SD Gundam Battle Alliance Review – Time to Mobile Suit Up

1 year 8 months ago

SD Gundam Battle Alliance on PS5

It’s tough to beat a Gundam game in terms of what they bring to the table. The pure joy of watching two robots fight is simply awe-inspiring and surely something we all mimed with toys at some point. From top to bottom, SD Gundam Battle Alliance feels like a love letter to longtime fans of the anime, as you essentially play a Gundam historian. However, those with only cursory knowledge of the story may find the narrative of the game to be incredibly convoluted.

Gundam Canon Explanation

You play as an unseen commander who is plucked off of the battlefield along with your Warrant Officer, Juno. You find yourself in a digital space wherein an AI keeps tabs on Gundam history. The only problem is that breaks keep happening in the directories that clash with canon history and you must correct the inconsistencies. Most of the story scenes take place as visual novel segments.

Each directory is a different piece of the Gundam story as a whole and many iconic characters are met, along with their Gundam. This is just about where the need to follow the story ends. I am one of those with only a cursory knowledge of the overarching Gundam story and I found myself getting information overload several times.

The other issue with the story is that it still plays out during missions, at the bottom of the screen. There is always dialogue going but very rarely is there time to stop and pay attention to what is being said, especially during combat where it’s incredibly easy to get completely wrecked if you take your eye off the proverbial ball.

The gameplay is where all reasons to pick up and play SD Gundam Battle Alliance can be found. Combat is the expected hack and slash and shoot that can be expected of the action-oriented Gundam games. I’m not meaning the button-mashing part of typical hack and slash combat is where this game shines, it’s the feel of the combat. Every Gundam gets a melee and ranged attack, as well as two sub-skills that provide extra firepower.

Combat

There are 62 suits that I came in contact with and every single one that I tried in my initial playthrough (a small piece of that 62) felt unique. From quicker melee attacks to heavier hits that feel like swinging a Warhammer, every suit I tried was a new experience and provided a fun bit of rhythm in learning to utilize the Gundam properly.

There are three classes that each Gundam falls into. There’s Sharpshooter for range-focused combat, All-Rounder for a balanced class, and Infighter for melee-heavy.

There are two types of missions that all play out roughly the same way. The Break missions involve righting some, well, breaks, in the Gundam history. Then there are True missions where you get to see how that same piece of history from the Break mission should actually go. The game offers a normal and easy difficulty from the start that can be changed before a mission. At a point early on in the game, I hit a difficulty spike and swapped to the easy to see what was different, but I couldn’t tell anything was. I got just as messed up on easy as I had on normal, it felt like.

Using Boost in Combat

With either, you start out and navigate through a lot of normal fodder Gundam that you can easily bypass if you wanted. But, they are a good source of the Capital currency that is needed to update the player’s Gundam so on later missions they are worth fighting throughout.

The missions then proceed to end in fighting at least one special Gundam enemy that is much stronger and takes more effort to beat. Due to this, I stuck with an Infighter class Gundam nearly the whole game just to gain an edge.

Upgrading a Gundam is incredibly simple, basically moving a slider in one of four stat groups: HP, Boost, Melee, and Ranged. Three are very self-explanatory as far as what they correspond to and increase. Boost, on the other hand, serves as a stamina bar that is drained by both combat and flight traversal.

The nicest thing about upgrading is that you can respec and rearrange stats for any Gundam whenever you want. Once you have whatever stats paid for and locked in, you can rearrange them in a way that fits. This gives you the chance to spec into being more ranged if a fight needs it or more melee to hit harder.

Story Scene

All of these upgrades result in an actual level, though it’s more a marker of stat progression than anything. Missions all have a suggested level when you get the opportunity to take them on. I learned very early that the suggested level is more of a requirement, after getting totaled for not upgrading when I should have been.

The biggest difference in each Gundam is the number of usable medkits. These items heal you, but there is only a limited number of uses per Gundam. The one I picked had only three and I often felt exactly how much that limited me when I would be focused by an especially tough boss, my HP draining entirely too quickly for the medkits to matter.

Author
Cameron Waldrop

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