Microsoft Flight Simulator – Kraków Airport Review (Drzewiecki Design)

2 years 10 months ago

Third-party developer Drzewiecki Design recently released Kraków John Paul II International Airport (EPKK) for Microsoft Flight Simulator.

As the second-busiest airport in Poland, EPKK is another relevant addition to the simulator. It’s a hotspot for low-cost carriers like Wizz Air, Easyjet, and Ryanair’s local arm Buzz, on top of many more traditional airlines. It’s also a mixed-use airport used by the Polish military.

The airport is available on Orbx Direct for approximately $24, which means it can be installed and updated without any issue simply by using the publisher’s handy Orbx Central client.

If you want to take a good look at what the airport looks like, you can watch an ILS approach and landing on runway 25 in the first video below, and a full flyover in a variety of lighting and weather conditions in the second video.

This package includes a lot more than just the International airport. It also comes with Kraków-Rakowice-Czyżyny Airfield (EPKC) and a large number of bespoke landmarks for the city itself.

The additional airfield, located in the middle of Kraków, isn’t much in operational terms (it’s closed to most flights and it’s basically just a runway), but it’s quite relevant as the location of the Polish Aviation Museum, which means that you can find all of its historical aircraft modeled and on display.

On the other hand, EPKK is fully functional. All the instrumental approaches, SIDs, and STARs are correctly implemented, and if you prefer visual approaches the PAPI lights are well-calibrated and will guide you on the right glide path.

Taxiways and ramps are also implemented and labeled matching the charts, so you won’t have any trouble finding your way around by following the default ATC and Live AI Aircraft will navigate the aprons correctly. That being said, I’ve seen some failing to take off from runway 25 and some disappear after landing, and I couldn’t identify the cause.

The orthoimagery that serves as the base for the airport is quite crisp and detailed, nicely showcasing the tilled texture of the ground around the runway.

Speaking of the runway, taxiway, and aprons, they are all beautifully textured and featured correct markings reproducing the most current layout I could find basically to perfection.

We see just the right level of weathering and the markings feel spot-on, not too blurry nor too bright or cartoony.

The main terminal is absolutely beautiful, displaying masterful modeling, texturing, and detailing. Physically-based-rendering enhances realism, and weathering is great.

The interior is fully modeled, allowing to travel pretty much without interruption from the jetways (which are also custom and superbly detailed) or the aprons to the landside area.

Microsoft Flight Simulator Krakow Airport Review

This is without a doubt one of the most detailed airports of this size I’ve ever seen in Microsoft Flight Simulator, if not the most detailed. Reproducing a smaller general aviation airfield to this standard isn’t too uncommon, but you don’t see many sizable international airports that look this good.

The other airport buildings, towers, and hangars, aren’t less beautiful or detailed, even if they don’t feature modeled interiors.

Terminal 2, the cargo terminal, and its adjacent offices have their interiors made with parallax shaders, which still do a good job while saving resources.

The military base is also lovingly modeled and textured, matching the quality of the rest of the airport and featuring plenty of static models of the EADS CASA C-295s that you’ll indeed find at the real airport.

Microsoft Flight Simulator Krakow Airport Review

Speaking of static models, Drzewiecki Design has been updating its airliners, and they’re beautiful, with modeled doors for cargo and passengers, an actual cockpit, a relatively high polycount, and crisp textures. One is also animated, being towed back and forth on the apron and adding a bit of life to the airport.

I’m aware that many are iffy on the presence of static aircraft, but I am absolutely fine with them when they look this good, even if I hope the developer will offer an option to remove them once the simulator receives better air traffic implementations.

The rest of the clutter on the aprons and airport vehicles are also very well made, featuring the correct logos that you’d find at Kraków.

There are also plenty of people modeled around the airport (some of which assembled in the act of boarding or leaving aircraft). They’re well-placed, but they’re static and more importantly, their quality doesn’t match the rest of the scenery. Of course, it’s a nitpick, but worth mentioning considering that the overall quality is so high.

Author
Giuseppe Nelva

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