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NHL 21 Review
Sports video games are going through a tough transition. It’s a down year in terms of overall quality – who knows how much of that has to do with to ongoing COVID-19 concerns, the real seasons for most sports being thrown off by the pandemic, next-gen efforts taking focus off the current-gen versions, or perhaps just a general malaise that comes at the end of a console generation. However, NHL 21 has more working against it than most others in that regard: The next “real” NHL season won’t start until January 2021 and there is not going to be a next-gen version of NHL 21 this year that can give it a second wind like we’re promised for FIFA 21, Madden NFL 21, and NBA 2K21. The effect is that almost immediately after I booted it up for the first time it already felt outdated, even though I know it’s supposed to act as the version that will coincide with the next real NHL season.
Some of this is out of EA’s control: The Tampa Bay Lightning just hoisted the Stanley Cup on September 28, so it barely feels like there has been a chance to breathe between seasons. On top of that, the NHL Draft and NHL offseason have either just concluded or are still going strong. This means the NHL 21 rosters are already out of date, the real NHL schedule isn’t even finalized for next year so franchise mode games don’t feel as authentic by default, and we won’t see any of the new batch of NHL rookies before January due to NHL Players’ Association licensing issues (which is why no rookies are usually ever in the EA NHL games before they take the ice for their real NHL teams).
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PS5's UI: The Five Biggest Gamechangers
It’s Fast
Let’s start with the most obvious upgrade - PS5’s UI looks fast. The demonstration shows the console booting up from rest mode, and hopping from the dashboard view to in-game action to the new Activities feed looks snappy and responsive. There’s no slowdown or hitching while scrolling through the UI, icons don’t take much time to load in, and all other speed issues the PS4 interface seem to be gone. Jumping into a new game is immediately faster on the PS5 than it is on the PS4. Of course, there’s the question of whether or not having a bunch of applications running in the background affects this, but at least fresh out of the box, it looks fast as hell. Pending any firmware updates, I assume.Control Center Activities Cards
Sony spent the most time talking about the PS5’s new Control Center view. On the PS4, pressing the DualShock 4’s PlayStation button kicks you back to the dashboard, while holding the button down for a bit brings up a shorthand version of the UI...Ghost of Tsushima: Legends - Multiplayer Was Always a Pillar of the Game
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IGN UK Podcast #561: Haunted Houses and Red Beef
Remothered: Broken Porcelain Review
As a follow-up to 2018’s enjoyable stealth-based survival horror game Remothered: Tormented Fathers, Remothered: Broken Porcelain is both a sequel and a prequel – but that’s really just a polite way of saying I couldn’t make heads or tails of the chronology of its plot, and I’m not convinced its creators could either. Perhaps I was too distracted by its countless audio dropouts, freezes, broken controller inputs and baffling enemy behaviours to really be able to concentrate on straightening out the tangled threads of its nonlinear narrative. If nothing else, Remothered: Broken Porcelain is aptly named; like a shattered vase it lacks structure, each individual part is rough around the edges, and it’s not really worth the effort to try and piece them all together.
At the very least the setting is an appropriately haunting one. Ashmann Inn is an antiquated hotel situated in a secluded snowy mountain region highly reminiscent of Stephen King’s The Shining. Certainly during its opening moments I enjoyed the eerie ambience of its dimly lit hallways as I, controlling the young protagonist Jennifer, indulged in a deadly game of hide and seek with the murderous, mind-controlled hotel maid Andrea (seemingly modelled on Annie from Stephen King’s Misery).
Mario Cafe Opens at Universal Studios Japan
Age of Empires 3: Definitive Edition Review
Age of Empires 3 is the weirdest of the old-school RTS series – a game that, back in 2005, radically departed from the others for a different feel. Age of Empires 3: Definitive Edition gives it new life, changing some things that begged to be changed and bringing the production values up to a much higher standard. It's the Age of Empires update that will be least appreciated, but most needed, a remaster that adds new single-player missions and civilizations. It gives AoE 3's unique twists on the RTS a new life. It also serves as a pretty sharp reminder that this is the most obtuse game in the series, because most of its clever tricks aren't half as good as it thinks they are.
Age of Empires 3: Definitive Edition edition upgrades graphics, colors, and textures across the board, all the way up to 4K resolutions. The remade Home City screens are characterful renditions of cities from Amsterdam to Tenochtitlan, with stops in Beijing and Berlin along the way. It ran pretty well on my AMD 8350 and GeForce GTX 1070 Ti, with occasional hitching on eight-player matches and a handful of isolated crashes. A surprising bonus is how the remastered soundtrack vastly improves the music, with richer bass filling out the horns and strings. In fact, after a few hours I realized that the Age of Empires 3 take on the main theme absolutely slaps. It's my new favorite from the series soundtracks.
