poilib element="accentDivider"] The Last of Us is one of the most highly-acclaimed video games of the last decade, and 2020 is already shaping up to be a big year for fans of the property. Not only is a sequel, The Last of Us Part II, due out in May, but HBO has confirmed that the premium cable network is teaming up with Naughty Dog to make a Last of Us TV show which will replace the long-planned film adaptation. Game director Neil Druckmann will team up with Chernobyl creator Craig Mazin to bring this live-action adaptation to life. (Why is the Chernobyl part so exciting? Just ask the IGN readers who voted Chernobyl as the "People's Choice" award winner for the best TV show of 2019.) While there are few details known about what the Last of Us show will be about, Mazin did confirm Ellie will be gay in the series as she is in the game. It's clear the dynamic duo of Druckmann and Mazin are keeping the spirit of the games alive, so we -- like so many of our commenters -- immediately began speculating: who will play Joel and Ellie in The Last of Us TV show? In the spirit of fan casting, we searched through our favorite shows and movies to spotlight the talent we think can really capture the essence of Joel and Ellie as characters.
Author
David Griffin

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Half-Life: Alyx – We Played the First 4 Hours

4 years 2 months ago
The first new Half-Life game in over 12 years begins more quietly than you’d probably expect. You, as Alyx Vance, are on an apartment patio, looking out at a City 17 afternoon five years prior to Half-Life 2. Thanks to the Valve Index VR headset, you’re immediately there. You can pick up objects around you and throw them at the house across the street. A Strider thunders by, using the decaying city infrastructure to propel itself down the streets and across the rooftops. You talk to your father, Eli Vance, on a video call. But it’s a bit further ahead, a short way into the campaign, when you get your Russells – the gravity gloves you borrow from a scientist ally of the same name that let you lock onto objects and fling them towards you as if you had an invisible lasso – and Half-Life: Alyx begins to show you why it very much appears to be the killer app that VR has been waiting four years for.

Back 2 the Source

My biggest concerns heading into Half-Life: Alyx were twofold: One, that like far too many other VR games, it wouldn’t be a complete game and would instead be a bite-size experience or a shallow shooting gallery. And two, that it wouldn’t feel like Half-Life. It turns out I had no reason to worry on either count. [widget path="global/article/imagegallery" parameters="albumSlug=half-life-alyx-first-screenshots-4k&captions=true"] [poilib element="quoteBox" parameters="excerpt=These%20obstacles%20and%20enemies%20aren%E2%80%99t%20just%20targets%20in%20your%20crosshairs%3B%20they%E2%80%99re%20right%20in%20front%20of%20you%20and%20they%E2%80%99re%20life-size."] Alyx still very much looks and sounds like Half-Life but in a proper next-gen way thanks to the new Source 2.0 game engine. Modern dynamic lighting gives each area an appropriately moody vibe. Refilling your health – using alien bug juice injected into your body through your gravity gloves at health stations – still makes the same beeps and humming sounds.
Author
Ryan McCaffrey

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Norman Reedus Says He's Talking to Kojima About 'Other Stuff'

4 years 2 months ago
Norman Reedus has said that he’s in talks to do “other stuff” with Hideo Kojima. The news comes in the wake of new rumours suggesting Kojima Productions is working on a new Silent Hill game. [ignvideo url="https://www.ign.com/videos/2020/02/28/is-kojima-productions-teasing-a-new-silent-hill"] Reedus made the comment while filming an episode of Wired’s ‘Answers the Web’s Most Searched Questions’, in which famous people discuss Google autocomplete suggestions based on their name. While discussing the ‘why norman reedus death stranding’ question, Reedus explained that his friendship with Kojima has resulted in further talks for things beyond Death Stranding. “So we did Death Stranding which was a huge hit, and we’re in talks to do other stuff,” said Reedus. Earlier in the video he explains that he was set to work with Kojima on “a different game”, a reference to Silent Hills, which was due to be made in collaboration with director Guillermo del Toro and published by Konami. The project was cancelled, but Kojima and Reedus’ partnership continued on to Death Stranding. [ignvideo url="https://www.ign.com/videos/2014/09/18/silent-hills-concept-trailer-tgs-2014"] While Silent Hills may have been cancelled, there are currently rumours that Kojima Productions has begun work on a new Silent Hill game.
Author
Matt Purslow

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PlayStation Finally Announces Horizon Zero Dawn For PC

