Destructoid

Persona 5 Strikers stole 1.3 million hearts (or 'shipments and digital sales')

3 years 2 months ago

Publisher Atlus has happily announced that pseudo-sequel Persona 5 Strikers has successfully passed the 1.3 million shipments and digital sales milestone, with the musou-like title finding some sweet success on PS4, PC, and Nintendo Switch.

Originally released in Japan back in February 2020, before landing in western territories one year later, Persona 5 Strikers is an action-oriented RPG that sees The Phantom Thieves of Persona 5 reunite for a cross-country tour of Japan, stopping off to see the sights and right a few wrongs. Persona 5 Strikers introduces new mechanics, characters, enemies, and locales to the universe, while retaining the hyper-stylized visuals, jazzy score, and deep-rooted melodrama that is an unmistakable series trademark.

In celebration of the announcement, Atlus applied a limited-time 35% discount to the Japanese console editions of Persona 5 Strikers. Unfortunately the publisher has not afforded the same courtesy to western storefronts. I understand that the title is well over a year old in its native Japan, but it's still kind of a miserly move. Joker and pals would not be pleased.

Persona 5 Strikers stole 1.3 million hearts (or 'shipments and digital sales') screenshot

Author
Chris Moyse

Riot Games 'disappointed' in employee's response to League of Legends legacy fan project

3 years 2 months ago

The League of Legends community has been simmering for a little while over Riot's request to shut a fan project down—specifically, the way in which it was handled. Now, the company is saying it is "disappointed" in how it was handled, though it's still asking for development to end.

"Chronoshift" is a fan project that seeks to launch a "legacy server" for old League of Legends, recreating the game as it was a decade or so ago. Last Friday, a member of the team posted a Discord conversation they claim took place between themselves and a Riot employee, "Riot Zed," who threatened legal action and made some odd statements. "You've obviously put a lot of work into Chrono shift, but I assure you that the Chrono break is coming," they say at one point.

The Chronoshift team expressed its disappointment with the way this was handled. In a statement, it says the team has never distributed copyright material, and the project has not interacted with the live game or accounts. "We have been working on this project for almost [five] years and thousands of hours," the team said in its statement. "We never asked for even as much a donation during all of this time, paying all of the expenses out of our pockets. We have refused and banned people that offered us thousands of dollars to gain access to the project."

Author
Eric Van Allen

Unreleased SNES title Nightmare Busters back in development for PC and consoles

3 years 2 months ago

An unreleased Super Nintendo platformer is finally got to get its day of glory, almost three decades after it was consigned to oblivion. Thanks to publisher Pix'n Love and developer Aurora Game Studios, Nightmare Busters is back in development for PC and consoles.

Originally designed and coded by studio Arcade Zone, Nightmare Busters was a two-player run 'n' gun title, following the escapades of a pair of leprechaun siblings as they attempt to keep nightmarish creatures from disturbing the sleep of the innocent. The finished game would see players journey through six fantasy colorful worlds en route to a showdown with the nightmare king, Tyrant.

Unreleased SNES title Nightmare Busters back in development for PC and consoles screenshot

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Author
Chris Moyse

The Last of Us Part 3 has an outline, but it's not getting made quite yet

3 years 2 months ago

Naughty Dog may have more in store for The Last of Us moving past its second part. Creative director Neil Druckmann has said there's an outline for what happens following The Last of Us Part II, though it's not in the works right now.

Druckmann and co-writer Halley Gross appeared on the Script Apart podcast (thanks, IGN) to discuss the writing of 2020's The Last of Us Part II. It's a long look into the process of writing the sequel, including major themes and discussions of some pretty big moments in the story (yes, spoiler warning) and talk about the upcoming HBO series.

When the subject of a follow-up comes up though, Druckmann says the subject has come up, though there's a lot of work that goes into creating one because, as he notes, "these games take so much to make."

"I don't know how much I want to reveal... [Halley Gross] and I did write an outline for a story, that we're not making, but I hope one day can see the light of day, that explores a little bit what happens after this game," said Druckmann. "We'll see."

Author
Eric Van Allen

For those about to rock: Guilty Gear Strive open beta coming May 13-16

3 years 2 months ago

We're still a couple of months away from the launch of hard-rockin' fighter Guilty Gear Strive and the community is getting restless. Fortunately for fans of Arc System Works' stylish slugfest, the publisher has announced dates for its next open beta, which will give PlayStation owners a new opportunity to plug into the action ahead of GG Strive's June release.

The new beta will kick off on both PS4 and PS5 Thursday, May 13 at 20:00 PT / 23:00 ET / 04:00 BST will run until the same times on Sunday, May 16. Players do not need a PlayStation Plus subscription to access the beta, simply download the client and get set to heavy slashin'. Unfortunately, no mention was made of the PC edition which is — quite frankly — the platform that needs the most marketing, promotion, and support.

During the three-day period, players can check out GG Strive's Training, Tutorial, and Versus modes. The new beta will also give GG fans their first opportunity to experience roster veterans I-No and Anji Mito in the new Strive iterations. English voiceover options will be featured, and crossplay between PS4/PS5 will also be activated. Sounds like a good time, unless you end up crushed beneath I-No's heel... Still, now that you mention it...

