3 years 1 month ago
Rhianna Pratchett, whose narrative mind has shaped stories in games like Mirror's Edge, Tomb Raider, and many others, first met the creator of Lost Words: Beyond the Page at a game jam. At the time, Lost Words was about divorce. But that changed quickly once Pratchett signed on as the narrative lead.
"Of course, being a Pratchett, I said, 'Well, what about death?'"
Pratchett is referring to her late father, Discworld author, Terry Pratchett -- whose books frequently explore death and grief through their fantasy setting. Speaking to IGN, she says this shift was born out of her own personal experience with the death of loved ones, which ultimately heavily shaped Lost Words as well.
[ignvideo url="https://www.ign.com/videos/2021/03/09/lost-words-beyond-the-page-release-date-trailer"]
Lost Words is a narrative-focused platformer game that's been out for over a year already, but one that many may have missed the first time around, as it was a Google Stadia-exclusive until recently, and it's finally coming to Xbox One, PS4, Steam, and Nintendo Switch on April 6. Its story follows a young girl, Izzy, who aspires to be a writer. When she loses someone close to her, she works through her grief by writing a fantasy story in her journal. Play switches between journal segments with glimpses into Izzy's personal life, and the fantasy story she's writing, where she explores the feelings and ideas she's struggling with in reality through her fantasy protagonist.
Pratchett, both through her family and in her own extensive work, is a firm proponent of exactly that -- exploring difficult topics through fantasy stories.
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"A lot of people think that fantasy is hugely removed escapism; it's not really," she says.