Marvel’s Spider-Man PC Review – Ultrawide Web-Slinging
Marvel’s Spider-Man on PC
Insomniac Games’ Spider-Man was undeniably one of the best game releases of 2018. Like so many other Sony exclusive titles, Marvel’s Spider-Man featured that familiar polished sheen of a well-designed open-world and a solid story to get lost in. Honestly, there’s little else Insomniac could do to make an already great game even better, and while that holds true for the PC port, that certainly doesn’t stop it from being a damn fine experience.
Marvel’s Spider-Man finally webshoots its way to PCs this month, and if Sony’s past PC ports are any indication, players can probably expect this one to be more than playable as well. After spending some time with a pre-release version of the game, I can safely say that, yes, Spider-Man looks and runs excellently on PC, and it’s a great chance to jump into the game if you missed it on PS4.
Right off the bat, the main thing that caught my eye was full ultrawide support. As a fairly recent ultrawide convert, I’ve been absolutely aghast at the number of games out there that just don’t support the 21:9 ratio –I’m looking at you, Elden Ring– or don’t have full support for it, often coming with weird drawbacks or little niggles that keep it from looking as perfect as it could be. Spider-Man’s PC port comes packed with support for a whole range of resolutions, and even goes up to 48:9 for triple monitor setups.
That’s a little too extreme for me, but being able to play Spider-Man on an ultrawide display feels like night and day, compared to my first playthrough on PS4 back in 2018. Especially in an open-world game like this where you spend most of your time swinging across the Manhattan skyline, every frame looks cinematic and just downright beautiful.