Guilty Gear Strive launches June 15 on PS4, PS5, and PC.

For those about to rock: Guilty Gear Strive open beta coming May 13-16 screenshot

Author
Chris Moyse

Cancelled Dreamcast project Castlevania Resurrection released to the public

3 years 2 months ago

A little bit of gaming history has been made available for the Castlevania community. Konami's cancelled 2000 sequel, Castlevania Resurrection, is now available online, a build of the unfinished Dreamcast title having been uploaded by archivist Comby Laurent.

As reported earlier this month, Laurent, owner of the Sega Dreamcast Info Games Preservation website, acquired the prototype build via auction, and has generously decided to dump the ROM online, giving Castlevania fans the opportunity to get a taster of one of the Gothic franchises' long-lost chapters. In the build, players take up the whip of hero Sonia Belmont, and can battle a small selection of demons in several locations including a sinister chapel and an ornate hallway. It's hardly a full game, but it is an important piece of Castlevania history.

Cancelled Dreamcast project Castlevania Resurrection released to the public screenshot

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Author
Chris Moyse

Finally, Fallout 76's big Locked and Loaded update is out, here's the patch notes

3 years 2 months ago

Fallout 76 just launched the Locked and Loaded update on all platforms, and everything seems good to go. I mean it happened, but it was tested beforehand for a lengthy period of time and the all clear, sans delays, was enough to push it out the door.

On several platforms (Microsoft Store, PS4, Xbox One) the download sizes are going to be massive, as it clocks in at roughly 60GB for that trio. And it makes sense, because it's a lot! Time to break it down.

So as advertised, the two biggest alterations are SPECIAL and CAMP loadouts. In short, you can now create multiple perk loadouts for your characters (up to two), and swap between them freely. Once you hit level 25, you can also respec more easily. Backend issues supposedly prevented this from happening earlier.

As far as CAMP stuff goes, it's kind of a big deal for folks who love to build. Now you can create a second base of operations, a la Minecraft, without trashing the first. When coupled with the bunker instanced build system implemented a while back, it's a great addition for tinkerers, of which there are a lot of when it comes to Bethesda games.

Daily Ops (daily quests) have doubled, and now dole out improved rewards. For people who are interested in playing beyond the "main questline," it should add a little wrinkle in terms of random play sessions. And there are evidently still a lot of people actively playing this game.

You can find the core gist of the patch notes below.

Patch Notes [Bethesda.net]

Finally, Fallout 76's big Locked and Loaded update is out, here's the patch notes screenshot

Author
Chris Carter

Knife-wielding man arrested at the offices of Genshin Impact developer MiHoYo

3 years 2 months ago

On April 24, a knife-wielding attacker was arrested at the offices of Genshin Impact developer miHoYo. While police are still to release an official statement, it is being reported that the man invaded the developer's Shanghai offices, allegedly with the intent to kill miHoYo's founders and then himself.

According to reports from Chinese news outlet Baidu (as translated by The Gamer), the alleged attacker sought revenge on miHoYo for reasons pertaining to an update to one of the developer's other releases: Honkai Impact 3rd. As part of the free-to-play title's third-anniversary celebrations, miHoYo released a video featuring the cast dancing in "bunny girl" outfits, with said skins and dance emotes being made available in-game as paid DLC, but only in territories outside of China.

Knife-wielding man arrested at the offices of Genshin Impact developer MiHoYo screenshot

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Author
Chris Moyse

Here's how the original Shantae was ported to the Nintendo Switch

3 years 2 months ago

Ever wonder how a retro port gets re-released? Wonder no more.

Without diving too much into the weeds, YouTube creator and coder Modern Vintage Gamer just put out a video on their channel that explains just that; in the context of the recent Shantae Switch release. As a reminder, Shantae originally came out on the Game Boy Color in 2002 and was recently brought to Switch. This very breezy 12-minute-ish clip here explains what went into getting it ported.

They note that it came out at the end of the Game Boy Color's lifespan (the Advance came out in 2001), and in most cases when bringing over an old game, you can either reverse-engineer the ROM, or "resort to emulation;" with the latter being a preferred choice unless you have access to the original source code.

From there, the channel breaks down the innards of the Game Boy Color, and how the emulation community generally "tests" their projects with good old fashioned Tetris, which can even work with "crude emulation." Modern Vintage Gamer calls this "step one in about 20." So uh, there's plenty of work to be done, like making sure the emulation actually measures up to the original hardware.

Breaking it down, the channel highlights how game preservation and the emulation community actually helps developers bring old games back to life. There are myriad tools to experiment with at this point, to essentially stress test the emulation layer. Once all that is done, you can actually start the process of porting to Switch. It's a lot of work folks!

Modern Vintage Gamer calls this their "first commercial release," and they are also credited with working with Night Dive Studio and other Limited Run Games titles via their Twitter bio.

