April 2023

Five of the Best: Spaceships

1 year ago

Five of the Best is a weekly series for supporters. It's a series about highlighting some of the features in games that are often overlooked. It's also a series about you having your say, so don't be shy, use the comments below and join in!

Oh and you can find our entire Five of the Best archive elsewhere on the site.

Spaceships have been our vessels for adventure and exploration for decades. They've flown us to worlds we can barely imagine, introduced us to species we can barely comprehend - slight variations of humanoids anyway - and kept us dreaming about what's just beyond our technological reach. But which spaceships in games do you remember, and which are the best?

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Author
Robert Purchese

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Alien: Isolation’s Terrifying Introduction to the Perfect Predator - Art of the Level

1 year ago

Few video games capture the essence of their inspiration quite like Alien: Isolation. Creative Assembly’s 2014 survival horror looks as if it were made by the set designers of Ridley Scott’s movie themselves, such is the incredible attention to detail. But it’s the groundbreaking use of the xenomorph that makes Alien: Isolation such a triumph; this perfect organism is an engine for fear.

The game’s fifth mission, The Quarantine, marks the first moment in which the xenomorph actively hunts you through Sevastopol Station. Armed with little more than the iconic motion tracker, you must evade and escape cinema’s most terrifying predator. This is where Creative Assembly truly brought the Alien fantasy to life. But recreating the terror experienced by Ellen Ripley in the original film took more than authentic visuals and sound effects.

To find out how The Quarantine was made we spoke to two of the game’s developers about how Creative Assembly brought together astonishing AI, clever looping level design, and cutting edge lighting to inject pure terror into your first encounter with the alien.

The core of Alien: Isolation is a cat and mouse chase between your protagonist, Amanda Ripley, and the xenomorph. Prior games in the franchise depicted the aliens as cannon fodder for gung-ho Colonial Marines, but Creative Assembly looked to Ridley Scott’s tense original film, not James Cameron’s action-packed sequel, for inspiration. Much like in the 1979 horror classic, there’s just a single xenomorph in Alien: Isolation and you’re powerless to stop it. The only thing you can do is try to survive.

Author
Matt Purslow

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Age Of Empire 2's Return Of Rome expansion adds every civilisation from the first Age Of Empires

1 year ago

Real-time strategy game Age Of Empires 2: Definitive Edition is now exploring the series’ own history with the Return Of Rome expansion pack, bringing back The Roman Empire and every other ancient civilisation from the very first Age Of Empires game. It’s coming on May 16th, and it essentially lets you battle and conquer like it’s 1998 again.

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Author
Kaan Serin

Call of Duty: Warzone 2.0 gets Plunder mode today

1 year ago

Call of Duty: Warzone 2.0 gets Plunder mode today, Activision has announced.

Plunder was a popular mode in Warzone that challenged squads of players to grab the most cash within a set time limit.

This new version of Plunder features new Buy Station items, new public events and permanent rewards.

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Author
Wesley Yin-Poole

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Microsoft plans swift end to FTC's Activision Blizzard deal concerns - report

1 year ago

Later today, the UK's Competition and Markets Authority (CMA) is set to give its verdict on Microsoft's proposed $69bn acquisition of Activision Blizzard.

While this may give a strong indication as to whether the merger is approved globally, the US Federal Trade Commision (FTC) still has the hearing for its complaint to stop the merger filed back in December. That's set for 2nd August, after Microsoft's 18th July merger deadline expires.

As such, Microsoft is planning a swift end to the FTC's deal concerns, reports the New York Post.

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Author
Ed Nightingale

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Flashback 2 out November 2023 - here's a gameplay trailer

1 year ago

Flashback 2 comes out in November on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, Nintendo Switch and PC, publisher Microids has announced.

Microids released a new trailer, below, that gives us our best look at gameplay yet.

Flashback 2 is the sequel to the 16-bit sci-fi classic Flashback (let's pretend Fade to Black doesn't exist).

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Author
Wesley Yin-Poole

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CMA decision "far from the final word" on Microsoft deal, insists Activision boss Bobby Kotick

1 year ago

Activision Blizzard CEO Bobby Kotick has responded to this morning's stunning decision by the UK's Competition and Markets Authority (CMA) to block Microsoft's $69bn acquisition deal.

In an internal email, published publicly, Kotick stated the result "isn't the news we wanted - but it is far from the final word on this deal".

