GamesIndustry
Seven Deadly Sins push Netmarble Q1 revenues up
4 years ago
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The Seven Deadly Sins: Grand Cross became the mobile publisher's second biggest game less than a month after worldwide launch
Dread X Collection: Evoking Kojima's PT in context, not content
4 years ago
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Dread XP's Ted Hentschke says Silent Hill teaser and horror film anthologies inspired his approach to indie horror game dev
Gamestream raises €3.5m to build up B2B cloud gaming technology
4 years ago
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Eponyme Partners leads investment round in turnkey cloud gaming service
Summer Game Fest partners with Day of the Devs for digital indie showcases
4 years ago
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Developers encouraged to apply for inclusion in two showcases, in June and July
Animal Crossing: New Horizons sold 3.6m digital units in April
4 years ago
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It's now the top Nintendo Switch title in lifetime digital sales and digital revenue
Manchester United sues Sega over Football Manager trademark use
4 years ago
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Sega and developer Sports Interactive reply that club's name, logo have been used since 1992 "without complaint"
IGDA forms Indie Collective Special Interest Group
4 years ago
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Collective to offer advice, assistance, and recommendations from experienced industry figures
IGDA: We're not looking to call people out -- we're looking to improve the industry
4 years ago
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Renee Gittins on the IGDA's push to tackle crunch, diversity and more with a database of reported bad behaviour
NPD: US console sales in April up 163% to $420m
4 years ago
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Video games hardware and software generated $1.5 billion last month, making it the biggest April on record
Naughty Dog tests new Twitter feature to limit The Last of Us Part 2 spoilers
4 years ago
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PlayStation studio cuts off replies following social media abuse over upcoming blockbuster
How the Dauntless community taught Phoenix Labs about trust
4 years ago
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Phoenix Labs' Nick Clifford explores the value of building lasting relationships within your community, and how to get there
Magic Leap raises $350m after mass layoffs
4 years ago
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But augmented reality firm withdraws notice regarding potential redundancies for remaining staff
Tencent, Epic Games and Ustwo to speak at first online Nordic Game Conference
4 years ago
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NG20 migrated online due to the COVID-19 pandemic, will take place from May 27 to 29
Don't expect huge change in the post-COVID industry | Opinion
4 years ago
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Expectations of radical change in the wake of the pandemic are overblown -- in-person working will remain the default paradigm
PlatinumGames dispels rumors that Microsoft is buying it
4 years ago
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Atsushi Inaba: "That conversation has not come to our doorstep at all"
CD Projekt's market cap rivals Ubisoft -- but not for much longer | Opinion
4 years ago
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The Polish publisher is riding high on The Witcher and Cyberpunk hype, but Ubisoft is about to emerge from a year of uncertainty with five AAA launches
One week until our free online Investment Summit
4 years ago
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A full day of talks, more than 800 attendees, including over 500 developers
Italian government approves €4m fund for games developers
4 years ago
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Trade body IIDEA's First Playable Fund will offer up to €200,000 per prototype
Italian B2B games event First Playable will be digital this year
4 years ago
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Local trade body IIDEA makes event free as it shifts online, runs from July 15 to 16
New Game+ Expo will showcase upcoming games with digital event
4 years ago
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Sega and Koei Tecmo among the publishers backing the new online showcase on June 23
Don't expect next-gen console launches in China anytime soon | Opinion
4 years ago
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The suspension of the PlayStation Store in China underlines the problems that Sony and Microsoft continue to face, says Apptutti's Daniel Camilo
Tencent will be "taking the System Shock franchise forward"
4 years ago
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OtherSide Entertainment's role on the third game unclear after deal with the Chinese publisher
Take-Two plans to release 93 full titles in the next five years
4 years ago
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Of those, 47 are expected to come from existing franchises, while 46 are new IP
Take-Two sets net bookings records as Q4 digital sales jump
4 years ago
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Publisher looks ahead to a "light year" for new releases, but remains confident in success of back catalog, digital growth
Planet Zoo has sold over 1m copies in under six months
4 years ago
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Elite Dangerous has passed 3.5 million copies sold, Jurassic World Evolution is over 3 million, Planet Coaster has reached 2.5 million
Scott Warner to lead Tencent's new TiMi Studios location in LA
4 years ago
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Former Halo, Battlefield designer to head up TiMi's first studio in North America
How to use data to make a hit video game
4 years ago
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Newzoo's Tyler Long on how to maximize your potential using market data
G2A and Wube Software settle $40,000 chargeback dispute
4 years ago
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Factorio developer "satisfied with the results" after marketplace operators conduct internal audit
Safe in Our World launches Level Up Mental Health campaign
4 years ago
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Games companies unite to commit to supporting better mental health practices
South Korean PC gaming cafes take a hit during COVID-19 peak
4 years ago
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Interpret: But the industry appears on the cusp of a rebound as restrictions lift
Embracer Group's full-year games revenue rose 31%
4 years ago
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But the "first AAA games releases since Metro Exodus" won't arrive until the year ending March 2022
NetEase revenues rise to $2.4bn
4 years ago
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Fantasy Westward Journey publisher grows games business overseas with increased playerbase in Japan
What the Age Appropriate Design Code means for video games
4 years ago
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The ICO's Statutory Code regarding children's personal data has implications for video games -- Baker McKenzie's Ben Slinn advises to start preparing now
Kwalee opens new studio in Bangalore
4 years ago
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Hypercasual studio's new India location planned to collaborate closely with existing Leamington Spa studio
PlayStation Plus reaches 41.5m subscribers
4 years ago
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Subscriptions rose by 2.7 million in the first three months of 2020 alone
Amazon throws itself into the Crucible of AAA at last
4 years ago
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Lou Castle explains how Amazon's hero shooter has evolved to be competitive, streamable, and standout in a crowded field
PlayStation Now reaches 2.2m subscribers
4 years ago
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Sony's service has doubled its reach in a single year, but still lags behind Xbox Game Pass