Warhammer 40K: Shootas, Blood and Teef Review – A Return to a Trusted Formula, Done Right

1 year 6 months ago

Warhammer 40K: Shoots, Blood and Teef on PC

Warhammer 40k: Shootas, Blood and Teef is an old-school blow-em-up shooter in the franchise we all love for one reason or another: Warhammer. It is an outrageously absurd fictional world, and that’s what makes it great. No different is the latest game released this year, by Rogueside, as the gameplay and the linear story will bring you right back to great memories with Castle Crashers, Alien Hominoid, or even Metal Slug.

The game is great fun with friends, but is it worth your time and money?

You’re a part of the never-ending quest for lootz, carnage, and WAAAAGGGHHH (as is every Ork we’re pretty sure). Along with that comes a little infighting, typical of one of the fantasy’s most memorable races. During your invasion on Luteus Alpha, a material-rich planet, your own warboss steals your most valuable possession –a hair squig. Not to mention, he also tries to kill you.

Visual depiction of the intro and story.
Image Source: Rogueside via Twinfinite

Thus begins your new quest of championing an ork invasion, ravaging cities, and hunting your old warboss to satisfy your personal vendetta. The storyline is incredibly simple, and for a game about running and gunning with an ork, it’s everything it needs to be.

The game hilariously has you chew through an army of endless Imperium soldiers to start. As you progress the enemies will switch between harder variants of Imperium units and even the Genestealer Cults.

Warhammer 40k: Shootas, Blood and Teef supports three standard difficulties: Easy, Medium, and Hard. If you play at the hardest difficulty, the game is still fairly easy; however, it’s honestly still a lot of fun. Games of this type don’t necessarily strive to be absurdly difficult, although I do wish some parts were more of a challenge. When you pop your WAAAAGGGHHH active, you won’t notice the difficulty anyway.

Fans of the franchise will find it odd the ease with which you can dispatch a Baneblade, one of the Imperium’s most powerful armored units –even on the hardest difficulty and alone. It is best to think of Warhammer 40k as a powerful and all-encompassing theme in this game; and not on which the gameplay, difficulty, and story, are deeply based.

The game has four classes the player(s) can choose from, though none of them are truly unique or remarkably different. It’s advisable to simply choose the class you think looks the best aesthetically, or would be the most fun.

The Snagga Boy is the most fun in our opinion, with his exploding squig and throwable spear, which also explodes.

If one absolutely had to recommend a class not to use, it would be the Flash Git as ammo is so abundant that his perk is irrelevant.

Visual collage of the classes available to the player.
Image Source: Rogueside via Twinfinite

Aside from the described differences in the image above, the classes play identically as far as gunplay and upgrades.

Animated image showing the differences in a purely cosmetic game option.
Image Source: Rogueside via Twinfinite

Also, your clan and the hat you decide to choose are purely cosmetic.

A brief exposure to the movement and setting of the game.
Image Source: Rogueside via Twinfinite

The game is inherently linear, as most 2D games are. You move with your basic WASD system, with Shift to dash and Space to jump. This is how you navigate through the stages and opponents alike. The controls feel swift, responsive, and fluid: nothing to complain about here.

Author
Zack Hermenau

Tags