He also confirmed that the decision will be contested, alongside Microsoft. "We're confident in our case because the facts are on our side: this deal is good for competition," he said.

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Author
Ed Nightingale

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Bugsnax, Octodad dev releases four free games, play as a giant human finger in a top hat

1 year ago

Indie game developer Young Horses has released four of its games for free, each of which is available on Steam right now.

Young horses is perhaps best known for Bugsnax, a game that tasks players with finding and capturing the eponymous half-bug-half-snack creatures on a mysterious island, and Octodad, which sees players taking on the role of an octopus posing as a human man with a normal, human family (something that is easier said than done!).

You can expect more of the teams' eclectic flair in this latest offering of new and older games. Young Horses has released IndependANT, Antbassador, Snakedate and Octodad: Student Edition under its "Free Range initiative". While the developer calls these releases "smaller side projects", each of them looks like a lot of fun to while away some time.

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Author
Victoria Kennedy

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EA reveals Star Wars Jedi: Survivor accessibility options, including Slow Mode

1 year ago

EA has revealed the accessibility options it's added to Star Wars Jedi: Survivor, including a Slow Mode toggle to ease both combat and platforming.

Other options include fully remapping the controls, subtitle and visual options, and multiple difficulty settings.

"With Jedi: Survivor, we've been able to build on what we learned from Fallen Order," said Jonas Lundqvist, senior director of development, in a new blog post on the topic.

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Author
Ed Nightingale

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UK blocks Microsoft Activision Blizzard deal

1 year ago

Microsoft's $68.7bn Activision Blizzard deal has been dramatically blocked by UK regulators, following a months-long investigation.

The decision by the UK's Competition and Markets Authority prevents Microsoft from buying the publisher behind Call of Duty, World of Warcraft and Candy Crush, follows earlier concerns it would lead to an unfair impact on archrival PlayStation.

Instead, today's decision stems from the CMA's concerns over the deal's proposed impact on the cloud gaming sector. In today's final report, the CMA said Microsoft's ownership of Activision Blizzard risked "stifling competition in this growing market". In response, Microsoft has said it will now appeal.

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Author
Tom Phillips

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The Legend of Zelda: Tears of the Kingdom Preview - Sky Island Hopping In Hyrule

1 year ago

The Legend of Zelda: Tears of the Kingdom

Platform: Switch
Publisher: Nintendo
Developer: Nintendo
Release:
Rating: Everyone 10+

The Legend of Zelda: Tears of the Kingdom has the unenviable task of following what many consider to be one of the greatest games in recent memory. When it launched in 2017, Breath of the Wild revolutionized the longstanding franchise formula in innumerable ways, giving players the biggest world the series has ever featured and mechanics that allowed them to experiment with the game's physics. After spending more than an hour playing some early moments of The Legend of Zelda: Tears of the Kingdom, the answer to how this game plans on following such a tough act is a bit clearer.

Author
Brian Shea

UK Regulators Block Microsoft's Acquisition Of Activision Blizzard Over Cloud Gaming Concerns

1 year ago

Microsoft acquisition Activision blizzard Xbox CMA UK regulatory FTC decision block prevent

Editor's Note: This story was updated to include a statement from Activision Blizzard CEO Bobby Kotick and another from Activision Blizzard regarding the CMA's ruling. 

The Competition and Markets Authority, a U.K. regulatory agency that serves the same function as the Federal Trade Commission in the U.S., has blocked Microsoft's pending $68.7 billion acquisition of Activision Blizzard over cloud gaming concerns. 

This news is somewhat shocking, as quite a few experts predicted the CMA would allow the deal to go through, and while this block presents a large barrier to Microsoft's progress forward toward this acquisition, it's not a be-all, end-all for the purchase. Microsoft says it remains dedicated to this acquisition and will appeal the CMA's ruling. 

As for why the CMA is moving to prevent the acquisition, it cites concerns "the deal would alter the future of the fast-growing cloud gaming market, leading to reduced innovation and less choice for UK gamers over the years to come," in its official announcement

Author
Wesley LeBlanc

Former Halo, Control Dev Opens Anchor Point Studios For NetEase Games

1 year ago

former halo control developer opens new studio anchor point studios NetEase

Paul Ehreth, a former Halo and Control developer, has opened Anchor Point Studios, a new studio within NetEase Games. 

