Total War: Warhammer III Update 1.1 Makes The Campaign a Bit Less Chaotic

2 years 1 month ago

Today Creative Assembly revealed the first major update for Total War: Warhammer III, including plenty of improvements.

Besides stability and performance optimizations, we also get several balance changes to the campaign.

Prominently, certain aspects of the campaign certainly applied a lot of negative modifiers to factions fighting against the spread of chaos, and the update changes that pretty radically.

Below you can check out a trailer, on top of a list of major changes. Do keep in mind that the video includes a major spoiler for the end of the campaign, so you should likely skip it if you haven’t finished it yet.

  • Numerous crash fixes and performance optimizations
  • A major overhaul of the Realm of Chaos mechanics
  • A much-anticipated fix for a bugged interaction between the Everlasting Gift tech and Gift of Slaneesh upgrade
  • A fix to ensure that Supply Lines values update properly when disbanding a Lord
  • Fixes for numerous issues blocking players from completing the Prologue
  • A one-on-one training montage to bulk up The Daemon Prince (aka “Daniel”)
  • Major adjustments to the Daemons of Chaos Gifts and Gift Sets
  • The first improvements to unit responsiveness (with more coming later)
  • Units must now brace against a charging attacker for Charge Reflection to take effect
  • Balance updates for most factions and several faction-specific units
  • Two returning Domination battlefields: Arnheim and Battle for Itza
  • Major updates to the Domination multiplayer mode: including larger starting armies and an update to supply mechanics
  • …and much more!

You can find the full patch notes here, but keep in mind that the major spoiler mentioned above is also listed at the link.

Total War: Warhammer III is currently available exclusively for PC and you can read our review.

Author
Giuseppe Nelva

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