IGN

Sony Patent Could Hint at Upgraded DualSense Controller Plans

3 years 3 months ago
A Sony patent may have hinted at a potential future revision to the DualSense controller. As reported by Respawn First, a patent found on the United States Patent and Trademark Office website suggests that Sony may be working to implement a Wi-Fi transceiver in future peripherals. The technology will allow controllers to make inputs via a Wi-Fi transceiver as well as the regular Bluetooth transceiver which is present in both the Dualshock 4 and the DualSense. Whichever of the two input signals reaches the PlayStation first will be used. Having two potential commands at once will apparently work to reduce latency, according to the pattern's description. [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] The patent image depicts a DualShock 4 controller with a Wi-Fi node in the touchpad area.
Author
Jordan Oloman

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Paradise Lost Is a Wild Adventure Game About a World Where the Nazis Nuked Europe

3 years 3 months ago
It’s immediately apparent why developer PolyAmorous named its upcoming post-apocalyptic adventure narrative Paradise Lost. This is not only a game about a world in which Nazis remained in power into the 1960s before eventually nuking the vast majority of Europe, it’s a game about the last story on Earth. In Paradise Lost you take on the role of Szymon, a 12-year old boy that’s discovered an enormous underground Nazi bunker beneath Poland. While shielded from the ravaged and radiated barren nuclear wasteland, it’s far from an idyllic safe haven. I was recently shown an in-progress build of the game that took place a little over an hour into the story. While the entire game is only planned to be around four hours for a single playthrough, it’s designed to include branching story moments, divergent paths through the environment, and multiple endings. [widget path="global/article/imagegallery" parameters="albumSlug=paradise-lost-screenshots&captions=true"] Within the lore of Paradise Lost, the United States was hesitant to act in 1945 and never retaliated to end World War II. Eventually Europe was in a stalemate so the Nazis nuked it all. The bunkers themselves are inspired by an actual bunker that the Nazis had planned to build beneath Poland but never finished. All documentation about the bunker’s exact purpose and plans were destroyed before the end of the war, making the game one giant “What if…?” scenario. One of the bunkers is overtaken by Polish rebels, which the events have ties to actual Polish spies from the 1940s. The developers ensure that history buffs and fans of alternate history theories and conspiracy theories will have plenty to dig into here. The mixture of Slavic pagan themes, disturbing Nazi exploits, and hidden secrets that seem poised to rattle anyone to their core, let alone a 12-year old child, puts Paradise Lost in a unique position to almost be considered a horror game.
Author
David Jagneaux

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Activision Confirms There's Another Call of Duty Coming This Year

3 years 3 months ago
Activision has confirmed that there's a new Call of Duty game coming late this year. The news was revealed during Activision Blizzard's Q4 2020 earnings call (transcribed by The Motley Fool), in which Activision CFO Dennis Durkin talked through the company's plans for Call of Duty – which includes a "strong premium release planned for Q4 in 2021." Given that Durkin also mentions migrating the existing CoD community to that game, there seems no doubt that this is another full annual release for the series. With the success of free-to-play mode Call of Duty: Warzone across multiple years, some have questioned the need for annual Call of Duty releases, but it seems Activision has no intention of slowing down.
Author
Jordan Oloman

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Capcom's Huge Leak Has Had 'No Significant Impact' on the Games It Plans to Release

3 years 3 months ago
Capcom has said that recent leaks tied to a cyber attack have had "no significant impact" on title releases and that development work has "largely returned to normal." The news was revealed as part of Capcom's Fiscal Year 2020 3rd Quarter earnings presentation. In the Question and Answer summary, the studio responded to a question about the impact of the data security incident the company suffered back in November of 2020, which leaked a number of games and their release windows, including Dragons Dogma 2 and Street Fighter 6. [ignvideo url="https://www.ign.com/videos/2021/01/21/resident-evil-village-story-trailer"] "There has been no significant impact at this point, and development work has largely returned to normal," the answer reads.
Author
Jordan Oloman

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Mass Effect: Legendary Edition Changes Some Gratuitious Camera Shots

3 years 3 months ago
BioWare has altered some camera shots from the Mass Effect series for the Mass Effect: Legendary Edition remaster package. In an interview with Metro, Mass Effect: Legendary Edition's Project Director Mac Walters said that the team changed certain camera angles that were deemed gratuitous. "Kevin [Meek] actually called out some camera cuts that were just.... why was that focusing on Miranda's butt?," Walters explained. So in some cases, we said, 'Okay, we can make a change there'." Elsewhere in the interview, Character and Environment Director Kevin Meek alludes to another low camera shot where a male Shepherd is sat with his legs open. The developers were unable to change the animation itself, but they could alter the position of the camera to change how the shot is framed. "If you were wearing a skirt, it would be a bit unflattering," Meek explains. "So we can’t necessarily change that animation, but you can raise that camera up slightly to reduce the problem.’ [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-our-first-impressions"] The developers stopped short of changing entire character models, noting that the camera shots that they did change were "a decision that was made as part of many creative decisions and just showing it at the best possible fidelity that we could going forward". "I do think a lot of things have evolved since [the original games] but I don’t know if I would say we were ultra-concerned about it or anything like that," says Walters.
Author
Jordan Oloman