4 years 2 months ago
A PC version of Horizon Zero Dawn has been confirmed, after months of rumours. In an interview with PlayStation Blog, Head of PlayStation Worldwide Studios (and ex-managing director of Guerrilla Games) Hermen Hulst announced the news: "Yes, I can confirm that Horizon Zero Dawn is coming to PC this summer…. There will be more information coming from Guerrilla, from the new studio directors [Michiel van der Leeuw, JB van Beek, and Angie Smets] pretty soon." We first heard about a PC port in January, when anonymous sources said that it would be the first exclusive game from a Sony first party developer to make the jump. Those previous reports said that the game would hit both Steam and Epic Games Store, but that remains unclear at time of writing. [ignvideo url="https://www.ign.com/videos/2017/02/20/horizon-zero-dawn-review"] When asked about what this means for the future of major PlayStation games making the jump to PC, Hulst tempered any idea that this meant day-and-date PC releases of PlayStation exclusives. "I think it’s important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they’ve been missing out on. "And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance.
Author
Joe Skrebels

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Panzer Dragoon VR Game Announced

4 years 2 months ago

A new Panzer Dragoon VR game has been announced today to celebrate 25 years since the first game in the series came out in Japan. This new game reimagines and combines the Sega Saturn trilogy.

It's being made by Japanese game studio Wildman Inc. under the working title Panzer Dragoon Voyage Record. It completely reworks - not remakes - Panzer Dragoon, Panzer Dragoon Zwei, and Panzer Dragoon Saga with new graphics for modern VR headsets.

 

You play as a dragon rider in first-person, armed with a handgun, and shoot enemies with the VR controller as you fly across skyscapes. It's been in development since 2014 and has even been on show at some game events between then and now. When shown the game is at events, players sit on a rodeo seat that emulates the feeling of being sat on a dragon as it flaps as it wings, while a fan blows wind at their face.

This VR game is different to the Panzer Dragoon remake for Nintendo Switch that was announced during a Nintendo Direct in 2019 as that's being made by another studio.

Author
Chris Priestman

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The Unofficial Avatar: The Last Airbender Game That Already Has Millions of Admirers

4 years 2 months ago
‘Avatar [Aang Project]’ was the first creation I followed in Dreams. Coincidentally, I’d recently finished a rewatch of Nickelodeon’s incredible series, Avatar: The Last Airbender, and bemoaned the fact that there never was a truly excellent gaming take on the show’s magical martial arts, despite it feeling perfect for the medium. Then I finally made the time to check out Dreams when it was still in early access and found someone calling themselves Elca Gaming was already making the game I’d assumed didn’t exist. And then I found out that it was already a huge deal. I don’t remember how I found it, exactly, but what I stumbled across was little more than a promise for what Aang Project could be: an Avatar ability-testing area and some proof-of-concept locations. But what a promise it was. Elca Gaming was working on complete movesets for each of the show’s four elemental Bending styles, a usable glider, Momo the lemur as a separate playable character and, going by the map, a playable retelling of the show’s three-season arc in some of its most memorable locations. Despite its clearly early state, it was already looking right and, more importantly, feeling right. I went to check for more and found that I was far from the first person intrigued by Elca Gaming’s work. Last May, the creator had used his YouTube channel to upload a montage of his first 80 hours of work. As of right now, that video has 3.3 million views. Across Elca Gaming's videos of the project as a whole, you're look at well over 8 million views in total. The early playable version I stumbled across is among the most thumbed-up work-in-progress projects inside Dreams right now.
Author
Joe Skrebels

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Command and Conquer Remastered Collection Will be Released This June

4 years 2 months ago
Command & Conquer Remastered Collection will be released on June 5 as part of the series’ 25th anniversary. The remaster collection will be available on both Origin and Steam and include: Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert, as well as its three expansion packs, Covert Ops, Counterstrike, and The Aftermath. Command & Conquer Remastered Collection will feature rebuilt graphics and textures that support 4k resolution, a remastered soundtrack, revamped UI, updated controls, and a map editor. Multiplayer has also been rebuilt to support custom games, 1v1 quick match, Elo-based matchmaking, leaderboards, and replays. [widget path="global/article/imagegallery" parameters="albumSlug=command-and-conquer-remastered-collection-screenshots&captions=true"] The Command & Conquer Remastered Collection was first revealed back in October 2018 on the official game forums to gather community feedback on the project. Command & Conquer Remastered is being called a “passion project” for EA. [ignvideo url="https://www.ign.com/videos/2019/10/28/command-conquer-remaster-first-gameplay-teaser-trailer"] So much so that the studio teamed up with Petroglyph Games, which is comprised of former members of the original Westwood Studios team that worked on the original Command & Conquer games. That means the original creators are once again at the helm for the popular strategy series. Furthermore, Command & Conquer Remaster will bring back the original music from the series with the help of original composer Frank Klepacki, and Tiberian Sons, a video game remix band. Command & Conquer Remaster will be available digitally, but special edition physical copies will be sold through Limited Run Games. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.
Author
Matt Kim