Author
Chris Carter

Sony reports PlayStation's 'best year ever' as PS5 shipments pass 7.8 million

3 years 2 months ago

Sony has released its latest financial earnings report for the latest fiscal year — and it's a real doozy. The industry giant's latest hardware, PlayStation 5, has shipped a staggering 7.8 million units since its launch back in November 2020, exceeding its sales forecast and leading to record profits for Sony's Game & Network division.

Despite distribution issues and ongoing component shortages, PlayStation 5's launch was an incredible success for Sony, shifting more consoles in its release period than last generation's PlayStation 4 — though it should be noted that PS4 was made available in fewer territories at launch than PS5, which enjoyed a relatively global release. Combined sales of hardware, software, DLC, and PlayStation Plus subscribers led to overall record-breaking revenue of $24.4 billion USD for the fiscal year

Speaking of PS4, sales and shipments continue to slow on Sony's trusty black box, which now stands at a very impressive 115.9 lifetime shipments. One million PS4 consoles have still moved from store shelves since the start of 2021, showing that there is life in the old dog yet. In regards to software, PS4 and PS5 sold a combined 61.4 million units in the fourth quarter of 2020, down a hefty 3.9 million units on the previous year, but still driving some $6.22 billion in revenue. Digital sales continue to dominate, with 79% of all software sales purchased as downloadable titles.

Author
Chris Moyse

Monster Hunter Rise edges closer to becoming the top-selling Capcom game on only one platform, more free stuff released

3 years 2 months ago

The last time we checked in with Capcom's Platinum Title list, Monster Hunter Rise was breaking the top 10.

Now, it's sailed past that and is aiming to settle into the top five. Yep, Rise could feasibly become one of the five top-selling Capcom games of all time, in good Monster Hunter company too: as World has the number one spot by quite a bit (16.8 million units compared to Resident Evil 7's 8.5 million).

According to Capcom, Rise just hit the six million sold mark worldwide, including downloads. Impressive! It's crazy to think about Monster Hunter becoming the new Resident Evil cash cow for the company, especially having been in it since the start, but here we are. Of note, this is one of the few single-system games in the top 10. The vast majority of the games are multiplatform, and of course that will change after Rise hits PC in 2022, but for now, it's a fact.

To celebrate this achievement, conveniently piggybacked off of the announcement of Monster Hunter Rise's 2.0 update, a new item pack is hitting the game today. It contains 30 Mega Potions, 20 Well-done Steaks, 10 Large Barrel Bombs, 5 Mega Demondrugs, and 5 Mega Armorskins. Not bad for free!

You can check out the whole breakdown below. Remember, to grab it you need to head to the Courier in town, right near the main storage chest and the stairs leading to the foundry.

Kamura Pack 2 [Capcom]

Author
Chris Carter

Resident Evil Re:Verse delayed until summer 2021

3 years 2 months ago

Capcom has announced that Resident Evil Re:Verse has faced delays and will no longer launch simultaneously with Resident Evil Village next month. The pack-in multiplayer title, bundled for free with all copies of the incoming survival horror sequel, will now launch this summer.

No reason was given for the delay, but recent betas have not run quite as smoothly as Capcom would have wanted. The third-person shooter, a celebration of the characters, locations, and weapons of the entire Resident Evil franchise, suffered from connectivity and matchmaking issues during its first beta back at the start of April. A second beta was held this past weekend, and clearly, the developer has decided that Re:Verse needs a little more time in the oven.

Of course, this does not affect the launch of Resident Evil Village itself, which is still scheduled to bring its spine-tingling terror May 7 on PlayStation, Xbox, PC, and Stadia platforms. This weekend will see a re-run of the sequel's recent demo, so be sure to jump on that if you want to take a peek inside the House of Dimitrescu for yourself.

Resident Evil Re:Verse delayed until summer 2021 screenshot

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Author
Chris Moyse

Lost Soul Aside resurfaces with some impressive new gameplay

3 years 2 months ago

You might remember that, back in 2016, a game called Lost Soul Aside was making the rounds. It's easy to see why; even today, the flashy action in its trailers is pretty dang impressive.

Lost Soul Aside disappeared from the public eye for a while, but yesterday it returned with 18 minutes of new gameplay. And guess what? It still looks rad.

Originally a solo effort from creator Yang Bing, the developer was approached by Sony, which resulted in the creation of UltiZero Games, according to an IGN writeup informed by Niko Partners Senior Analyst Daniel Ahmad. It's currently slated for the PS4, PS5, and PC. 

With some stellar action that would make Prince Noctis Lucis Caelum blush and some sick sword-boarding, it certainly looks like Lost Soul Aside is coming along well. It doesn't look like a release date's been set yet, but Lost Soul Aside has certainly made a second impression. Hopefully there's more to come soon.

Lost Soul Aside resurfaces with some impressive new gameplay screenshot

Author
Eric Van Allen

If you're not yet sold on next-gen, what dream title would pull you in?

3 years 2 months ago

We're approaching the six-month mark of gaming's ninth generation, and it's been a liiiittle slow getting started. While we should all remember that most console generations have moved deliberately in their early days, it appears that a combination of both hardware shortages, high prices, and a lack of compelling exclusives have left many console fans content to hold off a little longer, comfortable that they aren't missing all that much in a PS5/Xbox Series-free world.

