The RE4 Merchant Exemplifies Everything Great About the Game
The Resident Evil 4 merchant is one of the most absurd parts of a game that’s already jam-packed with completely ridiculous over-the-top stuff — but he also exemplifies everything that makes that game so great.
This guy first pops up in a random window like a sock puppet and then coaxes Leon to meet him around a corner with all the subtle salesmanship of a crack dealer in a 1980s anti-drug PSA. He’s vaguely menacing at first but you quickly realize how goofy he is — and that’s like so much of the resident evil series: it’s scary at first, and then it’s silly.
The merchant’s design also distills RE4 visual sensibilities into one guy: his clothes and mask and knapsack almost make him look like he stepped out of a fantasy RPG, but then he opens his coat, and it’s clear his area of expertise is the OTHER kind of RPG — And that’s really the game’s whole aesthetic, this incongruous mix of creepy old fairy tale stuff like villages and castles but also slick futuristic stuff like scientific laboratories and submachine guns with thermal scopes.