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Cyberpunk 2077 Patch Fixes Potential Hacking Vulnerability for Modders

3 years 3 months ago
CD Projekt Red has released a PC hotfix for Cyberpunk 2077, closing a vulnerability that could have left those modding the game open to malicious hackers. Announced on Twitter (below), hotfix 1.12 is out now on PC, and fixes two separate elements that could potentially have been used to remotely activate harmful files hidden inside mod downloads.
Author
Joe Skrebels

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First Look: Concept Art for Monster Hunter Rise's Somnacanth and Aknosom Weapons and Armor

3 years 3 months ago

In addition to today’s IGN FIRST feature, where Monster Hunter Rise Director Yasunori Ichinose explains how the Nintendo Switch entry will make the series even more approachable to new players, we have one more surprise for you! We are proud to exclusively reveal some of the concept art for Rise’s Somnacanth and Aknosom weapons and armor. Check them out in the gallery below!

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There is an obvious Japan-inspired setting for home base Kamura Village and the mission maps, while many of the new monsters are inspired by Yokai, or ghosts and spirits from Japanese folklore. However, Ichinose tells us that the game’s equipment design has also been inspired by a wide range of cultures outside of Japan too.

Take for example the Aknosom armor and helmet, whose designs were obviously derived from Western knights. However, Ichinose tells us that the people of Kamura Village have implemented their own culture into this armor as well. Take a close look, and you might notice that the material of the armor is textured like folded origami paper, blending Western design with Japanese traditional textiles.

The Somnacanth armor was inspired by Middle-Eastern fortune-tellers and assassins. The hood creates a mysterious atmosphere, and Ichinose explains that the glowing blue parts are a key feature of the Somnacanth’s design.

Author
Esra Krabbe

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Mass Effect Legendary Edition Comparison Showcases Updates to Shepard

3 years 3 months ago
While the Mass Effect Legendary Edition reveal trailer offered a look at a host of the many beloved characters from BioWare's original trilogy, EA has offered a new better look at how the male and female versions of Commander Shepard have evolved since the original releases. Check out the gallery below for a look at both baseline versions of Commander Shepard as they originally appeared, as well as how they now look in the Legendary Edition. [widget path="global/article/imagegallery" parameters="albumSlug=mass-effect-legendary-edition-comparison-screenshots&captions=true"] Alongside Mass Effect Legendary Edition's May release date confirmation, BioWare and EA also confirmed that the standard Female Shepard players can choose from across all three games will be the iconic Mass Effect 3 version of the character.
Author
Jonathon Dornbush

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Nintendo Switch Outsells the 3DS - NVC 546

3 years 3 months ago
The Nintendo Switch continues to sell like the greatest thing since sliced bread, passing the beloved Nintendo 3DS. Join Casey DeFreitas, Peer Schneider, Tom Marks, and Seth Macy as they recap Nintendo's crazy sales numbers from the last quarter. Plus, the panel discusses Nintendo reportedly canceling a Netflix Zelda project, new Monster Hunter Rise details, and what Hideki Kamiya is saying about Bayonetta 3. All that, and more, this week on Nintendo Voice Chat!

Timecodes:

  • 00:00:00 Welcome! Crazy Nintendo Switch numbers
  • 00:11:55 Nintendo's rumored Netflix projects
  • 00:23:00 More news!
  • 00:40:45 Games out this week
  • 00:44:40 What we're playing
  • 00:58:44 Question Block!

NVC is available on your preferred platform!

Author
Logan Plant

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Don't Expect Overwatch 2 or Diablo 4 to Launch in 2021

3 years 3 months ago
Activision-Blizzard isn't planning on launching either Overwatch 2 or Diablo 4 in 2021, the publisher told shareholders today. In today's earnings call following the its full fiscal year results for 2020, Activision-Blizzard noted to investors that its financial plans for the coming year do not include the launch of either game. The publisher went on to specify that it also was not including upcoming title Diablo: Immortals in its projections for the year; however, it also said that the mobile game was "progressing well" and anticipated it would launch this year. [ignvideo url="https://www.ign.com/videos/2019/11/01/overwatch-2-announcement-trailer"] This news comes just weeks ahead of BlizzCon, the annual convention where major Blizzard game announcements for the coming year are typically made. This year, the convention is taking place online, and at least some new information on Overwatch 2 has already been teased for the event. Also from the call, CEO Bobby Kotick revealed several, free-to-play Warcraft mobile games are in "advanced development" currently. Both Overwatch 2 and Diablo 4 were announced over a year ago at BlizzCon 2019, but few details about either game have been shared since then. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.  
Author
Rebekah Valentine