Personally, there hasn't been a single release that has rendered me stoked that I spent big bucks on a PlayStation 5. It was the most I had ever spent on a new console... and I owned a fucking 3DO. Still, I'm extremely excited to get my hands on Returnal later this week. I love Housemarque and I'm antsy to start dodging alien pew-pews, so I'm hoping the stunning-looking adventure will subdue some Buyer's Remorse while I wait for Gen 9 to BLOW UP!...

... Any day now...

If you're not yet sold on next-gen, what dream title would pull you in? screenshot

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Author
Chris Moyse

Let's Build a Zoo looks like an adorable zoo management sim with a dark side

3 years 2 months ago

Today, publisher No More Robots and developer Springloaded Games announced Let's Build a Zoo, a new management game all about maintaining a zoo. But while it looks cute as heck, there's a shadier side to this whole thing should you choose to peel back the veneer.

Let's Build a Zoo puts you in the manager's seat of an animal sanctuary, creating enclosures and filling them with animals. It's not quite as simple as simply building a panda pen and placing some bears in there(s), though. There's also genetic splicing.

That's right, we're going full-on Jurassic Park with this. Using futuristic tools, Let's Build a Zoo will let you fuse together any two animals, with over 300,000 combinations possible. No More Robots' Mike Rose shared a few examples, like the "Crocoduck" and "Owlybara" on Twitter. Magnificent.

Is rampant gene-splicing not enough chaos? Then engage in black market trading, where you can buy and sell rare animals. You can work your staff to the bone and "essentially turn your zoo into a meat factory," according to a press release sent out today. Yeesh.

Author
Eric Van Allen

New iOS update adds support for Xbox Series X and PS5 controllers

3 years 2 months ago

It's taken its sweet time, but Apple has finally released Version 14.5 of its iOS software, which adds support for both the PS5's Dual Sense as well as Xbox Series X/S' non-fancied-named controller.

iOS 14.5 passed a beta test period back in February, and is now good-to-go on modern Apple devices. Simply download the update and pair your controller with your iPhone/iPad, and you'll be good to go. The update arrives not a moment too soon, as Xbox recently launched its own beta test, with an aim to let iOS users stream Xbox Game Pass directly to select Apple devices... Probably not Apple Pencil.

In addition to the new controller support iOS 14.5 adds more Siri voice recognition options, optimization between Apple Watch and iPhone, and 5G data usage improvements — none of which have anything to do with the coming utopia of playing Streets of Rage 4 on your phone. You can check out the iOS 14.5 features over on the official Apple website.

New iOS update adds support for Xbox Series X and PS5 controllers screenshot

Author
Chris Moyse

Pop open an incognito tab, NSFW games have never been better

3 years 2 months ago

Ever since the first pixely penises flopped onto Atari screens in the early 1980s, erotic video games have earned a mainstream reputation of being heteronormative and, well, bad. A lot of erotic video games came from small software companies without the resources to create truly steamy and/or remotely attractive graphics, and most storylines remained within “ooh, a sexy lady… don’t you want to put a big, veiny penis inside of her?” territory. By the mid-2000s, video game sex became a natural part of mainstream storytelling, but the clunky bed-rattling of God of War or absolute unhinged freakiness of a Grand Theft Auto pseudo-rape scene isn’t what one might identify as “awe-inspiring” or even remotely “horny in a good way.” Now, though, things have changed. Now, we’re now living in a sex games heyday.

This erotic halcyon is largely thanks to indie game developers utilizing grassroots platforms like Patreon, itch.io, and Steam to put out complex, compelling, heart-and-also-sometimes-cum-filled games giving audiences what they actually want. Just like with real sex, virtual sex shouldn’t be limited to vanilla, dead-eyed woohoo’ing. Recent games like the tender lesbian robot sim Hardcoded, crossdressing rom-com Ladykiller in a Bind, and uncomfortably nostalgic You Must be 18 or Older to Enter make sure it isn’t.

Author
Ashley Bardhan

Nintendo's Miitopia gets a new demo today

3 years 2 months ago

If you've been eager to revisit the magical land of Miitopia, you'll get your chance today. A new demo is live on the Nintendo eShop for Nintendo's Mii-made journey.

The demo takes place in the game's first area, and you'll be able to create and customize Mii characters using various wigs and makeup. If you have Nintendo Switch Online, you can share your Miis with friends and download popular Mii characters from the 3DS version of Miitopia as well.

The nice part is that, if you dig this Switch version of Miitopia, your save data will carry over into the full game. It's nice that any Miis I make will carry over if I get a little attached to them.

This Miitopia looks to be a step up from the 3DS version of Miitopia, with a new set of cosmetic options to adorn your Mii characters with and, of course, horses. Horses, y'all. Thought it might not be the same without random SpotPass party members, maybe the Nintendo Switch Online sharing can help out a bit. We'll find out when the full game's out on May 21, 2021.