The team is aiming to create "immersive and engaging action-adventure games that offer social and multiplayer experiences," according to a press release. Ehreth, who has more than 20 years of experience as a game director and designer on console and PC games, is joined by a team of industry veterans with experience from Ghost of Tsushima, Red Dead Redemption 2, The Division, and more. 

Author
Wesley LeBlanc

Monument Valley developer's dodgeball tactics game is out now on PC

1 year ago

Desta: The Memories Between is out on PC and Switch today after it was first released on mobiles (via Netflix) last year. It’s a colourful, dodgeball, tactics game from ustwo, the developers behind the perspective puzzler series Monument Valley and the environmental cleaning of Alba: A Wildlife Adventure - both very cool games. Ed enjoyed his two minutes of hands-on time last year, and with a pedigree this good, it’s probably worth checking out for fans of sleepy sports.

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Author
Kaan Serin

Microsoft's proposed Activision Blizzard acquisition has been blocked by the UK

1 year ago

Microsoft’s proposed acquisition of Activision Blizzard King has hit a large snag on the road. The UK’s Competitions And Markets Authority (CMA) previously released their provisional findings on the $69 billion buyout, laying out concerns over less competition and innovation for UK gamers. Microsoft were allowed to respond to the CMA’s findings, but it seems they weren’t able to quell the regulator’s concerns, as the CMA have now vetoed the merger.

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Author
Kaan Serin

Counter-Strike's Dust2 is now in Alien: Isolation, thanks to new mod tools

1 year ago

A big new update to unofficial mod tools for Alien: Isolation has greatly expanded the range of mods people can make. Modders can now add custom models, materials, textures, and more to Creative Assembly's horror shooter. To quickly demonstrate the new capabilities, the toolmaker has whipped up a small example: importing classic Counter-Strike map de_dust2 into Isolation. You can see the xenomorph stalking Dust2's sandy corridors in a fun little video below. I imagine modders are already planning bigger, more complex, and less silly uses for these new capababilities.

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Author
Alice O'Connor

HoYoVerse Announces Honkai Star Rail World Tour

1 year ago

Honkai Star Rail world tour 2023

Honkai Star Rail officially launched, and HoYoVerse also announced its World Tour 2023 event. From July to September 2023, Honkai Star Rail panels will appear in five separate game expositions and shows. Visitors will be able to participate in contests, obtain stickers, and play demos of the game.

The schedule for the Honkai Star Rail World Tour 2023 is as follows:

  • July 1-4, 2023: Anime Expo 2023 (Los Angeles)
  • July 13-16, 2023: Japan Expo 2023 (Paris)
  • July 27-31, 2023: Gamers Con 2023 (Taipei)
  • August 23-27, 2023: Gamescom 2023 (Cologne)
  • September 21-24, 2023: Tokyo Game Show 2023 (Tokyo)

While these conventions will run for several days in a row, it’s unclear if the Honkai Star Rail booth will be there the entire time. More information on the World Tour will appear on the official website closer to the events.

At the booth, players will be able to try out the game, as well as vote for their favorite scenes and characters. There will also be a stage competition, which appears to be a PvP tournament, complete with banning our opponent’s characters. Finally, there will be a live concert and sticker collecting activity.

Honkai Star Rail is readily available on Windows PC and mobile devices. It will also come out on the PS4 and PS5 some time in the future.

Author
Stephanie Liu

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Super Mario Bros Movie Japanese Dub Will Appear at Select Screenings

1 year ago

Super Mario Bros Movie Japanese screenings

Select movie theaters in North America will show the Japanese version of The Super Mario Bros. Movie. It will start for a limited time from April 28, 2023, which is the same date that the movie debuts in Japan. However, if this will be your first time watching the The Super Mario Bros. Movie, you will need to know Japanese. The movie theaters will not offer subtitles.

The cities and movie theaters that will show the Japanese dub version (without any subtitles) of The Super Mario Bros Movie are:

Author
Stephanie Liu

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Interview: Holostars Josuiji Shinri Talks Collabs and Content Creation

1 year ago

Holostars Josuiji Shinri

As part of Cover's initiative to expand its wide range of talents, Holostars' Tempus came into being. In January 2023 Gavis Bettel, Banzoin Hakka, Josuiji Shinri, and Machina X Flayon joined the roster of the guild, bringing new faces and talents into the fold. Siliconera had the opportunity to interview Josuiji Shinri of HoloLive and discuss how collaborations between such a varied group of VTubers work and how he goes about selecting the kind of content he enjoys showcasing on his channel.

