5 years 8 months ago
According to id Software Executive Producer Marty Stratton, the canceled DOOM 4 project that preceded DOOM (2016) was abandoned because, although it was a good game, it was "more 'DOOM' in name than really anything."
In this month's episode of IGN Unfiltered, Ryan McCaffrey sat down with Stratton and DOOM Eternal Director Hugo Martin to talk about DOOM Eternal, DOOM 4, and a whole lot more.
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According to Stratton, DOOM 4 originally channeled a bit of Call of Duty, with more cinematic moments in lieu of a more traditional DOOM "all-action" feel, but that isn't the only reason the project was scrapped.
"You generally try not to work on something very long that you feel like is not going to work. I think it was more... thinking about modern players and how do you bring DOOM to them and... those ingredients Hugo just talked about? It wasn't taking enough of those. It was taking 'demons' and a bit of 'hell on Earth' but that was kind of where it ended, from a [perspective of] feel."
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The ingredients Stratton referenced are the "core elements of the DOOM brand," such as the "metal element, the sense of irreverence, [and] power," which were elaborated on by Martin earlier in the interview. Determining those elements, and making sure every aspect of the game adhered to them, was a major focus during the development of DOOM Eternal.
"How it made you feel... the 'heart' part that [Martin] talks about. I think that was the thing, it just wasn't quite in place. The thing is; it was still good. It was a good game. It was still a ways away from launching, so it had a ways to go," Stratton said. "We were multiple teams at a time... a lot of people were working on Rage and then we...