Nintendo's Miitopia gets a new demo today screenshot

Author
Eric Van Allen

NieR Replicant debuts in the top spot of the UK Charts

3 years 2 months ago

It looks like Square Enix's wistful remaster NieR Replicant is getting set to break a helluva lot of new hearts, as the updated RPG was the best-selling physical release in Britain last week, debuting at number one in the UK Charts.

It should be noted that existing within any post-apocalyptic universe is a step-up from living in present-day England, which may or may not have contributed to the fantasy adventure's sales. Despite hitting the top spot, NieR Replicant's launch sales are only 50% of the sales enjoyed by NieR: Automata back in 2017. Still, nice to see something a little different in the spotlight.

Elsewhere in the charts, Capcom's Monster Hunter Rise slipped out of the Top Ten for the first time since launch, while fellow Switch releases Animal Crossing: New Horizons, Super Mario 3D World + Bowser's Fury, Mario Kart 8 Deluxe, and Ring Fit Adventure continue to enjoy week-on-week sales. People are still buying the console edition of CDPR's Cyberpunk 2077, which enjoys a second week back in the Top Ten.

Author
Chris Moyse

Titanfall 2 sees huge player resurgence ahead of Apex Legends crossover

3 years 2 months ago

Respawn Entertainment's Titanfall 2 is one of the finest first-person-shooters ever made, with an exciting, adrenaline-fueled, top-tier single-player campaign that only improves as it progresses. Five years on from the sequel's initial launch, new players are finally finding this out, thanks to Respawn's own battle royale release, Apex Legends.

On May 9, Apex Legends will launch its ninth season, "Legacy", which features multiple callbacks to Respawn's Titanfall days. Spearheaded by the arrival of new Legend Kairi "Valkyrie" Imahara, Legacy has already tipped its hat to Titanfall with its emotional, teasing cinematics. And, as spotted by VGC, it seems that the hype for the new season has encouraged players both old and new to jump back into the explosive world of Titanfall.

Titanfall 2 sees huge player resurgence ahead of Apex Legends crossover screenshot

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Author
Chris Moyse

Monster Hunter Rise's Ver.2.0 update adds layered armor and massive monsters

3 years 2 months ago

Monster Hunter Rise is set to get its big 2.0 title update soon, and it's coming with more than just a few new ways to hunt. Some monsters making a return are always notable, but there are also some new ways to grow outside the hunting grounds, too.

Let's start with the big beasties. Apex versions of Diablos and Rathalos are on the way, as well as Teostra, Kushala Daora, and Chameleos. They all look fearsome in their own right, and I'm already seeing reactions from Monster Hunter veterans that make me eager to hunt these massive creatures. The update goes live at 12:00 a.m. UTC on April 28, which means it hits later today for U.S. players.

Another big change is that once you've updated to Ver.2.0, the Hunter Rank cap (previously set at 7) will be removed depending on how far you've progressed in the Hub Quests. Once it's gone, you can start earning Hunter Rank points, opening up new Rampage Quests, Arena Quests, and advanced single player quests.

Unlocking the cap will also let you forge layered armor, so you can alter your appearance without worrying about stats. Wear the numbers you want, with the look you like!

There are a few other bonuses, like specific quests for Apex monsters and Magnamalo appearing in Rampage Quests, as well as some Event Quests. The updates don't end with Ver.2.0, though; during today's digital showcase detailing the update, Capcom confirmed Ver.3.0 is set for the end of May, and will bring several new monsters, as well as a new ending for the game.

Author
Eric Van Allen

May's Xbox Games with Gold line up is meh again and hey, another LEGO game

3 years 2 months ago

Xbox Live Games with Gold...look how they massacred my boy!

Last month wasn't much better and we're looking at a very dry May too. Maybe Microsoft is saving all their energy for June and E3?

This month is slim, with Armello, Dungeons 3, LEGO Batman, and Tropico 4 as headliners. The big reveal here is that Dungeons 3 will be available all the way until June 15 (two weeks later than Tropico 4, which is debuting on Gold the same day), and it's the most expensive game at 30 bucks.

Look, at least last month we got a bonafide masterpiece in Hard Corps Uprising, which I hope everyone redeemed (you still have three days!). But I just love how Microsoft advertises these as "Gamerscore" opportunities. This month, you can knock out 4000, as each game offers you 1000.

Remember when people blew through that Airbender game for 1000/1000? Those were the days of unregulated Gamerscore.

May's Xbox Games with Gold line up is meh again and hey, another LEGO game screenshot

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Author
Chris Carter

Super Mario Party randomly got a huge update that enables online play

3 years 2 months ago

Super Mario Party came out in 2018.

Did you forget about it? Because Nintendo did! Despite being perfect for DLC it kind of just....existed, and managed to muster up the sixth overall best-selling Switch software spot with 13.82 million units sold. It's a feat! And now Nintendo is finally getting back to caring about it.

As of this morning, Nintendo has updated the game to version 1.1.0, which adds a heap of online play options. Now you can play online in either Mario Party, Partner Party, or Minigame mode, with options to play with friends directly, or create a private game that must be accessed via passwords.