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Blizzard Has 'Multiple' Warcraft Mobile Games In Development

3 years 3 months ago
For years there have been rumors that Activision Blizzard is working on a Warcraft-inspired mobile game. Today, company CEO Bobby Kotick confirmed that there are in fact “multiple” mobile Warcraft experiences in “advanced development” at Blizzard. During the latest financial earnings call, Kotick spoke to investors and shared plans to expand upon the Warcraft franchise by delivering “more frequent premium content.” As part of this strategy, Blizzard is deep in development on, not one, but multiple free-to-play Warcraft experiences for mobile. “In our Warcraft franchise, we intend to deliver more frequent premium content to sustain and expand the World of Warcraft community,” Kotick said to investors. “And we’ve made multiple, mobile, free-to-play Warcraft experiences and they’re now in advanced development based on our franchise’s beloved IP.” [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-world-of-warcraft-review&captions=true"] Kotick prefaced this news by talking about Diablo Immortal which has garnered positive buzz during its limited test trials and how it set the stage to “meaningfully expand [Diablo’s] global reach.” Rumors of a mobile Warcraft game have been around since 2017 when Blizzard posted job listings for a new mobile game seemingly based on the Warcraft franchise. One rumor in 2018 suggested Blizzard was working on a Pokemon Go-style AR game.
Author
Matt T.M. Kim

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How Monster Hunter Rise Appeals to Newcomers

3 years 3 months ago
When you release a game like Monster Hunter: World, it’s hard to go back. While Monster Hunter has always been a massive success in Japan, it was originally a more niche series in the West. But now that World has officially become Capcom’s best selling game of all time, with more than 16 million copies sold as of September 2020 (and we’re not even counting Monster Hunter World: Iceborne’s additional 7.2 million units), it’s safe to say that Monster Hunter has become a worldwide phenomenon. Back in 2017, after the success of The Legend of Zelda: Breath of the Wild, Nintendo’s Eiji Aonuma suggested that Breath of the Wild might become “the basis” for future entries in the series, and it seems that Capcom is taking a similar approach with World for Monster Hunter’s foreseeable future. It’s no coincidence that Monster Hunter Rise, Capcom’s newest installment in the series developed exclusively for the Nintendo Switch, is a seamless hunting experience with maps of approximately the same size as World’s vast environments. That’s impressive to say the least, especially when you take in account that it runs on a hybrid home-handheld console significantly less powerful than the dedicated home consoles. 2artwm

A Monstrous Standard to Live Up to

Interestingly, Rise’s development started long before the release of World under an entirely different team.
Author
Esra Krabbe

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EVE Online Breaks Its Own Guinness World Record for the Costliest Video Game Battle in History

3 years 3 months ago

EVE Online, the popular spacefaring MMO, just witnessed its biggest and most costly battle in the game’s history, setting a Guinness World Record in the process. “The Massacre at M2-XFE” cost two of EVE Online’s biggest factions an estimated total of $378,012. The battle was part of an ongoing universe-spanning war that's cost $700,000 in total.

On December 31, 2020, 5,000 players EVE’s PAPI and Imperium factions collided in the game’s M2-XFE region near a “Keepstar” (a sort of extra large space station) when PAPI forces began firing upon docked Imperium ships. Earlier in the day, a lone Imperium pilot managed to disable a “cyno jammer,” allowing the Imperium to bring in additional reinforcements.

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The ensuing battle lasted approximately 14 hours, with both factions losing supercapital ships (the largest kind in-game, roughly the size of seven Empire State buildings) at a relatively equal rate. Fighting only ceased when EVE was scheduled to go offline for downtime maintenance.

Of the 1,304 Titan ships that participated in the battle, a whopping 257 of them were destroyed. PAPI forces lost a combined 130 Titans while the Imperium lost 122. Among all classes of ships, PAPI lost a total of 1,810 ships while the Imperium lost 1,596.

Author
Joseph Knoop

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Robert A. Altman, ZeniMax Founder and CEO, Dies

3 years 3 months ago
ZeniMax Media, the parent company of developers like Bethesda and id Software, announced that its founder and CEO Robert A. Altman died. Altman was 73. News of Altman’s death was published on the official Bethesda Twitter account. “We are deeply saddened to tell you of the passing of Robert A. Altman, our Founder and CEO. He was a true visionary, friend, and believer in the spirit of people and the power of what they could accomplish together. He was an extraordinary leader, and an even better human being.” The statement also added that Altman sent out weekly emails to employees during the pandemic, and shared one such letter to the public. In it, Altman tells employees to find time for themselves during the pandemic and social distancing. “We know many are feeling the pressure of isolation, and the stresses related to our current circumstances,” Altman wrote. “Again, I urge you to make time for yourselves daily, schedule online social gatherings, and keep your perspective, knowing this will pass.” You can read Altman’s letter below in the tweet.
Author
Matt T.M. Kim