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Planet Zoo Dev Signs Deal to Make Formula 1 Management Games

4 years 2 months ago
Frontier Developments, the British studio behind Elite: Dangerous and Planet Zoo, has signed a multi-year deal to make a series of Formula 1 management games. An announcement of Frontier’s acquisition of the Formula 1 licence reveals that the first game aims to launch for the 2022 F1 season, and - provided it is successful - Frontier can then develop games for further F1 seasons up to and including the 2025 season. [ignvideo url="https://www.ign.com/videos/2019/11/13/planet-zoo-review"] The deal allows Frontier to make games for PC and console platforms, which will all be developed on the Cobra engine, the tools used to make Elite: Dangerous and the Planet Coaster and Zoo games. Aside from “F1 management games” there are currently no details on what kind of game Frontier will make. Frontier also declined to comment with further information. The genre does make it clear this won’t be a driving simulation though - Codemasters has the licence for that - but whether this will be a Planet-style management game or something entirely different remains to be seen. [widget path="global/article/imagegallery" parameters="albumSlug=igns-top-25-modern-pc-games&captions=true"] If you’re an F1 fan be sure to check out our F1 2019 review if you’ve yet to jump into Codemaster’s latest simulation. If Frontier’s work is more your thing, then our review of Planet Zoo may be more to your tastes. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter
Author
Matt Purslow

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Final Fantasy 15's Stadia-Exclusive Minigames Are Hilariously Buggy

4 years 2 months ago

The Google Stadia version of Final Fantasy 15 has exclusive minigames that aren't quite on par with the rest of the game.

Final Fantasy 15 was one of the big launch titles for Google's game streaming service, Stadia, when it launched in November 2019. It came with all the DLC and an exclusive "Crazy Challenge" minigame collection that's meant to entice players to check out the Stadia version.

But a Twitter thread (pointed out by USGamer) containing gameplay videos of two of the minigames shows that they're of... questionable quality.

There are four minigame challenges in total, which you have to select from the main menu, rather than find as you explore the RPG's world. They are Challenge Rally, Expert Duel, Endless Magitek Armor, and Magna Flight.

Expert Duel adds fights to the game that were previously only available in the multiplayer expansion Comrades. The Endless Magitek Armor challenge puts you in an exosuit as you try to defeat as many enemies as possible within the time limit.

Author
Chris Priestman

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NFL 2K Returns in 2021, but Madden Is Still the Exclusive Sim Football Game

4 years 2 months ago
The NFL and 2K Games announced a new agreement today that will see the publisher of NBA 2K and WWE 2K return to football, but EA’s long-running Madden NFL series will remain unchallenged in the high-end simulation market. “The games will be non-simulation football game experiences,” 2K said in its press release, adding, “While specific game titles, developers, and release dates will be announced at a later date, 2K confirmed the projects are in early development and will launch starting in calendar year 2021.” 2K Senior VP of Sports Strategy and Licensing Jason Argent told IGN, “These games will be ‘NFL 2K’ products, definitely.” This is the first time anyone but EA will release an NFL football video game since 2K’s extremely well-received, aggressively priced ESPN NFL 2K5 in July 2004 – after which EA signed a long-term exclusive deal with the NFL. “The NFL is one of the most successful sports brands in the world, known for creating incredible entertainment for fans,” said 2K President David Ismailer. “We’re thrilled to be back in business with the NFL in a partnership that will span multiple video games centered on fun, approachable, and social experiences.” [ignvideo url="https://www.ign.com/videos/2004/06/16/espn-nfl-2k5-xbox-gameplay-2004-06-16-2"]

Gameplay from ESPN NFL 2K5 on the original Xbox.

