Get a job: Join Remedy Entertainment as a Sr. Technical Artist
As a Senior Technical Artist at Remedy, you will have the opportunity to design, prototype, and implement pipeline solutions with our internal and external content teams. ...
As a Senior Technical Artist at Remedy, you will have the opportunity to design, prototype, and implement pipeline solutions with our internal and external content teams. ...
In this 2017 GDC session, Naughty Dog's Christian Nakata and Erick Pangilinan walk you through their entire environment production pipeline of.Uncharted 4. ...
thatgamecompany's Eileen Hollinger and Tim Nixon sat down with Gamasutra to explain how the studio's visual storytelling style plays out in Sky and how it molds meaningful multiplayer moments. ...
Apple pulled 39,000 games from its App Store in China on December 31, 2020 including NBA 2K20 and Assassin's Creed Identity. ...
The veteran producer announced his departure on Twitter over the holidays, and left the Tokyo-based first-party studio at the end of December 2020. ...
It†s good to see that Valve is trying new things to deepen discovery. Alongside the Winter Sale this year, they†ve unveiled faceted browsing, a new way to explore sales on Steam. ...
Here are 10 games that offered some escapism, some human connection, a joyful retreat from the turmoil we faced and continue to face. ...
Raw Fury (Kingdom, Backbone) has made public its full publishing agreement, including revenue % - as has Whitethorn Digital. What are they like, and what should we take away? Opinions within... ...
Square Enix and Platinum Games' Nier: Automata has now surpassed 5 million copies shipped and sold digitally. ...
The games that resonated with me were games that connected me with other people, that encouraged persistence in the face of hell itself, and intimate stories that would be lessened if told in any other format other than video games. ...
A technical look at a few of the data-related bugs we encountered during Torchlight III†s game development. ...
The deal, a $1.5 billion acquisition, was officially confirmed by Tencent shareholders today. ...
Reviewing how Cogmind's special ARG event for Halloween 2020 was conceptualized, built, played, and received. ...
Want to get in some game development education over the holidays? Here are five talks that will help you make better games going into 2021. ...
I'm thankful that I've been able to retreat into both familiar and new worlds to find that feeling of comfort and stave off the mental burnout. ...
The ideal candidate will have expertise with Unreal Engine and tools that can be leveraged for the benefit of other team members. ...
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like now that interest in Jackbox is at an all-time high. ...
Following a rough launch fraught with bugs, digital storefront drama, and reports of borderline mutiny within a crunch-laden studio, CD Projekt Red announced a staggering 13 million units sold of Cyberpunk 2077, the company said Tuesday. ...
Want to see the Top 10 PlayStation 5 games played over the last 30 days, with number of sessions and average playtimes, from a sample size of 3,018 active players? We've got that! ...
In this 2017 GDC talk, Ubisoft's Eric Martel describes how to construct advanced sensory systems to allow AI to better respond to player inputs. ...
Transparency on this front makes for better industry, allowing devs to make more informed decisions when it comes to signing publishing agreements for their own games. ...
Here are the five video games that stood out during the armpit stain of a year that was 2020, as chosen by Gamasutra reporter Chris Kerr. ...
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming ...
The New Yorker's candid conversation with Nintendo's Shigeru Miyamoto offers a rare look at the legendary game maker's outlook on life and game design. ...
Level Design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4. ...
Here are contributing editor Bryant Francis' top 10 games of 2020. ...
2020 was a lot. We recapped the events and trends that shaped the game industry in this definitely-no-good-very-bad-year. ...
Developers, journalists, academics, now is the time to join the 2021 IGF Awards as an official Judge! Submit your application today. ...
To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project. ...
Swedish game company MAG Interactive has purchased mobile studio Apprope for an initial SEK 50 million. ...
Alexandre Pelletier-Normand has been appointed as the new CEO of Rovio Entertainment, following the previously announced departure of Kati Levoranta. ...
System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system. ...
CD Projekt Red now says that it intends for "every owner of a physical copy, or a digital copy bought at retail" to receive a refund for their purchase of Cyberpunk 2077. ...
Microsoft is offering full refunds to those that bought Cyberpunk 2077 digitally but doesn't currently plan to delist the infamously buggy console game. ...
Microsoft Flight Simulator has become the fastest growing entry in the series after attracting over 2 million players in four months. ...
Cyberpunk 2077 likely won't be removed from the Microsoft Store, according to CD Projekt chief executive Adam Kicinski. ...
Raji: An Ancient Epic is developed by Nodding Head Games. It is an action-adventure storyline, where the human realm is witnessing a demonic invasion. ...
UPDATE: Sony has taken the unprecedented step of not only allowing players to get refunds for Cyberpunk 2077, but de-listing the game from the PlayStation Store. ...
Why are some companies in the game biz - from Embracer Group to Keywords - going on studio buying sprees right now? Should we be worried about it, and what are the larger financial underpinnings? ...
The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner. ...