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Activision Sued for Allegedly Stealing Call of Duty Character's Likeness

3 years 3 months ago
Activision, Infinity Ward, and Major League Gaming Corp. (MLG) have all been hit with a copyright infringement lawsuit that claims the companies were responsible for  making a direct copy of a character for use in Call of Duty: Modern Warfare. As reported by TorrentFreak, the plaintiff of the lawsuit, Clayton Haugen, alleges that the design of Call of Duty: Modern Warfare's Mara character was stolen from Haugen's Cade Janus, a central figure in his story November Renaissance. [caption id="" align="alignnone" width="1151"] Image Credit: Torrent Freak[/caption] In 2017, Haugen hired actress, cosplayer, and Twitch streamer Alex Zedra to portray Cade Janus, and he took a series of photographs of her and his story to film studios in hopes of making November Renaissance into a film. The photos were also posted on Instagram and in a series of calendars. While developing Call of Duty: Modern Warfare, these companies hired Alex Zedra to help create a "strong, skilled female fighter" for the game.
Author
Adam Bankhurst

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RPG Based on The Dragon Prince Begins Open Playtesting Next Week

3 years 3 months ago
The teams at Fandom Tabletop and Wonderstorm Studio have announced a public playtest for the Tales of Xadia tabletop RPG starting on February 9, 2021. Set in the world of Netflix's animated series The Dragon Prince - which we called "amazing" and was one of our favorite TV series' of 2019 – Tales of Xadia is built using the Cortex RPG engine (also being used for the upcoming Masters of the Universe TRPG, Legends of Grayskull). According to the Fandom RPG team, it leans on narrative-focused character traits and archetypes to focus on the relationships players develop throughout the realm – from simple friendships to complex political alliances – and delves deeper into the magical workings of the series' world. ToX_1080-1 “Our goal with Tales of Xadia is to authentically capture the unique feel, expansive world, and epic stakes of The Dragon Prince,” said Adam Bradford, Executive Producer and Vice President of Tabletop at Fandom.
Author
Jon Ryan

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Destruction AllStars Review

3 years 3 months ago
Smashing cars into one another is a long-standing institution in video games. From age-old favourites like Burnout and Flatout to more modern entries like Wreckfest, there’s always been that drive to ram steel into steel and blow our opponents into tiny bits of scrap. With PlayStation 5 (and PlayStation Plus) exclusive Destruction AllStars, developer Lucid Games attempts to combine that classic demolition appeal with ideas from contemporaries such as Rocket League, Fortnite, and Overwatch. The result is a competitive car combat game that can have fun bursts of frantic action, but never adds up to much more than that. The crux of Destruction AllStars is a simple one: drive fast and hit hard. This is often extremely satisfying to do as well, because it makes it easy to push down on the accelerator, line up your target, and then flick the right stick forward to slam into an opposing vehicle. The harder you hit the other car, the more points you’ll get: one point for a light hit, two for a medium one, etc.
Author
Simon Cardy

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Amazon's New CEO Commits to Making More Games After Reported Internal Struggles

3 years 3 months ago
Amazon's incumbent CEO Andy Jassy has pledged his support to the company's gaming division following reported internal struggles at Amazon Game Studios. In an email seen by Bloomberg, Jassy acknowledged the difficulties faced so far, which have seen games like Crucible being shut down only months after its official launch. "Some businesses take off in the first year, and others take many years,” Jassy said in an email to staff. “Though we haven’t consistently succeeded yet in AGS, I believe we will if we hang in there.” Jassy is set to replace Amazon's CEO and founder Jeff Bezos later this year after Bezos announced that he was stepping down on Tuesday. [ignvideo url="https://www.ign.com/videos/2020/05/27/crucible-review"] Jassy's supportive email was apparently a follow-up to an email from Mike Frazzini, the current head of Amazon Game Studios. Frazzini was addressing a recent Bloomberg report which illuminated behind-the-scenes issues at the studio.
Author
Jordan Oloman

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Sonic Mania's Green Hill Zone to Become a LEGO Set

3 years 3 months ago
An official Sonic the Hedgehog LEGO set will be released thanks to a fan design that gained traction online through the LEGO Ideas program. UK-based LEGO builder Viv Grannell's Sonic Mania Green Hill Zone design has been greenlit by the LEGO Group and will be produced and sold in collaboration with SEGA. No release date has been set for the design, as it will only now begin product development with Sega's input, but it will eventually be released worldwide. You can see the concept image for the set below: Sonic Mania Green Hill Zone Concept Design The design picked up 10,000 votes as part of the LEGO Ideas program, which lets fans submit homemade designs to be voted on by the LEGO community. Sets that achieve traction such as this one have the chance of being turned into real products. “I’ve been invested in the world of Sonic for almost my entire life," said designer Viv Grannell, "and it’s such a perfect fit for the LEGO system that I spent about a year rallying support for it to happen.
Author
Jordan Oloman

