GamesIndustry

Epic Games introducing IARC age ratings for Fortnite Creative Mode content

7 months ago

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Epic Games has announced a partnership with the International Age Rating Coalition (IARC) to rate all islands and other content published through Fortnite's Creative Mode.

As with full games, the IARC will assign a rating from E for everyone to a maximum of Teen. Epic says these will be prominently displayed in order to help parents better understand the content their children have access to through Fortnite.

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Author
James Batchelor

Inworld AI names advisory board

7 months ago

Inworld AI today named an advisory board to help the start-up as it builds a "Character Engine" to create AI non-player characters, brand ambassadors, and educational assistants.

The advisory board includes Bing Gordon, Danny Lange, Jon Snoddy, and Neal Stephenson.

Gordon is a former EA chief creative officer and current partner at Kleiner Perkins Caufield & Byers who has also served as an advisor to Spotify, Niantic, and Dapper Labs, and has held seats on the board of directors at Take-Two, Duolingo, Zynga, and Amazon, among others.

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Author
Brendan Sinclair

Pistol Shrimp and the importance of owning what you make

7 months ago

Pistol Shrimp was established by a group of veteran Toys For Bob developers who had learned the importance of owning what they make through first-hand experience.

Speaking with GamesIndustry.biz, two of Pistol Shrimp's four co-founders Fred Ford and Dan Gerstein say it's an important consideration because while the medium itself has changed tremendously in the decades they've been making games, some things remain largely unchanged.

"I've seen it in many stages and many guises, but one thing that's pretty constant is publishers tend to want to keep everything they can [in exchange for] the money that you get from them," Ford says.

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Author
Brendan Sinclair

Hatoful Boyfriend dev accuses Epic of unpaid royalties

7 months ago

The original developer of Hatoful Boyfriend has accused Epic Games of not paying royalties on the game for the past two years.

In the wake of layoffs at Epic that impacted the studio behind the Hatoful Boyfriend HD remake Mediatonic, developer Hato Moa posted condolences on social media for "the lovely, talented people" from the studio, adding that Epic has not paid royalties on the game since it acquired Mediatonic in 2021.

The day after Moa went public, Epic Games Publishing responded to say, "We are looking into this and the team will be reaching out to you directly."

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Author
Brendan Sinclair

Puny Human shutting down after client refused to send payments

7 months ago

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US developer Puny Human has announced it is in the process of shutting down after 16 years of operations.

Based in Raleigh, North Carolina, the company is currently operating with just two full-time employees, having laid off fourteen during the summer and another two leaving voluntarily.

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Author
James Batchelor

UK regulator appealing to resume investigation into cloud gaming

7 months ago

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The UK's Competition and Markets Authority will today continue its appeal to resume its investigation into the mobile browser and cloud gaming sectors.

The regulator announced in November 2022 that it would launch a Phase 2 investigation into whether Apple and Google are dominant to the point of hindering competition in mobile web browsers, as well as the impact of Apple restricting cloud gaming services on iOS.

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Author
James Batchelor

Australian government announces new set of funding programs

7 months ago

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The Australian government, in partnership with Screen Australia, has introduced a set of new funds targeting game developers in the country.

Announced at Melbourne International Games Week, the new funding programs will represent a commitment of AU$12 million to the Australian games industry over the next four years.

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Author
Marie Dealessandri

Failbetter, Alexis Kennedy settle their disputes

7 months ago

Failbetter and its co-founder and former CEO Alexis Kennedy have settled their long-standing grievances, the Fallen London studio announced on social media today.

"Failbetter and Alexis Kennedy are pleased to have reached a mutually agreeable settlement of all their disputes, and by such settlement have drawn a line under their long-standing disagreements," the studio said, adding, "Failbetter and Alexis Kennedy are excited to return their full attention to making games that people love."

Kennedy, who left the studio in 2016 and went on to co-found Weather Factory, posted that the two had "buried the goddamn hatchet" and wished the studio the best of luck.

