Gamasutra

Don't Miss: The making of Crackdown 2

3 years 6 months ago

Mission designer Martin Livingston of Crackdown 2 inheritor Ruffian Games talks developing the sequel within a tight cycle, the studio's mindset about the game, how players influenced the design and more. ...

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Blog: Steam Game Festival kicks into high gear

3 years 6 months ago

OK, so with the Steam Game Festival - Autumn Edition now running (until October 13th), I thought it was worth peeking into changes for this edition and how it†™s being received on †˜the Internet†™ so far. Plus more news! ...

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Video: Tips for building diverse teams

3 years 6 months ago

In this 2020 GDC Summer AMA, Revelation Interactive's Carl Varnado leads a discussion on representation in games and discusses how developers can create safe spaces for people who make games. ...

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