Kazuma Hashimoto: How do you determine what games you play for your audience? Is it based on reception to what they respond to, or do you mostly pick what you enjoy?

Josuiji Shinri: I joke that my intent in picking these games is to whiplash the audience by bouncing back and forth between terrifying horror games and gut wrenching emotional love stories. A lot of the games that I pick out usually come from the recommendation of my audience. While there are games that I like to enjoy on my own, being a streamer has put me in a unique position where viewers will offer and suggest their favorite games. It’s because of this that I’ve been exposed to an incredible array of games that I’d never heard of or would have initially considered playing. Because of this, I’ve had my eyes open to a wide variety of visual novels, unique puzzle games, foreign horror games, and so much more.

Author
Kazuma Hashimoto

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Nintendo confirmed for Gamescom

1 year ago

Nintendo will attend Gamescom this year, event organisers have announced. It'll be the first time Nintendo has shown up at the German mega-show since 2019.

Nintendo's appearance at Gamescom suggests it will have something meaningful to show there. But what? The Legend of Zelda: Tears of the Kingdom and Pikmin 4 will both have been released by the time Gamescom opens in late August. Could Nintendo have something hardware related to unveil to the world?

With the all-conquering Nintendo Switch in its sixth year of life, it certainly feels about time the Japanese company at least talked about what's next.

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Author
Wesley Yin-Poole

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Exploring Zelda: Tears of the Kingdom's ocean of airborne islands

1 year ago

The setting sun dyes the sky a soft orange as Link glides through the air. Far beneath his dangling feet, Hyrule lies almost forgotten as my focus is fully set on the collection of islands scattered across the horizon. One in particular catches my eye - a small island adorned with a tower, which seems to hail from a lost civilization, and, lying at its feet, a pool of water. Carefully I manoeuvre Link above this pool and, when the time is right, send him diving down to the floating isle. Somehow, even high in the heavens, fish swim in the water.

Tears of the Kingdom is unique in the Zelda series in that it's the first time a new instalment has reused a Hyrule from a previous game rather than completely reinventing the country. Outside of the game's trailers and a Bokoblin infested fort I invaded during a recent preview event at Nintendo's European headquarters in Germany, we don't know how much the Hyrule overworld has changed since Breath of the Wild. Yet, from what I've experienced, the sky islands help prevent this returned trip to a familiar Hyrule from feeling repetitive by bringing a new landscape to a world many of us have spent months exploring.

Author
Lottie Lynn

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May's leaked PlayStation Plus games include Descenders, Grid Legends

1 year ago

UPDATE 4.30pm: Following an early leak, Sony has made PlayStation Plus' Monthly Games line-up for May official. As previously rumoured, GRID Legends (PlayStation 4 and PS5), Chivalry 2 (PS4 and PS5), and Descenders (PS4) will all be made to available to Premium, Extra, and Essential subscribers starting on Tuesday, 2nd May.

You'll have a little over a month to pick them up, with Sony's next batch of additions arriving on 6th June. And, of course, you've still got a little while to add April's Monthly Games to your library - Sackboy: A Big Adventure and Tails of Iron are sticking around until Monday, 1st May.

ORIGINAL STORY 3.17pm: May's PlayStation Plus games will be Grid Legends, Chivalry 2 and Descenders.

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Author
Victoria Kennedy

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Diablo 4 PC system requirements confirmed - brace yourself if you want to play in 4K

1 year ago

Blizzard has confirmed the final Diablo 4 PC system requirements.

There are four spec tiers outlined in a post on Blizzard.com, all of which will be available in the upcoming Server Slam weekend and the launch build of the action role-playing game.

"We have provided multiple tiers of PC spec requirements based upon data from our Early Access and Open Beta weekends to ensure the settings you choose suit your playing preferences and hardware," Blizzard said.

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Author
Wesley Yin-Poole

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Flashback 2 Gets A New Gameplay Trailer And November Launch Window

1 year ago

Flashback 2 gameplay trailer

Flashback 2 got a fresh gameplay trailer today showing off the sequel’s modernized graphical facelift as well as a November release window.