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Video Games Helped Lead Konami to a Record Nine Months

3 years 3 months ago
Konami's Digital Entertainment business – which includes "mobile games, computer and video games and card games" – not only propped up Konami's financial year amid the pandemic, but drove it to record-high profits. In the company's latest earnings release, Konami makes clear that many of its business segments (including casino gaming, sports clubs, and amusements) suffered major drops in revenue due to lockdowns and the societal effects of the pandemic. However, as we've seen across the industry, at-home gaming saw a huge boost, with Konami's Digital Entertainment division seeing revenue and profits grow substantially. [ignvideo url="https://www.ign.com/videos/2020/09/26/is-konami-really-a-video-game-company-anymore"] In the nine months ending December 31, the Digital Entertainment division saw a 33.1% growth in total revenue and a 75.3% growth in profit, year-on-year. The earnings release explains, "Thus, business profit, operating profit and profit before income tax of Konami Group for the nine months ended December 31, 2020 have all reached a record high." This comes despite the fact that Konami Group as a whole saw a drop of 0.6% in total revenue. Much has been made in recent years of Konami's shift away from core video game development, favouring mobile and casino gaming. While mobile gaming undoubtedly played a major part in the company's recent success, Konami points to the console releases of multiple Pro Evolution Soccer games, as well as the Japan-only release of the latest Momotaro Dentetsu game (a series of digital board games), which shipped 2.5 million copies as of January 2021. Looking forward, Konami points to the release of Yu-Gi-Oh!
Author
Joe Skrebels

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PS5: Sony Aims to Exceed PS4's 14.8 Million Second-Year Sales - But Parts Shortages Might Stop That

3 years 3 months ago
Sony plans to sell over 14.8 million PlayStation 5 units during its second financial year on sale, April 2021 to March 2022. That's more than the hugely successful PS4 shipped in its own second financial year – but that goal could be affected by a global semiconductor shortage. In a briefing following Sony's Q3 FY2020 earnings (transcribed by The Motley Fool), a Sony spokesperson noted the company's hopes to outsell the PS4's second-year sales numbers. "For [the] next fiscal year, we believe that there will be strong demand to continue. The second year of the launch of the PS4 [hit] 14.8 million, we would like to exceed that level of PS4 when it comes to PS5," the spokesperson said. The statement came in response to a question about the PS5's lower inventory being a consequence of a global semiconductor shortage, which has inhibited how many consoles can be manufactured – and could continue to do so. "However, we have to look at the global shortage of semiconductors," the spokesperson continued. "When we try to increase our capacity, we face difficulties because of this global situation." As we reported in late January, AMD is anticipating chip shortages through the first half of 2021, caused in part by the lack of semiconductors entering the market.
Author
Jordan Oloman

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Werewolf: The Apocalypse - Earthblood Review

3 years 3 months ago

After decades of vampires hogging all the spotlight in the World of Darkness, I've been drooling over the prospect of a good Werewolf: The Apocalypse game to showcase my favorite side of that fantastic universe… but it might be a couple decades more at this rate, because Werewolf: The Apocalypse - Earthblood is an unambitious swing at video game-ifying the beloved tabletop roleplaying game of fangs and fury that originally got me into that hobby. If it can’t make transforming into a massive beast and ripping your enemies limb from limb fun, what are we even doing here?

Author
Leana Hafer

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Blue Fire Review

3 years 3 months ago

Few things are more important to a 3D action platformer than having movement that’s both fun and responsive, and Blue Fire takes that fact to heart. Its assortment of agile abilities not only look great in action, but also offer the kind of precise control needed to overcome its demanding enemies and obstacles alike. While there’s a bit too much reliance on retreading familiar ground by the end, its array of treacherous yet addicting challenge rooms had me happily running, jumping, and dashing through them again and again.

At first glance, Blue Fire bears resemblance to what Hollow Knight might be reimagined in a 3D space. It’s got plenty of familiar ideas: quickly dashing between platforms in an all-but-abandoned kingdom full of dark monsters, piecing together your mysterious tiny warrior’s purpose in the world, and striking at foes while bouncing off their head with repeated aerial slashes. The few scattered survivors that aren’t trying to kill you will often have small tasks to undertake instead – quests that are actually tracked in your log, which is something I’ve always wished for in games with sprawling worlds like this one. You can even find and equip Spirits (Blue Fire’s take on Hollow Knight’s Charms) to modify and enhance your abilities to a near-ridiculous degree.

