Saturnalia review - a horrible nightmare in all the right ways
The village of Gravoi, somewhere on the island of Sardinia, is a cluttering of cobbled alleyways, concentric stairways, and shaded nooks where a wheezing tourist might take refuge from the heat. In the boiling sun, overlooking the tinselled Mediterranean Sea, it's the ideal backdrop for an Instagram shoot: billowing dresses, floppy straw hats, leggy prawns splayed across a white porcelain plate. At night, however, Gravoi provides the blueprint and backdrop for a nightmare. Its architectural swirl of dead ends, religious shrines, and silhouetted iron gratings describe a hellish, claustrophobic warren. It's this latter reality in which Saturnalia, a survival horror game set in a shifting village, is principally set. Described by its makers as a "procedural death labyrinth", it is a place of horrors both physical and psychological into which the game's four protagonists are inexorably drawn.