The sequel to the influential 1992 adventure game was first announced in 2021, but we haven’t seen much of it since its last teaser at Summer Game Fest last year. Today’s video provides a look at how hero Conrad B. Hart (and his A.I.-powered weapon A.I.S.H.A.) faces off against the shapeshifting aliens known as the Morph once more. Though the action largely retains its 2D roots, the game now sports 3D levels for more depth of movement, especially during firefights. Flashback 2 is helmed by original creator Paul Cuisset alongside the development team at Microids Studio Lyon. 

Flashback 2 launches in November for PlayStation and Xbox platforms as well as Switch and PC.

Author
Marcus Stewart

Xbox Hardware Down, But Gaming Revenue Slightly Up Amid Game Pass Growth

1 year ago

microsoft xbox series x/s quarterly financial results 2023

Microsoft has released its financial results for Q3 of its 2023 Fiscal Year, which consists of roughly January through March of this year. In it, the company revealed that Xbox hardware revenue is down but its Xbox content and services revenue is slightly up thanks to Xbox Game Pass subscription growth. 

More specifically, Xbox hardware is down 30% and Xbox content and services is up 3%. Overall, Xbox's gaming revenue is down 4%, though. Microsoft CEO Satya Nadella says that the company set third-quarter records for monthly active users and devices, and that Xbox's gaming subscriptions (see: Game Pass) reached almost $1 billion this quarter. Despite this growth and revenue, though, Microsoft did not release new numbers regarding Game Pass subscription count – the latest count was 25 million in January 2022. 

As for the dip in hardware revenue, Microsoft says the decline comes from the comparison of this quarter this year to the same quarter in the previous fiscal year, which gained a boost thanks to increased console supply. 

Here are some other numbers from Microsoft's financial results: 

Author
Wesley LeBlanc

PlayStation Store 2023 Golden Week Sale Begins

1 year ago

PlayStation Store 2023 Golden Week Sale Begins

Golden Week is about to begin in Japan on April 29, 2023, and as usual Sony announced a PlayStation Store sale on PS4 and PS5 games. These tend to feature games from major Japanese developers and publishers, like Bandai Namco, Capcom, and Square Enix. This year, it looks like the event runs until May 11, 2023.

Here’s a list of some of the more notable PS4 and PS5 game deals during the PlayStation Store 2023 Golden Week sale. The official storefront notes that 425 items, ranging from games to expansion passes and add-ons.

Author
Jenni Lada

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HoYoVerse Opens Official Honkai: Star Rail Wiki

1 year ago

HoYoVerse Opens Official Honkai: Star Rail Wiki HoYoWiki

HoYoVerse opened a new official HoYoWiki, as people can now check the Honkai: Star Rail wiki. The official site is live with data for details about the game and its characters. Upon its launch, the company specifically noted people can turn to it for details about leveling materials needed for playable characters and details about their Traces.

This Honkai: Star Rail wiki features sections for characters, equipment, items, enemies, and combat challenges at launch. In the characters section, you can sort by combat type, path, rarity, and faction. It is also possible to see their stats at level 1 or level 80. Clicking a specific character shows their profile, a gallery of images, sections showing their ascension stats and materials, and their traces. You can also check NPCs in that area.

The Equipment HoYoWiki section focuses on Light Cones and Relics in Honkai: Star Rail. As with characters, Light Cones’ paths, rarities, ability types, and sources can be shown. You can also see them at various levels and ascension needs on specific profiles. The Relics can be sorted by ability, source, and set, and selecting one lets you see more details about it.

The other areas are fairly self-explanatory. Item Index goes over Inventory items and phonograph ones. The Enemies section shows foes and lets you sort by weakness and enemy type. The Combat Challenges area offers details about regular challenges, Forgotten Hall, and Simulated Universe.

Author
Jenni Lada

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Zelda: Tears of the Kingdom Improves Cooking With a New Pot, Recipe Cards, and More

1 year ago

Cooking hearty, fulfilling, and occasionally dubious meals was an integral part of survival in The Legend of Zelda: Breath of the Wild. Sure you could have skipped that feature entirely and just eaten 40 apples and a bag of raw meats every time your health was low after a time fight, but combining the right ingredients to cook a big custom meal that would boost your strength, stamina, and resistance to the elements was definitely a much smarter winning strategy.

Well, cooking is back in the upcoming sequel The Legend of Zelda: Tears of the Kingdom and there are a few really cool new improvements to go with it.

Author
Kat Bailey

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Zelda: Tears of the Kingdom Will Let You Save Build Designs

1 year ago

Eiji Aonuma’s recent The Legend of Zelda: Tears of the Kingdom gameplay demonstration finally gave us an expanded look at Ultrahand, a new ability that allows you to pick up almost anything and stick them together.

