Curve Digital appoints former Tencent and Sega exec John Clark as CEO
Human: Fall Flat and Hotshot Racing publisher Curve Digital has named former SEGA and Tencent exec John Clark as its new CEO. ...
Human: Fall Flat and Hotshot Racing publisher Curve Digital has named former SEGA and Tencent exec John Clark as its new CEO. ...
Manticore Games has bolstered its Core user generated content (UGC) platform with the launch of a new flexible monetization system called 'Perks.' ...
Presenting a new real-time external memory profiler for Mono heap in Unity engine. The tool is open source and free for everyone to use, and here I detail the story of its creation. ...
If you love building levels and bringing worlds to life for players, read on! ...
The joint investigation aims to open a dialogue with Nintendo that'll encourage the console maker to address an issue that has been present in its Joy-Con controllers for some time now. ...
Google Stadia has officially launched in eight more European countries, bringing the total number of countries where the cloud-based game streaming service is up and running to 22. ...
What is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers. ...
Omdia polled over 5,000 consumers to gain insight into consumers' awareness and uptake of cloud gaming services in the US, UK, Germany, Japan and China. ...
My.Games Venture Capital hasÃÂ purchased minority stakes in Belarus-basedÃÂ mobile studios Appyfurious, Purple Games, and AppLife. ...
Max Schaefer and Matt Uelmen, veterans of the Diablo and Diablo II, look back at the history of how Torchlight went toe to toe with Blizzard's dominant ARPG series. ...
Epic Games won't hold in-person Fortnite tournaments in 2021 due to the coronavirus pandemic. ...
Six months ago I released my debut game Before We Leave, and (for a first time dev) it's been a great success. Here's what I did to take advantage of all the luck involved in releasing a game. ...
Are youÃÂ using demos solely as a marketing tool, or are youÃÂ actually engaging your community, iterating, and improving the game using demos or betas, like Monster Train? ...
Naughty Dog vice president and creative director Neil Druckmann is now a co-director at the company. ...
Do you enjoy prioritizing tasks, resolving issues, balancing deadlines, assessing risks and communicating with a multitude of stakeholders? If yes, you might want to read further. ...
Activision has filed a lawsuit against Netflix, accusing it of poaching CFO Spencer Neumann. Neumann was hired by Netflix within days of a messy departure from Activision. ...
"The Sony stance is that the Japanese market remains incredibly important to us." ...
Journalist and game designer Arash Hackimi offers an extensive look at evolution of Iran's video game industry, tracing through nearly 50 years of Iranian video game history. ...
In this 2017 GDC session, Chickadee Games' Adam DeGrandis breaks down the visual design process for Tooth and Tail, the follow-up to Monaco: What's Yours Is Mine. ...
Activision has made over $3 billion in net bookings from the Call of Duty franchise alone over the past 12 months. ...
Developers can now enroll for the App Store Small Business Program, which will halve iOS platform fees to 15 percent from 30 percent for smaller creators. ...
Pain points are often the understated killer of many games, and we're going to discuss how to spot them and some common mistakes for developers to avoid. ...
Payday maker Starbreeze has repaid the majority of its creditors, settling all debts categorized as Supplier creditors and small Supplier creditors. ...
The Game Design department is responsible for providing our users with the best game experience and further optimizing our games. ...
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games. ...
For Hudson, this marks his second departure from the studio where he has helped shape games like the Mass Effect trilogy and Star Wars: Knights of the Old Republic. ...
It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March. ...
In this 2017 GDC talk, Two Hat Security's Chris Priebe explains the impact that trolling and toxic behavior have on a game's success from a business perspective. ...
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game. ...
Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama has departed SIE Japan Studio to form Bokeh Game Studio. Â ...
A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer †" and here's how he did it. ...
Rival Peak lead software engineer Sol Sliwinski explains why developing artificial intelligence for an artificial, interactive reality TV show involved an unusual amount of cannibalism. ...
FMOD has made its end-to-end audio solution FMOD Studio free for indie developers whose yearly revenue is less than $200,000. ...
Avalanche Studios founder and former chief creative officer Christofer Sundberg has established a new studio called Liquid Swords. ...
We are looking for a Game Designer designing game features and balancing a complex in-game economy. ...
Microsoft has officially acquired the online esports organization platform Smash.gg, an acquisition that has been made official after news broke via a small website update earlier today. ...
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators. ...
Cyberpunk 2077 developer CD Projekt Red knows that some copies of the game might reach players before official launch, but warns it won't tolerate early streams or lets's play content. ...
All in all, this makes for around 1 million total sales in the last year or so given that the Dead Cells crossed the 2.4 million sales mark back in September 2019. ...