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Author
Brendan Sinclair

Grasshopper Manufacture: 25 years and still hopping

7 months ago

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As Grasshopper Manufacture hit 25 years of operations, CEO Goichi "Suda 51" Suda insists to GamesIndustry.biz that the studio's motto of 'Punk's not dead,' a message that its creative works will shock and or stimulate people is "still alive and kicking."

Suda notes that the studio's name is an homage to both the song "Grasshopper" by British rock band Ride and a reminder to himself of how it feels like working in game development and constantly hopping between tasks.

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Author
Jeffrey Rousseau

The GamesIndustry.biz Best Places To Work UK Awards 2023 in pictures

7 months ago

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The GamesIndustry.biz Best Places To Work UK Awards returned to London last week, this time hosted at BAFTA's Piccadilly headquarters.

As always, the awards celebrated excellence in key areas and the companies that best support their staff as well as addressing the issues that impact games professionals around the globe.

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Author
James Batchelor

GamesIndustry.biz HR Summit: The event in pictures

7 months ago

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Last week, GamesIndustry.biz held is inaugural HR Summit at BAFTA's headquarters in London, with around 200 industry professionals in attendance.

Hosted in the morning before the 2023 Best Places To Work UK Awards, the summit featured a range of presentations, panels and roundtables, kicked off by a keynote from Ubisoft's chief people officer Anika Grant.

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Author
James Batchelor

Team17's Michael Pattison leaves amidst company restructure

7 months ago

Updated: UK-based indie publisher Team17 is the latest games company to be hit by a round of layoffs.

The firm has also announced the CEO of its Team17 Digital division, Michael Pattison, has left the business.

A spokesperson told GamesIndustry.biz: “In response to the reports concerning the departure of Michael Pattison from Team17, we can confirm we have amicably parted ways with Michael. We can also confirm that we have sadly entered into a period of consultation today within Team17 Digital, with Astragon and Storytoys remaining unaffected by the restructuring plans.”

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Author
James Batchelor

Games London’s Game Changer programme heads to GI Investment Summit

7 months ago

Games London is bringing its Game Changer group of business founders to the GI Investment Summit next week.

Game Changer is a program that supports game developers from under-represented groups. It is supporting 40 business founders in 2023 and helping them transform their chances with investors and publishers.

At the Investment Summit, these founders will have a chance to meet and speak with investors, platform holders and publishers one-to-one and in group settings. The event kicks off on Thursday, October 12th alongside the EGX consumer show.

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Author
Christopher Dring

Come and Make: AAA games that push the boundaries

7 months ago

There's an exciting new AAA game studio that's growing rapidly in Leamington Spa and already picking up awards.

Lighthouse Games is a new development team set-up by Gavin Raeburn, the co-founder and former studio head of Forza Horizon developer Playground Games.

The team is keeping quiet about the game it's looking to build at the moment (it is still early days), but it is working hard on establishing a strong culture so it can create something truly AAA, that lives up to the team’s legacy of creating highly polished and technically ambitious video games. In an interview with GamesIndustry.biz earlier this year, the studio also revealed it's building its own tools and pipelines in order to create something unique and different to what exists in the market today.

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Sponsored Article

EA Sports FC 24 is the UK's second biggest retail launch of 2023 | UK Boxed Charts

7 months ago

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The first title in Electronic Arts new football series has launched at No.1 in the UK retail charts.

According to GfK data shared with GamesIndustry.biz, the number of copies EA Sports FC sold in its first week are actually 30% lower than FIFA 23 at launch.

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Author
James Batchelor

Engines of Woe | This Week in Business

7 months ago

This Week in Business is our weekly recap column, a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry.

Unreal and Unity are the two biggest game development engines on the market, and the companies behind them have a lot more in common than that. For example, they've both had very bad weeks. Let's start with the fresher of the two.

Yesterday Epic laid off 830 people, or roughly 16% of the company.

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Author
Brendan Sinclair

Life after FIFA: The birth of EA Sports FC and its mission to find 1bn fans

7 months ago

Back in 1993, EA's European office had obtained the FIFA license.

The group had managed, eventually, to persuade their parent company to let them make a football game. EA was a US-centric business at the time and football had collapsed in the country, so the publisher was hesistant. In the end, the project was greenlit, with a small team in Canada tasked with making the game.