Nintendo notes that if two players are playing on their own systems, they can't play with two people using a third system. But, you can play two people per system and play between three and four players.

Super Mario Party randomly got a huge update that enables online play screenshot

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Author
Chris Carter

Former Street Fighter producer Yoshinori Ono appointed President of Delightworks

3 years 2 months ago

In a sudden and frankly surprising turn of events, Yoshinori Ono has been officially appointed President and COO of Delightworks, the company behind mobile phenomenon Fate/Grand Order, upcoming fighter Melty Blood: Type Lumina, and recent disaster Sakura Wars: Hanasaki Maidens.

Yoshinori Ono previously worked with Capcom for almost three decades, before leaving the company in the summer of 2020. During his time with the developer/publisher, Ono worked on top brands including Resident Evil, Onimusha, and Dead Rising, but his greatest achievement remains his incredible resurrection of the Street Fighter franchise. At the center of 2008's Street Fighter IV — a title his bosses at Capcom had zero faith in — Ono almost single-handedly brought the legendary series back to the masses, a move which helped reignite the entire fighting game genre, particularly with mainstream audiences. As such, Ono is deservedly respected by both players and those within the industry.

Author
Chris Moyse

Capcom extending its Resident Evil Village demo availability to a full week

3 years 2 months ago

While very few had a problem with the well-received demos for Capcom's upcoming Resident Evil Village, many were left frustrated with the publisher's decision to release the taster trial in slight, 24-hour windows. It appears that Capcom has heard the criticism loud and clear, taking it on board for Village's third (and final) demo event.

As of Saturday, May 1, Resi fans will once again be able to creep the boards of The House of Dimitrescu, only this time the demo will remain available for an entire week, with servers open until Sunday, May 9. It should be noted that the demo is still limited to a single hour of gameplay, but now players will at least be able to take that hour at their own convenience.

Furthermore, the demo will be made available on all Resident Evil Village platforms. So whether you're playing on PS4, PS5, Xbox One, Xbox Series X/S, PC, or Stadia, you can get your fill of the sequel's sinister locales — and their sinister-still occupants — ahead of the game's official launch on May 7. Personally, I'm yet to find the opportunity to check the demo out, but after hearing rave reactions from my colleagues, I'll be sure to tiptoe through its cobwebbed corridors this coming weekend.

Capcom extending its Resident Evil Village demo availability to a full week screenshot

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Author
Chris Moyse

Dread X Collection: An imperfect collection of unchained creativity

3 years 2 months ago

[I'm a huge fan of bite-sized games. The goofier and weirder, the better. I had heard of Dread X Collection before, but I'd never really taken a closer look at it until Mr. Knives conveniently put this blog together covering the series. Immediately after watching these trailers, I went ahead and bought them all. Some of it seems like standard indie horror fare, but a lot of it looks like it goes to some pretty fun places. - Kevin]

Think about how cool it would be to have a bunch of wildly different games in one collection. Think Heavy Metal. Think The Animatrix and Love, Death, and Robots. Think of video game anthologies, which were almost non-existent outside the occasional retro compilation that seems to come out every generation until the release of The Dread X Collections.

Dread X Collection: An imperfect collection of unchained creativity screenshot

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Author
Mr Knives

Forget Shades, goats are my mortal enemy in Nier Replicant

3 years 2 months ago

The world of Nier Replicant is full of dangerous mysteries. In its opening moments, you fight swathes of malevolent creatures determined to strike you down.

Yet none of them draws my ire as much as those damn goats.

I'm still working my way through the opening hours of the original Nier's remake/"version update;" for more on the rest of the game, check out Chris' writeup on Nier Replicant ver.1.22474487139..., the very long version of a game I'm just going to call Nier Replicant from here on out.

Throughout the beginning of protagonist Nier's tale, I've had to fight escalating monstrosities: both fearsome beasts and malfunctioning machinery, as well as dozens upon dozens of Shades of varying size and strength. I was certain one Shade in particular was going to be my white whale; it shows up a few hours into the game, hanging out in one of the major throughways between towns, and it has a habit of one-shotting you with its surprisingly powerful hits. Yet once I recruited the help of Kainé, it was simply a matter of keeping my distance and firing off magical lances until it fell.

There is one adversary that seems to constantly get the upper-hand on me, though. Alongside the obvious aggressors in Nier Replicant's overworld, there is also wildlife. Usually they're just fodder, a simple resource that needs to be slashed or blasted with magic and subsequently harvested, so I can bring the ingredients back to town for a side quest.

Author
Eric Van Allen

Dying Light 2's lead game designer answers some community questions, including the lack of firearms

3 years 2 months ago

Dying Light 2 recently resurfaced after a quiet spell, and with it, the devs behind the game are starting to answer some questions fans have had about the parkour-infused action game.

In the first of a new AMA series, Dying Light 2's lead game designer Tymon Smektała addressed a number of common inquiries, including the size of the game's map and the impact of choices on the narrative.

