3 years 5 months ago
In 2019, Disney debuted four remakes of beloved cartoon classics: Aladdin, Dumbo, The Lion King, and Lady and The Tramp. Reviews for all four films were mixed, but largely ranged from “Meh, it’s okay” to “Why was this necessary?” That same year, Capcom remade one of the most beloved entries in its long-running survival horror series and got the opposite response. Resident Evil 2 reviews were effusive, and fans declared it one of the standout titles of the year. It's a fascinating tale of two cities, but the remakes of 2019 are just a microcosm of a larger trend: Video game remakes are better than film remakes.
The movie industry loves to remake old properties. The video game industry (increasingly) does too. But there is a big difference between how the two entertainment fields manage their properties, because every time the movie industry announces a remake we collectively groan. When a video game developer announces a remake of a beloved classic, we’re ready to party.
Don't get me wrong, sometimes Hollywood gets it right, but for every Invisible Man (2020), I feel like we get several films like Total Recall (2012), Point Break (2015), Ben-Hur (2016), and The Mummy (2017) which completely fall flat and fail to capture the magic that made their original films special. Why does this happen? What makes video game remakes so exciting and film remakes so excruciating?