The idea of being able to create anything that comes to mind sounded amazing, especially when we learned more about powerful and unique Zonai devices in our hands-on session. However, one glaring downside of the system ingrained deep anxiety: the potential that we’d have to painstakingly recreate these necessary constructs every time we wanted to cross a river or glide over a ravine.

After our hands-on with Tears of the Kingdom though, we’re happy to confirm this won’t be the problem we thought it could be because there’s a way to streamline building with Ultrahand.

Author
Kat Bailey

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Tears of the Kingdom: Bombs are Back, You Can Throw Almost Any Item, and More

1 year ago

With the clock rapidly ticking down to the release of The Legend of Zelda: Tears of the Kingdom, we finally got some hands-on time with the game and shared our impressions here. But unshockingly, there's tons more detail for us to unpack.

We've written elsewhere about some of the big changes: there are improvements to cooking, ways to make your weapons more durable, and you can save designs for your more complex Ultrahand builds. But we also wanted to run through some of the smaller changes and upgrades we noticed during our time with Tears of the Kingdom, ranging from the reappearance of bombs to the ability to chuck most of your inventory off a sky island if you want. Here are some of the more interesting bits we noticed:

Bombs Return, Sort Of

Ever since we first saw the new abilities Ultrahand, Fuse, Recall, and Ascend, we've been wondering if the original set of runes (Statis, Remote Bombs, Cryonis, and Magnesis) would also make a return. We still don't have a firm answer one way or another on that, but we did finally get absolute confirmation that some version of bombs will be available in Tears of the Kingdom, even if it's a bit more situational than in Breath of the Wild.

Author
Rebekah Valentine

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Weapon Durability is Being Addressed in This Weird Way in Zelda: Tears of the Kingdom

1 year ago

The Legend of Zelda: Breath of the Wild is by all means a massive commercial and critical success, but six years later fans everywhere are still debating over one of its most integral item and combat features: weapon durability. Well, we’ve played a few hours of the upcoming sequel to Breath of the Wild, The Legend of Zelda: Tears of the Kingdom, and it turns out it has some interesting and strange new additions and tweaks to the weapon durability system.

Let’s get this out of the way right off the Boko Bat: your weapons will definitely still break in Tears of the Kingdom. You’ll pick up low level swords, spears, and sticks, smack them against a bad guy a few times, do a little damage, and then watch your weapon shatter to pieces in the middle of a fight, sending you scrambling through your inventory for a backup.

Author
Kat Bailey

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The Legend of Zelda: Tears of the Kingdom Hands-On Preview: It Lets You Test Out Your Craziest Ideas

1 year ago

It should come as a surprise to exactly nobody that The Legend of Zelda: Tears of the Kingdom is going to be an absolutely massive video game with a staggering amount of things to do and see. After all, it’s the follow up to The Legend of Zelda: Breath of the Wild, one of the biggest, deepest, and rewarding open world games ever made. But what truly caught me off guard with my time playing Tears of the Kingdom wasn’t just how much there was to do - and there was certainly tons - it was just how much creative freedom I had as I attempted to take on every corner of it so far. Breath of the Wild’s core philosophy was effectively “See that landmark in the distance? You can walk there!” In Tears of the Kingdom, it’s more like “See that landmark in the distance? Well, you have a hundred different ways to get there, and a lot of them might not work, but when one does, hoo boy, you’re gonna feel like a genius.”

Author
Ryan McCaffrey

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We Still Don't Know What's Replacing the Divine Beast Dungeons in Zelda: Tears of the Kingdom

1 year ago

The Legend of Zelda: Tears of the Kingdom is just over two weeks away, but we still don't know what's replacing the Divine Beast dungeons from Breath of the Wild.

IGN's final preview of Tears of the Kingdom has just been released, a point in the marketing cycle that, for most games, means we have a strong understanding of the main gameplay loops of a game. Though we did get to see and try lots and lots of really cool stuff, Nintendo is playing its cards very close to its chest when it comes to dungeons.

Breath of the Wild featured the Divine Beasts, which acted as dungeons where players would solve puzzles, defeat monsters, and eventually take on a big slimy boss that, once destroyed, would mark a major chunk of the game ticked off.

