Life is Strange made a name for itself by focusing on relatable characters dealing with complex, real-life issues. The series has tackled mental health, identity, and even racism in its stories. Along the way, relationships between characters, such as Chloe and Max’s friendship and Sean and Daniel’s sibling bond, have driven each narrative in memorable ways. The games have always centered on our choices and how they shape the people and world around us. As the series goes into its third iteration, it leans into its strength of authentically portraying life’s hardships and complicated emotions.
The latest entry, Life is Strange: True Colors, is a new starting point, starring a new character with a different power: Empathy. It’s also the first mainline entry not being developed by original development studio Dontnod; instead, it is being created by Deck Nine, the team responsible for the outstanding Before the Storm prequel. Here’s a behind-the-scenes look at how Alex Chen’s journey came to life and why empathy was always a driving force in its creation.