One point that's come up a few times before but is still pretty interesting is the lack of guns. As Smektała says, "There are no firearms in the world of Dying Light 2." While the zombie action game will have ranged weapons, like bows, more modern or conventional weaponry looks to be out of the question.

He does describe an additional weapon the player can craft that's like a cobbled-together shotgun, which will offer a shotgun blast but with low durability. Basically, it sounds like traditional guns won't be littering the zombie-infested world of Dying Light 2.

Author
Eric Van Allen

There's a reason NEO: The World Ends with You isn't called The World End with You 2

3 years 2 months ago

It was one of the biggest surprise announcements of 2020. After more than a decade of fans pleading and Square Enix teasing, we learned last summer a sequel to The World Ends with You was in development. For those like myself, it was a moment to rejoice. Long had we waited, and even with rereleases of the original title on new hardware with new content, the further away we moved from the debut of the original title, the less confident I became that we'd ever return to Shibuya and the Reaper's Game.

Turns out, I wasn't the only one doubting it could happen. Last Monday, I sat down over Zoom with the creative team behind NEO: The World Ends with You to discuss the game, its characters, its story, and how, after 14 years, we were finally getting one of gaming's most requested sequels.

There's a reason NEO: The World Ends with You isn't called The World End with You 2 screenshot

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Author
CJ Andriessen

Apex Legends' Arenas is a new, round-based permanent mode

3 years 2 months ago

Apex Legends has toyed around with different modes since its launch, but it's adding a permanent one to the rotation with its next season. Arenas is a new take on the Apex Games, focused on rounds and team-against-team combat, rather than the sprawling battle royale.

Detailed in a trailer and blog post today, Apex Legends' Legacy update will add the Arenas. Hosted by Titanfall 2's Ash, these games pits teams of three against each other. It's a fight to wipe the opposing team out, with no respawn points. You duke it out until a team hits at least three wins with a two-round margin win.

There's also a buy phase between rounds, in a move reminiscent of tactical shooters like Valorant and Counter-Strike, where players can opt for certain weapons, upgrades, and pick-ups. The action takes place in new spaces, the arenas of Arenas, as well as some familiar locales cut out from existing battle royale maps.

Some outlets have already had some hands-on time with the new mode, and it sounds like a blast. I've personally tired a bit of the battle royale grind; I got my fill from hours upon hours of PUBG and Apex Legends. This new mode seems way more my speed, taking some cues from the likes of Counter-Strike while still keeping the abilities and personality of the Legends intact.

Author
Eric Van Allen

Outriders dev People Can Fly acquires Phosphor Studios

3 years 2 months ago

Polish studio People Can Fly, fresh off of the success of its sci-fi shooter Outriders, has announced that it has acquired U.S. outfit Phosphor Studios. The Chicago-based outfit is the third American studio in People Can Fly's portfolio, and its seventh overall acquisition.

"Taking over the Phosphor Games' team is simply an execution of our strategy," announced PCF CEO Sebastian Wojciechowski. "With the variety of ongoing projects, we need well-seasoned, ambitious professionals to bring our plans to fruition. Considering Phosphor's team experience and quality I'm sure they will be a great addition to the PCF family and will facilitate our growth. Welcome on board!"

Phosphor Studios, which describes itself as a purveyor of "dark, quirky, and whimsical games," is known for creepy titles such as 2011's Dark Meadow and 2017's The Brookhaven Experiment. The studio will now work with People Can Fly on its upcoming releases and projects under the new moniker of People Can Fly Chicago.

"A new chapter opens for our team," said Phosphor CEO Justin Corcoran of the acquisition. "We are very excited to be joining People Can Fly to open a brand new studio. Our goal is to strengthen PCF's presence in the US and help build People Can Fly as a global brand."

Outriders dev People Can Fly acquires Phosphor Studios screenshot

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Author
Chris Moyse

Dragon Quest Builders 2 is coming to Xbox Game Pass next week

3 years 2 months ago

The journey of the apprentice builder and his amnesiac friend Malroth is coming to Xbox, and it will be headed to Game Pass as well.

Square Enix and Xbox confirmed today that 2019's Dragon Quest Builders 2 is coming to Xbox One and Xbox Series X|S (via backward compatibility) on May 4. The sandbox builder-RPG will also come to Xbox Game Pass for console, cloud, and PC on the same day.

Dragon Quest Builders 2 is a follow-up to 2016's original spinoff, which combines Minecraft-like block-stacking and crafting with some RPG tenets and an overarching narrative. New to the sequel was a large island that acted as your home-away-from-home, as you and Malroth went island hopping in search of new denizens and materials.

It was a pretty solid sequel, and something about the building in Dragon Quest Builders keeps me coming back. The ability to build specific rooms with functions that your town's citizens will fill, like making food or arming themselves for battle, makes the cities you build feel alive. Game Pass owners looking for a building kick should absolutely give this one a shot next week.

Dragon Quest Builders 2 is coming to Xbox Game Pass next week screenshot

Author
Eric Van Allen

Did you know you could see all four Divine Beasts from the top of Link's Zelda: Breath of the Wild house? I didn't!

3 years 2 months ago

"Did you know?"