[ignvideo url="https://www.ign.com/videos/2021/02/04/the-first-10-minutes-of-blue-fire-gameplay"]

Author
Brendan Graeber

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Mass Effect 1 DLC Cut Because of Corrupted Source Code

3 years 3 months ago
Mass Effect Legendary Edition is shaping up to be the definitive version of the original Mass Effect trilogy. Aside from multiplayer, Mass Effect Legendary Edition will come with nearly every bit of content and DLC, except for one piece of DLC from Mass Effect 1 that may be permanently lost. The DLC is Pinnacle Station, an add-on for the first Mass Effect that was originally released on the Xbox 360 and included a new map and 13 combat scenarios to help players hone their skills. Unfortunately, in an interview with Game Informer Legendary Edition project director Mac Walters reveals that despite the developers' best attempts, the DLC's source code is corrupted beyond repair. Word of Pinnacle Station's source code woes actually dates back to when the Mass Effect Trilogy was released on the PlayStation 3, As in the Legendary Edition, Pinnacle Station was not included in the PS3 trilogy and at the time the developers shared it was due to a source code corruption. [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-our-first-impressions"] That issue persists today when Walters revealed that attempts to get the DLC into the Legendary Edition were "an emotional roller coaster[.]" Pinnacle Station was actually developed by an external studio called Demiurge. BioWare contacted Demiurge to see if they could get the original Pinnacle Station files from this team in place of BioWare's files.
Author
Matt T.M. Kim

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Gearbox Franchises May Be Used by Other Developers After Embracer Merger

3 years 3 months ago
Following the acquisition of Borderlands studio Gearbox by Embracer Group for $1.3 billion, Gearbox boss Randy Pitchford says the deal could mean that other studios owned by Embracer Group could wind up making games with Gearbox properties. In an interview with VentureBeat, Pitchford reaffirmed that Gearbox was still working on Homeworld 3 in partnership with Blackbird Interactive, but that the continuation of the franchise was "just scratching the surface" of the company's plans. "The plans are a spectrum of internally developed games with Gearbox IP, internally developed games with original IP from Gearbox, external partners that are both publishing partners, where we’re publishing them in a second party relationship, and then there are also other developers working on Gearbox IP as well," he said. "That can expand, especially as we start interacting without friction with other members of the Embracer Group that have some interest. There are a lot of folks that would love to work on Gearbox IP, and Gearbox would love to help some of the Embracer Group games that might be stronger in other markets be published more effectively in North America." Other studios within Embracer Group include THQ Nordic, Saber Interactive, Koch Media, DECA Games, Amplifier Game Invest, and Coffee Stain Holding, as well as Aspyr Media and Easybrain -- which it acquired today alongside Gearbox.
Author
Rebekah Valentine

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Is PS5's Destruction AllStars the Next PlayStation Plus Hit Like Fall Guys?

3 years 3 months ago
On this week's episode of IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Max Scoville, and guest Laura Kate Dale to talk about all the biggest news in the world of PlayStation...well, except for financial results, since those broke after we recorded. Watch the new episode below! [ignvideo url="https://www.ign.com/videos/2021/02/03/is-ps5s-destruction-allstars-the-next-fall-guys-beyond-episode-686"] But the cast still jumps into the new PS Plus lineup for the month, offering some early impressions of PS5 exclusive Destruction AllStars and whether or not it can replicate the success of other PS Plus hits like Fall Guys and Rocket League, plus thoughts on Control: Ultimate Edition and Concrete Genie. The cast also discusses the tall vampire lady's real height in Resident Evil Village, the God of War PS5 patch, Mass Effect: Legendary Edition's release date, and much more, plus, we talk a bit about Laura's new book, Things I Learned from Mario's Butt, which Brian and Max contributed to, and Laura's YouTube videos on accessibility. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-ps5-games&captions=true"]
Author
Jonathon Dornbush

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Super Nintendo World Videos Show Off Full Mario Kart and Yoshi Rides

3 years 3 months ago
A new series of Super Nintendo World videos from Universal Parks News Today have given us our best look yet at the rides, merchandise, food, and so much more from the much-anticipated park coming to Universal Studios Japan. Universal Park News Today shared 20 videos on its YouTube page, each with a focus on a different part of Super Nintendo World. While it may contain certain spoilers if you want to experience the magic of this park for yourself, we've gathered together all the best details from each one. Hopefully this will help make the wait for the park to officially open a bit easier, as it was recently delayed from February 4, 2021, to a date that will be announced once Osaka Prefecture's state of emergency due to the COVID-19 pandemic is over. [ignvideo url="https://www.ign.com/videos/2020/11/30/super-nintendo-world-reveal-trailer"]

Mario Kart: Koopa's Challenge

As guests enter Mario Kart: Koopa's Challenge, they walk into a rendition of Bowser's Castle. As Mario music plays in the background, guests walk up the stairs and are greeted by a giant statue of Bowser. As they go through the ride, there are tons of Mario and Bowser-themed items that adorn the walls, as well as Mario Kart trophies that will be familiar to any who have played the games. There are in-universe advertisements and posters, as well as power-ups scattered across the queue.
Author
Adam Bankhurst

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Crash Bandicoot: On the Run! Has Over 100 Skins, but No Loot Boxes