Author
Ryan McCaffrey

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Doom 64 Rerelease Comes With an Entirely New Chapter

4 years 2 months ago

Doom 64 will have a brand new chapter along with a number of new features and improvements when it is released for modern platforms later this month.

"Persistent players will have the opportunity to unlock a new chapter in the Doomguy's saga, taking place shortly after [Doom 64's] original campaign concludes," Nightdive Studios senior developer James Haley told USgamer.

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"The Mother Demon you defeated in that outing had a sister, and since you've been messing up Hell non-stop, she tries to get rid of you by sending you away. If you can make your way back and take revenge, you’ll be rewarded with a bit of lore that fans of both series, new and classic, should enjoy."

Nightdive's multiplayer developer Edward Richardson also revealed that the Doom 64 rerelease will have autorun toggle, new brightness settings, an option to change the colour of blood from red to green.

The automap can also be navigated with the Switch's touchscreen and the PS4's touchpad. Haley added that the Switch and PS4 versions also let you play the game with motion controls. "Using it to fine tune your aim gives a sense of really being there in the moment," he said.

In the same interview, Doom Eternal's co-director Marty Stratton revealed that Doom 64's most powerful weapon, the Unmaker, will be in Doom Eternal. "You get to unlock the Unmaker if you complete all the Slayer Gates, and those are badass combat encounters," Stratton said.

[ignvideo url="https://www.ign.com/videos/2020/02/20/how-doom-64-influenced-doom-eternal-ign-unfiltered"]

Author
Chris Priestman

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Call of Duty: Warzone Won't Require a PS Plus Subscription

4 years 2 months ago
Call of Duty: Warzone players on PS4 won’t require an active PS Plus subscription to play the new battle royale. Those playing on Xbox One, however, will need to have a current Xbox Live Gold subscription to get involved. [ignvideo url="https://www.ign.com/videos/2020/03/09/call-of-duty-warzone-official-trailer"] Activision confirmed the situation to IGN, explaining that PlayStation Plus is not required to download and play Warzone, although those who do have an active subscription will be able to download the exclusive Warzone Combat Pack for the PS Store. Full details on what the pack contains has yet to be revealed. The situation does not extend to Xbox players, though, as those on Microsoft’s platform will require an active Xbox Live Gold subscription and there is no Combat Pack equivalent. [widget path="global/article/imagegallery" parameters="albumSlug=call-of-duty-warzone-screenshots&captions=true"] Warzone is the new Call of Duty battle royale based on Modern Warfare. Like Black Ops 4’s Blackout mode, it features a huge map made up of both classic COD multiplayer maps and original areas, and the gunplay and combat features from its ‘parent’ game. It’s free DLC for Modern Warfare, but also available as a standalone free-to-play game, too. It goes live for Modern Warfare players at 11am ET / 8am PT / 3pm UK, and is available standalone from 3pm ET / 12pm PT / 7pm UK today. For more, check out the news of Call of Duty: Warzone’s official reveal, and what was spotted in the early gameplay leak. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter
Author
Matt Purslow

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Microsoft Announces Developer Livestreams, Includes Xbox Series X Talk

4 years 2 months ago
Microsoft has announced a two-day slate of livestreams, billed as a replacement to its talks and panels at the now-postponed Game Developers Conference. One of those talks is titled 'Xbox Series X + Project xCloud = New Chapter in Gaming', leading to speculation that we could learn new details about the next-gen console. Titled Game Stack Live, the series of livestreams will air on Mixer across March 17-18, and will allow viewers to "learn about the latest cloud and game development technologies from Microsoft, go behind the scenes with the creators at Xbox Game Studios and the ID@Xbox program, and level up with deep technical talks and panel discussions led by industry leaders." 'Xbox Series X + Project xCloud = New Chapter in Gaming' will air on Wednesday, March 18 at 11.40am Pacific / 2.40pm Eastern / 6.40pm UK (that's March 19 at 5.40am AET).
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Joe Skrebels

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Ori and the Will of the Wisps Review