The amount of Zelda: Breath of the Wild posts I could start with that phrase...and in some cases, I have! Four years on, and we're still discovering stuff together as a community. Oh no, not another Breath of the Wild post! I promise you, you probably didn't know about this one. A few of you probably did, and you're welcome to comment about it.

So ajsayshello shared this neat discovery on Reddit, and they pitched it with such a good title too: "Cool detail I just ran across." Isn't that how all of these Breath of the Wild revelations start? Well, it just so happens that you can perfectly view all four Divine Beasts on the highest point of Link's abode in Hateno Village (the same one that has an interesting and familiar past): the chimney.

It's a small detail, but a really cool thing I had never seen before, or noticed. And I've climbed to the top of the chimney! This has to be deliberate, as it was Link's destiny all along to help cure them and get Hyrule back in line.

It perfectly encapsulates why I'm still writing about Breath of the Wild all these years later. These community discoveries legitimately blow my mind and enticing me back into its world.

You can see all 4 divine beasts from the top of the chimney on Link’s house [Reddit]

Author
Chris Carter

Deathsmiles, Cotton, Psikyo, and Strikers among the shmup headlines out of Daikanshasai 2021

3 years 2 months ago

This past weekend was a very exciting one for shmup fans, as it saw the 2021 edition of Japan's Shooting Game Daikanshasai presentation, bringing a full magazine of headlines regarding the timeless and beloved shmup genre — one of the most niche and enduring mediums of video game since the humble Space Invaders launches back in 1978.

While yours truly has definitely fallen a little behind the times with this adrenaline-filled genre, I'm so happy that it still has a global community of followers in the modern gaming environment. So let's take a look at some of the news that came out of this year's event. Thanks to Gematsu for translated information taken from the weekend's stream.

Deathsmiles, Cotton, Psikyo, and Strikers among the shmup headlines out of Daikanshasai 2021 screenshot

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Author
Chris Moyse

Ubisoft is taking more time to release big Assassin's Creed Valhalla updates to avoid more bugs

3 years 2 months ago

Have you ever played an Assassin's Creed game and thought "this probably needed a little more time?" For once, Ubisoft agrees.

Valhalla has been suffering from a number of bugs for a while now, which came to a head when an update was rolled out in March, and rolled back completely due to huge glitches. It was a watershed moment, and one that made Ubisoft realize that they couldn't just keep churning these out, with the publisher admitting: "recent title updates may not have met your expectations or been up to our standards."

We already knew that the first major DLC, Wrath of the Druids, was bumped to May 13, but now we know why. Ubisoft is evidently overhauling their entire testing system, which will now grant their team an extra week of preparation before updates roll out. Probably a good idea!

Their new developer blog explains that previously the game ran on a four-week title update release cycle, which will now shift to five weeks.  Here's the rub: "Creating Title Updates is a complex and time-consuming situation for our dev team. We are always striking a balance between including as many fixes for known issues as quickly after spotting them as we can, while also providing new and exciting content for players that may not run into issues at all."

New planned fixes include plans to bring back the missing fish (which won't be fully resolved until June, but will be "partially" addressed with the next title update), and updates for two quests: In the Absence of an Ealdorman, and Pig of Prophecy.

You can also check out the revised road map below.

Author
Chris Carter

Godfall might be coming to PS4, and I hope it's a smoother launch

3 years 2 months ago

Oh my God, Godfall is probably coming to PS4.

That wasn't a dramatic declarative statement, mind! Because this very niche, very odd action game isn't worth freaking out over. Although I enjoyed it for what it was, it ended up being a strange oddity of a PS5 launch game, seemingly released just to hit the target of a new console launch.

Since November 2020 it's kind of sat there in Sony land (as well as PC), and it looks like it's still going to be staying under Sony's purview. According to a PEGI rating, Godfall should be coming to the PS4 this year. As a reminder, a window of six months of exclusivity was always expected (it was stated as much via official marketing, but we don't know the details), so a release might be imminent.

With "just" a PS4 version in tow, it seems like Sony might be keeping it as an exclusive indefinitely, but at least it's heading to more platforms. Quirky or not, there's more chances to preserve this game in some shape or form. It's going to be a "remember this?" type of story a decade from now, like a lot of forgotten console-launch action romps.

Godfall [PEGI] Thanks John!

Godfall might be coming to PS4, and I hope it's a smoother launch screenshot

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Author
Chris Carter

Skullgirls will reveal its newest DLC character next week

3 years 2 months ago

It's 2021, and plucky punch-up Skullgirls is in as strong a position as it has ever been. Despite not being the biggest brawler on the block, Autumn Games' excellent tag-fighter has endured against the odds to remain one of the slickest fighting games available, almost a decade on from launch.

And "SHOWTIME" is set to continue with the arrival of the game's first season pass, bringing new fighters, stages, music, and other features to the super-stylized release. Having already welcomed Annie of the Stars to its roster back in March, Autumn Games will reveal the identity of the second character getting set to throw hands on Thursday, May 6.

Skullgirls will reveal its newest DLC character next week screenshot

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Author
Chris Moyse