3 years 3 months ago
Crash Bandicoot is coming to mobile devices later this year with King’s Crash Bandicoot: On the Run! During a hands-off preview event hosted by Apple, developer King shared more details about the surprisingly robust mobile game, including how it will feature hundreds of skins, but no loot boxes at all. Crash Bandicoot: On the Run! Brings together Crash-style platforming with an auto-runner. Jump and spin your way past familiar levels and boss fights while Crash automatically runs through a given level. Taking a page from Crash Bandicoot 4: It’s About Time, On the Run! Will feature over a hundred different skins for Crash and Coco. [ignvideo url="https://www.ign.com/videos/2020/12/04/crash-bandicoot-on-the-run-new-gameplay"] During a Q&A, King did not reveal the primary ladder in which players can earn skins but confirmed that there would “absolutely no loot boxes at all.” Instead, Crash Bandicoot: On the Run! Will feature numerous systems, including seasonal content and a battle pass. The seasonal content will include special challenges, storylines, and a unique boss. King dove deep into the history of Crash to find both fan-favorite and obscure bosses for Crash to face. One such boss is Mr. Crumb who appeared only once before in Crash history. Another layer to On the Run! Is Coco’s Base, a resource management mode in between runs where players can customize and build out different parts of the base. Players can earn trophies and other physical items from runs they can then place around the base, or spend resources to build and upgrade new structures. [widget path="global/article/imagegallery" parameters="albumSlug=crash-bandicoot-on-the-run-screenshots&captions=true"] On the whole Crash Bandicoot: On the Run! Looks like a love letter to fans of the series.
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Matt T.M. Kim

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League of Legends: Wild Rift New Screenshots and Gameplay

3 years 3 months ago
League of Legends: Wild Rift, Riot’s long-awaited mobile version of its popular MOBA, is finally coming to North America in March. During a new preview hosted by Apple, IGN has learned that while there won’t be parity between Wild Rift and the PC version out the gate, Riot is aiming to have “70 or so” Champions at the onset. The Apple-focused event spent a lot of time discussing some of the benefits of League of Legends: Wild Rift on iPhone 12s, including smooth performance and network connectivity thanks to 5G. But ultimately it was a chance to get a good look at Wild Rift before its North American debut next month. As you’d expect, League of Legends: Wild Rift is a mobile version of the PC MOBA. Riot says it’s completely built from the ground-up for mobile rather than a port, and because of the updated models and maps Wild Rift is actually the “most high-fidelity League of Legends experience” on any device, including PC. [ignvideo url="https://www.ign.com/videos/2021/02/03/league-of-legends-wild-rift-ashe-gameplay"] While there won’t be parity with the PC version, Riot says there will be 70+ Champions on Wild Rift compared to the over 150 on PC. But Riot is making a big push for Wild Rift, calling it a version of League of Legends that can fit best within people’s lives. Whether they want to pursue hardcore competitive modes or play a casual game during downtime. Riot estimate that games on average take about 17-minutes, so possible on some commutes. Riot makes it clear that this isn’t League of Legends “Lite” and that newcomers and veterans will find the same League of Legends experience with Wild Rift as they do on PC.
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Matt T.M. Kim

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Total War: Warhammer 3 Announced for 2021

3 years 3 months ago
Creative Assembly has announced Total War: Warhammer 3, which will arrive in 2021 for PC (via Steam and Epic Games Store). "In Total War: WARHAMMER III each choice you make will shape the reality-shattering conflict to come," reads the trailer's description, "from the mysterious Lands of the East to the daemon-infested Realms of Chaos. Will you conquer your daemons? Or command them?" A trailer (below) shows a battle between the Kingdom of Kislev and a Khorne-aligned Chaos force, with teases for Nurgle, Slaanesh and Tzeentch Chaos forces, and a final peek at a Cathay faction: [ignvideo url="https://www.ign.com/videos/2021/02/03/total-war-warhammer-iii-announce-trailer"] This will be the video game debut for Kislev and Cathay factions, and publisher Sega promises, "players will wage war with the most diverse array of legendary heroes, gargantuan monsters, flying creatures and magical powers that the series has ever seen." As for the new campaign, Sega says players will be tasked with "saving or exploiting the power of a dying god. Each race offers a unique journey through the nightmarish Chaos Realm, culminating in an endgame that will determine the fate of the world." “Our vision, from the start, was to create a series that felt like an incredible journey through this world we all loved.,” said game director, Ian Roxburgh in a press release.
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Joe Skrebels

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2K Will Still Publish Borderlands Despite Gearbox Takeover