4 years 2 months ago
It was always hard to find anything bad to say about 2015’s Ori and the Blind Forest. Moon Studios’ blend of an entrancing, tragic fairy tale world and white-knuckle platforming challenge left a mark that hasn’t faded with time. And yet the new followup, Ori and the Will of the Wisps, successfully builds on that distinctive gameplay in a way that doesn’t just retread the same ground. There’s more breadth, detail, choice, and diversity than ever, and it’s all done with engrossing color and light and an excellent, inspiring soundtrack. It may be two-dimensional, but this is a great, big, open world that’s backed by a great, big, beautiful score that shifts to echo your successes and grows frantic and immediate in moments of tension. That music is your constant companion as you journey through diverse locations that sprawl out in all directions. Will of the Wisps paints with a full pallet of distinct biomes, transitioning seamlessly from the archetypical fairytale forests pierced with soft, golden streaks of light through the emerald canopy to the gloomy, ink-blotted muddy floor of the soggy marshlands. Each region bursts with fine detail that’s easy to overlook because Moon Studios’ aesthetic moods for each location are so consistent. All of them feel distinct and alive. [ignvideo url="https://www.ign.com/videos/2020/03/09/ori-and-the-will-of-the-wisps-the-first-17-minutes-of-gameplay"] For example, the frigid mountainous peaks Ori must breeze past on gusts of wind are littered with crisscrossing splintered alpine timber and pointed icicles that reach out to jab and poke from frozen overhangs.
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Brandin Tyrrel

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SonicFox Says 'Vote Bernie' After Mortal Kombat 11 World Championship Win

4 years 2 months ago
Dominique “SonicFox” McLean won first prize at the Mortal Kombat Final Kombat 2020 tournament and managed to get out an endorsement to democratic primary candidate Bernie Sanders.
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Matt Kim

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Everything You Need to Know About the Original Resident Evil 3: Nemesis

4 years 2 months ago

Ask any survivor horror fan what their favorite entries in the legendary Resident Evil franchise are and you’ll get a multitude of responses from the Gamecube remake, Resident Evil 2 or its remake, the underrated Code Veronica, or Resident Evil 4, which changed the genre as a whole.

But one entry you’d be hard-pressed at the very top of anyone’s list is Resident Evil 3: Nemesis. RE3 was originally released on the PlayStation before getting ported to the Sega Dreamcast, PC, and eventually GameCube but has received only a fraction of the long-standing love that its predecessors and successors have gotten over the years. Why is that? What made it distinct or notably different at the time of its release? And, perhaps most importantly, what makes it the perfect candidate for a remake over 20 years later? Let’s break it down. Check out a slideshow of images from the original Resident Evil 3: Nemesis below.  [widget path="global/article/imagegallery" parameters="legacyId=11482&captions=true"]

How Resident Evil 3: Nemesis Was Conceived

Resident Evil 3: Nemesis, as it exists, was not originally intended to be the canonical follow-up to the massively successful Resident Evil 2 in 1998. After that game’s release, there were multiple Resident Evil projects in active development. Originally, the next numbered entry in the franchise was planned to be a much larger and more complex game in scope and would require multiple years of development. But, since Resident Evil Code: Veronica was booked as a Dreamcast exclusive, Resident Evil Zero was still in its early stages, production on Resident Evil 4 for the next generation of systems had begun, and Sony had announced the PS2, Capcom realized it would be finished much too late with the planned RE3 project for a PS One release. There wasn’t time to upgrade the existing idea for the third game, so it was canceled.

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David Jagneaux

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Black Widow's Taskmaster: The MCU Villain Explained

4 years 2 months ago
Marvel Studios is finally giving Black Widow her own movie. Spy photos from the set had fans thinking the Taskmaster will be one of the villains going up against Scarlett Johansson's Natasha Romanov in the film, and footage shown at Comic-Con and in the various trailers has confirmed it. The most recent trailer -- the "official final trailer" -- leans heavily on the Taskmaster aspect of Black Widow, in fact. But just who is Taskmaster, and what makes him capable of going toe-to-toe with one of the greatest super-spies in the Marvel Universe? Read on to learn more about this dangerous yet tragic mercenary villain. Note: This story has been updated with the most recent info revealed about the Black Widow movie. taskmaster-black-widow

Who Is Taskmaster?