While the 2017 game is largely considered a masterpiece and one of the best video games of all time, one hang-up that players did have with it is its lack of traditional Zelda dungeons.

A mainstay in the franchise from the very beginning, these large, puzzle-filled areas usually presented the most interesting gameplay experiences of the game and were usually themed around a certain element or weapon. The Divine Beasts in Breath of the Wild were criticised by some for being a little bit samey.

Author
Ryan Dinsdale

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Star Wars Jedi: Survivor review - hit-and-miss action with the warmest of hearts

1 year ago

It's easy to think of Star Wars Jedi: Survivor in terms of its predecessor. Jedi: Fallen Order was broadly thought of as a good game with a few snags holding it back, namely a few disruptive technical issues, an incomprehensible map, and an overreliance on backtracking through lengthy platform sequences (not helped by, you know, the incomprehensible map). Fix those, you reckon, and there's probably a very good game here.

Mostly, Jedi: Survivor has fixed all that. Or at least patched it up. There's much less backtracking this time, thanks to new and plentiful fast travel points. The map is clearer, since sacrificing the Star Wars-iness of the last game's flickering holo effects for this one's more opaque visual helps a fair bit. And the technical issues are less catastrophic, although things can still get pretty rough at the seams - think hands, hair, and various items regularly clipping through surfaces, and some frantic pop-in and cloak-flapping when coming in and out of cutscenes. Plus one hard crash - but broadly, those gripes have been tended to.

On top of that, Jedi: Survivor's systems have expanded beyond Fallen Order's. Instead of adding a few potted plants to Cal Kestis' ship, after you've collected their seeds from the wild, you now have an entire roof garden on the new planet, Koboh, that you can pootle about with. Instead of new people you meet during the story joining you on the ship as major characters, NPCs will now be recruited to Greeze's Koboh bar, Pyloon Saloon. There's a new mini-game, a kind of highly simplified auto-chess battler, where you can deploy units that you'd defeated in battle and scanned with your lovable droid, BD-1, to unlock them.

Author
Chris Tapsell

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Lego Super Mario range getting Donkey Kong characters

1 year ago

A range of Donkey Kong characters are set to join the Lego Super Mario family in the near future, the toy company has announced.

Continuing the push for Donkey Kong seen in Nintendo's theme parks (and, rumours suggest, perhaps also next on the big screen) are a range of Lego Super Mario sets featuring the ape and his many pals.

Donkey Kong, Diddy Kong, Dixie Kong, Cranky Kong and Funky Kong all pop up in a quick teaser posted by Lego to Twitter this afternoon. It remains to be seen how many extra sets you'll need to buy to collect them all.

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Author
Tom Phillips

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Digital Extremes talks The Duviri Paradox - Warframe's weirdest expansion yet

1 year ago

The Duviri Paradox, Warframe's latest expansion, is weird, quite unlike anything the free-to-play shooter has attempted before. It ditches the game's usually overt sci-fi trappings in favour of something closer to a fantasy western: it's in black and white (except when it isn't); it's a rogue-like; it's simultaneously both a sequel and a prequel (paradoxes, eh?), and the whole thing takes place inside the mind of its new Big Bad. Oh, and despite being radically different, it's also the new opening to the game. Like I said, The Duviri Paradox is weird.

So what, you might well ask, is going on here? "It's sort of the reality when... you've been making the same game for 10 years," Warframe's creative director Rebecca Ford tells me during a recent chat, "that if you keep piling things on at the end of the experience, you leave a lot of people behind... And we also realise the people who've been with us for 10 years, if we keep giving them exactly what they expect, eventually they'll lose interest.

"So we tried to converge the immense weight of veteran expectations with the grim reality of running a game as a service and people feeling it's too impenetrable. And we tried to force gravity to bend to our will and create this new beginning. Will it work? You tell us!"

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Author
Matt Wales

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Trombone Champ adds Flight of the Bumblebee and Practice Mode

1 year ago

Trombone Champ developer Holy Wow has added a brand new, incredibly difficult track: Flight of the Bumblebee.

The piece, for you music nerds, was composed by Russian composer Nikolai Rimsky-Korsakov as an interlude for his opera The Tale of Tsar Saltan (composed from 1899-1900). It's a notoriously tricky piece full of fast, buzzing melodies.

Thankfully, this latest update to the game also adds in a Practice Mode so players can reduce the speed by up to 50 percent. Phew!

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Author
Ed Nightingale

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