The creation of FIFA is a remarkable trans-Atlantic story, and one for another day. But from there, the series went about transforming the world of sports video games (not to mention music in games, too). It had a fierce battle with Pro Evolution Soccer, it changed things again with the birth of Ultimate Team, and it has firmly established itself as the biggest game in most countries worldwide.

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Author
Christopher Dring

Meta's Quest 3 fires the starting gun on consumer AR devices | Opinion

7 months ago

There was a point, somewhere in the years after the commercial release of the Oculus Rift in 2016 launched excitement around virtual reality into the stratosphere, when it became clear that this was not going to be the Next Big Thing that many of its proponents had hoped for.

VR was exciting on many levels; the technology pioneered by Oculus' headset was advancing rapidly, and already allowing many of the science fiction dreams of VR immersion to become a reality. However, consumers were slow to come on board. Headset sales were relatively slow, even as more consumer-friendly devices like the Meta Quest and PlayStation VR arrived, and even those who bought a headset seemed to be spending relatively few hours with the devices. Virtual reality was building up into a solid and very interesting niche but seemed destined to remain confined to that niche – and so the talk of evangelists in this area shifted to AR, the next step beyond VR which, they claimed, would be vastly more useful, more appealing to consumers, and ultimately a much, much bigger market.

Augmented reality, or mixed reality – the terms are largely interchangeable – uses a headset to add virtual elements to the real world around you, and effective implementation of that idea has become something of a holy grail for technology firms. For all the interest in this category, nobody has actually brought a fully-functional AR headset to market yet. Microsoft's HoloLens was an impressive early effort, but never resulted in a consumer product; Magic Leap made enormous promises and collected vast amounts of investment, but has pivoted to providing enterprise devices with rather less hyperbolic claims attached to them.

Author
Rob Fahey

SAG-AFTRA talks with game companies fail to reach an agreement

7 months ago

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Scheduled talks between SAG-AFTRA and ten video games companies have failed to reach an agreement about the rights of voice actors and performers.

The union has been talking to major publishers and developers such as Activision, Electronic Arts, Epic Games, Take-Two, Insomniac and Warner Bros about a potential successor to the Interactive Media Agreement, which was due to expire last year.

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Author
James Batchelor

Epic laying off more than 800

7 months ago

Original story, September 28, 2023: Epic Games today confirmed it is laying off about 830 people, or roughly 16% of the company.

It is also parting ways with another 250 employees through the sale of music storefront Bandcamp and the spinoff of "most of" the youth marketing company SuperAwesome into its own separate business.

"For a while now, we've been spending way more money than we earn, investing in the next evolution of Epic and growing Fortnite as a metaverse-inspired ecosystem for creators," Epic CEO Tim Sweeney said in an email to staff. "I had long been optimistic that we could power through this transition without layoffs, but in retrospect I see that this was unrealistic."

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Author
Brendan Sinclair

Xsolla snaps up AcceleratXR

7 months ago

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Xsolla, a firm that provides payment solutions and other services to the games industry, has announced its acquisition of AcceleratXR.

AcceleratXR is an in-game server backend provider of live service games. It was founded in 2018 and provides multiplayer support for online games, apps, and extended reality titles.

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Author
Jeffrey Rousseau

Sega cancels Creative Assembly's Hyenas amid "structural reforms"

7 months ago

Original story: Sega has cancelled Creative Assembly's upcoming title Hyenas due to "structural reforms."

The news was announced via a statement on Sega Sammy Holdings' website, with the company citing a "rapidly changing business environment" as the reason behind the restructuring, specifically mentioning a decline in "stay-at-home demand [during] COVID-19" and an ongoing economic downturn in Europe due to inflation.

Other unannounced games have been cancelled too, though the firm didn't clarify from which studios.

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Author
Sophie McEvoy

Epic files another Supreme Court appeal against Apple

7 months ago

Original story, 28 September, 2023: Epic Games has asked the Supreme Court to review a lower court ruling clearing Apple of violating antitrust laws on its App Store.