Taskmaster is widely feared as one of the most dangerous mercenaries in the Marvel Universe. That's because his photographic reflexes allow him to mimic the fighting style of anyone he studies. Taskmaster briefly turned to a life of crime, but he quickly realized that his skills are better used training other villains how to fight. Taskmaster will lend his knowledge and experience to any organization that can meet his price, be it Hydra, SHIELD, AIM or the Thunderbolts.
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Jesse Schedeen

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Call of Duty: Warzone Battle Royale Officially Announced

4 years 2 months ago
The Call of Duty: Modern Warfare battle royale mode, officially called Call of Duty: Warzone, is real and it’s coming to PlayStation 4, Xbox One, and PC for free on March 10. [ignvideo url="https://www.ign.com/videos/2020/03/09/call-of-duty-warzone-official-trailer"] After an announcement for Call of Duty: Warzone went up early on PSN, Activision officially announced the new mode ahead of a 24-hour countdown clock that was meant to reveal Warzone on March 10, 8 am PT/11 am ET/3 pm GMT. Warzone will officially include two modes: Plunder and a 150-player battle royale mode all set in one large map. In Warzone, 150-players will drop into Verdansk where they can loot weapon and gear and fight to be the last team standing. The developers have added some new features unique to Warzone's battle royale like Cash which can be collected and exchanged for equipment, Field Upgrades, Killstreaks, or Revive Tokens. There's also an element called Contracts which are optional mini-missions squads can take on to earn rare loot, Cash, XP, and Weapon XP. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-call-of-duty-review&captions=true"] Warzone Battle Royale also features multiple ways for players who are eliminated to return to the fight. Once eliminated players will be transported to The Gulag where they can fight other eliminated players for a chance to revive in a 1v1, winner-takes-all gunfight. This is alongside the various Cash items that can revive players if necessary. The second mode in Call of Duty: Warzone is called Plunder, a new, large-scale mode where teams race to collect as much Cash as possible.
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Matt Kim

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Star Wars, Skyrim Actor Max Von Sydow Dies Aged 90

4 years 2 months ago
Legendary actor Max Von Sydow, who has played a number of roles in films, TV series and video games, including Star Wars, Game of Thrones and Skyrim, has died at the age of 90, it has been confirmed. "It is with a broken heart and with infinite sadness that we have the extreme pain of announcing the departure of Max von Sydow, March 8, 2020," his agent, Jean Diamond, said in a statement. [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-whos-appeared-in-game-of-thrones-and-star-wars&captions=true"] The Swedish-born actor received international acclaim for his frequent collaborations with director Ingmar Bergman, including his breakout performance in 1957's The Seventh Seal, in which he played Antonius Block, a medieval knight who famously played chess with Death. Von Sydow went on to have a prolific career in Hollywood and international films, with his imposing presence spanning decades on the silver screen. Notable roles included playing Jesus Christ in The Greatest Story Ever Told, Father Lankester Merrin in The Exorcist, Emperor Ming in Flash Gordon, and James Bond villain Blofeld in Never Say Never Again. In his later years, the veteran actor starred as Lamar Burgess, the main antagonist in the 2002's Minority Report, Lor San Tekka, the legendary traveller and explorer in 2015's Star Wars: The Force Awakens, and the Three-Eyed Raven in the HBO's Game of Thrones, a role for which he received a Primetime Emmy Award nomination. [ignvideo url="https://www.ign.com/videos/2010/12/12/the-elder-scrolls-v-skyrim-teaser"] Outside of his storied film and TV career, Von Sydow earned recognition in the gaming world, especially amongst fans of The Elder Scrolls V: Skyrim, as he narrated the announcement trailer for the fifth chapter in the highly-anticipated Elder Scrolls saga, then voiced Esbern in the video game itself.
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Adele Ankers

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Call of Duty: Modern Warfare Warzone Battle Royale Reportedly Free to Play

4 years 2 months ago
Update #2: Following leaks regarding the mode and an in-game timer being added, Activision has officially confirmed Call of Duty: Modern Warfare's Warzone battle royale mode. And it'll be free for everyone to play, no matter whether they've purchased Modern Warfare. Activision's official COD: Warzone mode announcement came shortly after the in-game counter's appearance.
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Matt Purslow

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How Women Taught Me to Love and Build Games

4 years 2 months ago

Editors Note: This is a guest editorial written to celebrate International Women's Day, and hopefully inspire a little, too. We're very grateful to Lyndsay, backed by her team at EA, for taking the time to tell her story.

As we approach International Women’s Day, I’ve been answering a lot of questions about being a woman in the games industry. These questions all touch on the same themes – did you find it difficult? What obstacles did you have to overcome? Did you fit in? Did you have blockers or supporters? How did you handle it? All of them perpetuate the idea that women don’t really belong on game teams or play games at all. I started to reflect on my journey into gaming, and I was struck by the fact my exposure to gaming started with women. In fact, I wouldn’t have fallen in love with games was it not for my grandma.

Author
Lyndsay Pearson

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