3 years 3 months ago
2K has confirmed that it will remain the publisher of the Borderlands games, despite the recent announcement that Gearbox has been acquired by Embracer. In a statement sent to IGN, a 2K spokesperson said: "As the proud publisher of the Borderlands franchise, we are happy for our partners at Gearbox and this exciting new chapter for their organization. The merger does not change 2K’s relationship with Gearbox nor our role as the publisher for the Borderlands IP or any other projects we are currently working on with the studio. We look forward to continuing our long-term partnership with this incredibly talented team and delivering many more exciting entertainment experiences to gaming fans around the world.” [ignvideo url="https://www.ign.com/videos/2019/09/10/borderlands-3-review"] Embracer, a video games holding company, publishes games via THQ Nordic, its primary publishing subsidiary. As such, some may have wondered if Borderlands would switch from being published by 2K to THQ Nordic or Deep Silver, another publishing company owned by Embracer. But, as 2K have now made clear, that will not be the case. Embracer recently acquired 13 companies in one day, but Gearbox signals the company's highest profile developer catch so far. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 
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Matt Purslow

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Biomutant Gameplay Breakdown: A Weird Open World Concoction of Zelda, Shadow of Mordor, And More

3 years 3 months ago
Over the course of almost four years, developer Experiment 101 has revealed slivers of information about Biomutant, its bonkers open-world adventure. Those tidbits of knowledge form a scattershot, incomplete picture of a freeform RPG that might be a bit Zelda-y. But, thanks to a recent chat with Experiment 101 studio head Stefan Ljungqvist, we now have a more comprehensive understanding of what Biomutant is. “If you like Breath of the Wild, or that type of structure, I think you're really going to enjoy this game,” Ljungqvist tells me, confirming that Zelda suspicion. But as he continues to paint a picture of Biomutant, plenty more games come to mind; Far Cry, Mad Max, Monster Hunter, and even Fallout among them. [ignvideo url="https://www.ign.com/videos/2020/06/24/biomutant-10-minutes-of-new-gameplay-footage"] Biomutant is built around three “facets”; a Tribe War, the world-sustaining Tree of Life, and your character’s backstory. A linear mission chain, designed specifically to provide some structure to the otherwise freeform world, forms the main storyline, and will guide players into these three facets. The open-world nature of the game, though, means you can interact with these aspects however you please, within reason. “There's six tribes in the world,” says Ljungqvist, beginning his breakdown of these facets. “It's kind of a Shadow of Mordor-lite thing going on. I start by allying with one leader from a tribe.” The world is filled with outposts, each owned by one of the six tribes. Conquer these for your chosen tribe, and you’ll begin to amass favour with your new allies. “You gradually become the tribe's champion,” Ljungqvist explains.
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Matt Purslow

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EA Has Made $3 Billion from Star Wars Games - and It Isn't Slowing Down Anytime Soon

3 years 3 months ago
EA has made over $3 billion from its slate of Star Wars titles, and it isn't planning on slowing down development for how many games it makes within that license – even if it no longer holds the exclusive rights to make them. Speaking during yesterday's EA earnings call (as transcribed by Seeking Alpha), EA CEO Andrew Wilson was asked if the company would be changing how it develops games after seemingly losing the exclusive license to create Star Wars games. "I don’t think you should imagine that the fact that some other people will build some Star Wars games is going to change our commitment to that IP or our ability to build the appropriate number of games," replied Wilson. [ignvideo url="https://www.ign.com/videos/2021/01/13/open-world-star-wars-game-in-the-works-at-ubisoft-ign-news"] Wilson made clear how valuable Star Wars has been to the company, pointing out that EA Star Wars games have brought in "over $3 billion in net bookings" and 52 million sales since EA began making them (including before that exclusivity deal). Mobile game Star Wars: Galaxy of Heroes has brought in $1 billion of that amount on its own. Wilson then made clear that the company has no plans to slow down its Star Wars games production: "We’re excited by what we’ll be able to do in the future.
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Joe Skrebels

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GoldenEye 007: Cancelled Remaster Files Have Leaked

3 years 3 months ago
The game files for Rare’s cancelled GoldenEye 007 Remaster have been shared onto the internet. The remaster, originally planned for release on Xbox 360 via XBLA but eventually cancelled due to a rights issue, was brought to everyone’s attention once again last month via a video showing a full playthrough. But now the files have been posted to archive and sharing sites on the internet, allowing the public to get their hands on the doomed project. As demonstrated by the video uploaded to YouTube, this remaster allows you to swap between original and upgraded visuals, much like the Halo remasters. It runs at 60FPS and can be played at 4K, which is quite a leap beyond the capabilities of the Xbox 360 console for which it was built. [ignvideo url="https://www.ign.com/videos/2015/10/13/history-of-awesome-goldeneye-007"] In the YouTube video of the remaster, uploader Graslu00 says that they were told the game would be possibly released in some form to the public in 2021. It appears that release has come very quickly. Playing this version requires the use of an emulator or a modded Xbox 360, so it’s important to note that anyone wishing to seek the files out will be dabbling in murky legal waters, not to mention the fact that the game itself has likely leaked from within Rare and can thus be considered stolen property. For legitimate Bond, we can all look forward to Project 007 from Hitman developer IO Interactive. The studio has certainly proven its Bond credentials in Hitman 3. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 
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Matt Purslow

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