The Fortnite firm originally appealed to the Supreme Court in July to forbid Apple from preventing developers from directing users to third-party payment systems.

However, Bloomberg reports this was rejected in August.

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Author
Sophie McEvoy

Sony has a crucial decision to make after Jim Ryan's retirement | Opinion

7 months ago

Jim Ryan's retirement from PlayStation was not entirely unexpected.

Through various interviews in recent years, he's spoken about the challenges of living in the UK and working in the US. He's also coming up to five years in the role of CEO, which is around the point Sony likes to start moving its leadership on.

Choosing his successor, however, is going to be quite the challenge.

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Author
Christopher Dring

Valve loses appeal against EU antitrust ruling

7 months 1 week ago

The European General Court has dismissed Valve's appeal against the European Commission for infringing EU competition law.

Valve and five PC video game publishers were fined a total of €7.8 million in January 2021 for illegal geo-blocking practices. The five publishers included Focus Home Interactive, ZeniMax, Koch Media, Capcom, and Bandai Namco.

Valve appealed against the decision and the €1.6 million fine, arguing that it could not be held liable for the actions of publishers provided with free geo-blocked Steam keys and that it did not profit from the sales of titles sold by third parties.

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Author
Sophie McEvoy

Navigating the path toward success: Xsolla Funding Club's role in FixFox's launch

7 months 1 week ago

Like many indie studios, Rendlike from the Czech Republic was born from a passion for video games and the craft of creating them.

Its founder, Jaroslav Meloun, started his career in 2011, when he joined Silicon Jelly, creating the cute puzzle platformer Mimpi. Later, he worked on Dex, a successful cyberpunk RPG from Kickstarter published on PS4 and Xbox One.

However, this marked only the initial chapter of Meloun's journey. As a versatile freelancer, he engaged in diverse indie projects, crafting experiences like the narrative-rich adventure, Don't Give Up, and the chilling odyssey, Saturnalia. His 10-year stewardship of the Prague arm of the Global Game Jam underscored his commitment to nurturing student game projects while fueling his deep connection to game development.

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Sponsored Article

PlayStation CEO Jim Ryan to retire

7 months 1 week ago

PlayStation CEO and president Jim Ryan will retire at the end of this year, the company has announced.

He will be succeeded on an interim basis by Sony Group Corporation President, COO and CFO Hiroki Totoki. Totoki will assume the role of SIE chairman from next month.

Ryan is a 30-year veteran of PlayStation. He joined the company in 1994 ahead of the release of the first PlayStation, and has since held senior roles launching PS2, PS3, PS4 and PS5, alongside the handheld PSP and PS Vita consoles.

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Author
Christopher Dring

Meta Quest 3 launches October 10

7 months 1 week ago

Meta Quest 3 is set to release October 10, Meta announced today at its Meta Connect event.

The base model of Meta's newest stand-alone VR headset will start at $499 ($650 in Canada).

The headset will also run on a Snapdragon XR2 Gen 2 chip that Meta CEO Mark Zuckerberg said provides "twice the graphics performance of anything we've shipped before."

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Author
Brendan Sinclair

Ubisoft CEO: Streaming will change gaming just as Netflix has for TV and film

7 months 1 week ago

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Ubisoft CEO Yves Guillemot says that streaming will change the games industry, similar to how Netflix shifted the TV and film business sector.

In an interview with the Financial Times, the executive explained that is why the firm penned a deal for the cloud gaming rights for all Activision Blizzard games.

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Author
Jeffrey Rousseau

Here are the winners of the UK Best Places To Work Awards 2023

7 months 1 week ago

The winners of the 2023 GamesIndustry.biz Best Places To Work Awards for the UK have been revealed, with the prizes given during a ceremony held today at BAFTA in London.

The awards, now in their seventh year, aim to make the video games industry a better place to work in by celebrating the companies that best support their staff and address the issues that continue to be raised by games professionals around the world.

Winners are decided primarily by an employee survey, as well as information provided by the company itself. In total, over 100 UK games companies signed up for this year's awards. For more information on how the awards are judged, you can read our guide here.

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Author
GamesIndustry.biz Staff