Going From Assassin's Creed To Immortals Fenyx Rising
When you rattle off the biggest and most well-known franchises in the video game industry, you don't have to go far down the list to find Assassin's Creed. Since its debut in 2007, the series has spawned more than 20 video games, a theatrical film starring Michael Fassbender, an upcoming live-action Netflix series, and several comics and novels. As the studio behind two of the well-received recent games, Syndicate and Odyssey, Ubisoft Quebec was ready to spread its wings and fly with new IP.
While the team at Ubisoft Quebec is excited about the opportunity to start fresh, it was actually a glitch that occurred during Assassin's Creed Odyssey's development that was the first kernel of inspiration for what would become Immortals Fenyx Rising. "There was a bug at the time where you’d be sailing on your trireme and instead of having a normal human crew, you’d have a crew of cyclops," game director Scott Phillips says. "We knew that was wrong for Odyssey, but it also sparked this idea of, ‘Actually it would be quite cool if we can break those historical bonds and just go full force into mythology.'"