2 years 7 months ago
Larian put blood, sweat and tears into Baldur’s Gate 3’s latest patch. I mean, they’ve literally put them in: venture into the scorching heat of a subterranean forge and you’ll see a greasy sheen on your hero’s face during conversational close-ups. Get blood spattered on you in battle and it’ll remain until you take a long rest to wash it away. Same goes for dirt, and bruises that bloom at low health. “We want you to feel you’ve been adventuring a bit,” says lead systems designer Nick Pechenin, “rather than just stepping out of a modelling agency.”
If he’d seen the potato-faced oddballs I’ve repeatedly made in character creation (saves are not compatible between big patches) Pechenin would not be so generous. Even so, I like seeing heroes wearing evidence of their travels. An earlier patch already made the camping system feel more demanding - a small price in food means you can’t just spam it after every fight - and now those longer treks between naps can visually sell you on the difficult journey heroes are undertaking, too. A journey that, with patch six, has gotten a little longer.
Read more