The other sound effects and voice acting are improved but not up to the level you’d expect from any given modern game. There are two notable exceptions to that: A pre-Mass Effect fame Jennifer Hale as Lizzie in the campaign, and the redone or entirely new voice acting in campaign and historical scenarios. (Everyone other than whoever did Gustavus Adolphus. All due respect to the greatest of the Swedes, but he’s horrible.)
Dissecting Mario Kart Live: Home Circuit, Steve in Smash, and More! - NVC 530
- 00:00:00 Welcome!
- 00:01:50 Single Joy-Con price drop in Japan
- 00:09:50 Mario Kart Live: Home Circuit discussion
- 00:32:31 Impressions of Minecraft Steve in Smash
- 00:47:14 Games out this week
- 00:47:57 What we're playing
- 00:53:20 Question Block!
Games out this week:
- Mario Kart Live: Home Circuit - 10/16, $99.99
- Overwatch Game Trial - 10/13-10/20, Free for NSO members
- Cook, Serve, Delicious! 3?! - 10/14, $19.99
- Shantae: Risk’s Revenge Director’s Cut - 10/15, $9.99
- Roki - 10/15, $19.99
- Alpaca Ball: Allstars - 10/15, $19.99
- The Jackbox Party Pack 7 - 10/15, $29.99
NVC is available on your preferred platform!
Razer Kraken Pro V2 Gaming Headset Review
When it comes to investing in gaming accessories, few are as versatile as a good headset. It's maybe the only peripheral that has uses outside your computer or console, since there's no law requiring to use a gaming headset strictly for gaming. The Razer Kraken Pro V2 is as equally comfortable to use during gaming as it is while listening music on your smartphone, but it doesn't go the extra mile with features to make it stand-out from the crowd.
As far as headsets go, the Kraken Pro V2 is a step above Razer's Kraken Pro, with 50 mm audio drivers instead of 40 mm, and an aluminum unibody construction. Both the Pro and the Pro V2 have an inline volume and mute control and retractable mic. The Kraken Pro V2's improvements also bulk up its price tag to around $79 USD, making it something of a "premium" entry-level headset. It's also compatible with PS4 and Xbox One, along with basically anything with a 3.5mm jack.
[caption id="attachment_1681449" align="aligncenter" width="720"] Razer Kraken Pro V2 Gaming Headset[/caption]The round ear cushions are large and provide good over-ear coverage, and are swappable with a set of oval-shaped cushions. However, the oval-shaped cushions are sold separately. Generic ones are available on Amazon for as little as $5, but it would be nice if a pair of OEM cushions were included in the box.
PlayStation Store Will Stop Selling PS3, PSP, and Vita Games Through Web and Mobile
- PlayStation 3 games and add-ons
- PSP games and add-ons
- PlayStation Vita games and add-ons
- Apps
- Themes
- Avatars
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Super Smash Bros. Ultimate DLC Review - Minecraft Steve
If there’s one thing you can’t take away from Super Smash Bros. Ultimate’s version of Steve from Minecraft, it’s how different he is. Steve and his cosmetically distinct but mechanically identical friends are among the most inventive fighters Ultimate has ever seen, and that’s saying a lot in a game with already wildly unique options like Olimar, Ice Climbers, Hero, and more. The way Minecraft’s mechanics have been incorporated into his moveset is simply incredible. He can craft, build, collect resources, and even upgrade his gear based on what he’s collected. But does that innovative yet faithful implementation actually make him fun to play? Well, that’s a tough question to answer.
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Steve is one of the most mechanics heavy characters Smash has ever seen.. To start, he requires collectable materials to utilize many of his best attacks, and to craft the weapons and tools that he uses to fight . Crafting materials can be gathered by holding B while on solid ground, and the materials that he gathers are actually affected by the type of ground he’s standing on. So mining on metal will net more iron ingots, while standing on sand will get you sand blocks. There will always be a chance that you’ll get more valuable resources like iron, gold, and diamonds no matter what, so you never have to worry about playing a level that doesn’t have a specific type of resource. Also, when you play on a battlefield or omega stage, those high value materials are dug up at a predetermined rate to eliminate the random chance of it all.