Blog: Hands on - Predicting players' thinking
A hands-on guide to how you predict and control the player's meaning-making by differentiating between cognitive and behavioral goals in sequencing a motivating game space. ...
A hands-on guide to how you predict and control the player's meaning-making by differentiating between cognitive and behavioral goals in sequencing a motivating game space. ...
Good news game developers! The deadline for submitting a GDC 2021 Core Concepts talk has been extended to January 11th. ...
Part two of this two-part article series explores musical approaches to timed challenges in Fail Factory and Spyder. ...
Unity has partnered with Snap to extend the reach of Unity Ads to Snapchat advertisers, while also bringing Snap technology to game devs through the Snap Kit SDK. ...
Game service provider Keywords has continued its recent string of acquisitions by nabbing PR firm Indigo Pearl and recording studio Jinglebell. ...
We developed a serious game using Social VR application VRChat to see how well the Unity development process could support serious game development. ...
Switch can still be quite a discount-centric platform - especially for games that cost $20-$25 on launch. But Nintendo has made some changes to shut down more egregious discounts - here's how. ...
As a Producer you will be an integral part of development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques. ...
Blizzard, Ubisoft, and other game development studios and publishers explain how their companies transitioned to remote work to slow the spread of COVID-19. ...
Google has officially launched its game streaming service Google Stadia on iOS devices but, like many of its competitors, had to bypass the App Store to do so. ...
What emotions do children want to experience when they play games? To answer this question, we present a framework that theorizes how game aesthetics evolve as children age. ...
Update: Red Candle says it will respect GOG's decision, but described the u-turn as "regretful" in a brief statement. ...
Understanding the role that psychology plays within the science of game development is crucial to creating memorable and engaging games. ...
A number of British MPs have tabled an Early Day Motion that calls for a ban on the resale of gaming consoles and computer components purchased using automated bots. ...
Teardown co-creator Dennis Gustafsson discusses the making of 2020's biggest (and only?) heist-themed voxel game. ...
This post details (with actual numbers) the revenue and the expenses of Starlight X-2. It's a mobile puzzle game released on Android and iOS in June 2020. ...
The launch of EA Play on Xbox Game Pass Ultimate for PC has been delayed until 2021 to give Microsoft more time to deliver a "great experience." ...
Our ideal teammates are thoughtful, humble, and passionate professionals who can both zoom into the details and zoom out to embrace the big picture ...
Fortnite is widening its reach by making the already-massive battle royale more appealing to players with lower-end tech and higher-end consoles. ...
The Strong has added another treasure trove of game development artifacts to its museum, this time through a partnership with the LGBTQ Game Archive. ...
In this 2017 GDC session, developers Jenny Gottstein, Lucas Johnson, Jeff Macpherson, Rob Morgan and Steve Peters explore the most interesting questions surrounding location-based storytelling. ...
Korean developer and publisher Joycity has teamed up with Tilting Point, landing the studio as much as $40 million to use for user acquisition in the process. ...
A look back at the 5-year development of Eastshade, the open-world adventure where you play as a traveling painter. ...
A number of employees have shared the news on Twitter, and explained the entire 40-strong team will be made redundant on January 1, 2020. ...
Irish game service provider Keywords Studios has acquired High Voltage Software for up to $50 million. ...
"We ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy." ...
Today Unity†s newest TECH Stream launched, which aims to improve stability and performance for developers who use the ubiquitous game engine. We speak with Unity's Brett Bibby. ...
In this article, I discuss the patterns, process, and spatial design principles that I am using for my non-linear retro dungeon crawler, Kudzu. ...
The third part of this analysis will cover Gears, Weapons and Vigors. We'll draw to some conclusion analysing each element progression's curve. ...
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. ...
Level designers with a particular penchant for stealth share their go-to approaches for creating sneaky moments in games like Assassin's Creed: Syndicate, Dishonored 2, and more. ...
Ubisoft has officially launched its pay-for-access subscription library Ubisoft Plus on Google Stadia, essentially rolling all the benefits of cloud-based game services into its $14.99 per month service. ...
Another Steam Labs' experiment has graduated from the program and made its way to the regular Steam client. ...
The deadline for GDC 2021 talk submissions is December 16th at 11:59PM PST. Submit your talk before time runs out! ...
Steam Labs Experiment 010: Browsing Steam amounts to nothing less than the biggest potential change to Steam Discovery we've seen since the launch of Steam Direct. ...
Microsoft, Nintendo, and Sony have agreed to work together to create safer online spaces for their players. ...
PLAY Mephistowaltz's latest, DOOR:Inner Child, explores an emotional journey to explore souls and heal broken hearts. Here, the game's solo dev explores the game's inspirations and goals. ...
CD Projekt Red is offering refunds to Cyberpunk 2077 players on consoles who feel let down by the state of the game at launch. ...
A brief overview of a marketing exercise we find useful in narrowing down a game's core messaging. ...
UPDATE: EA has agreed to purchase Dirt developer Codemasters in a deal that values the UK studio at roughly $1.2 billion. ...