Immortals: Muv-Luv Alternative Reveals New Character & Mecha Art; Project Mikhail Gets Extensive Update

2 years 2 months ago

Publisher aNCHOR had a couple of relevant reveals for ongoing and upcoming Muv-Luv games.

We start with Project Mikhail: A Muv-Luv War Story. It received a sizable update that pretty radically changes how the game plays.

You can find the update notes at the bottom of the post.

Next, we take a look at new character and mecha artwork for Immortals: Muv-Luv Alternative, featuring Chizuru Sakaki, Miki Tamase, Kei Ayamine, and Marimo Jinguuji, on top of a Type-94-1C Shiranui TSF.

You can check them all out below.

Immortals: Muv-Luv Alternative is a mobile game for iOS and Android releasing in Japan in February. You can check out the latest gameplay trailer.

Project Mikhail: A Muv-Luv War Story  is currently available via Steam Early Access and will be released on Nintendo Switch at the end of the early access phase. You can also check out the launch trailer.

If you’re interested in the Muv-Luv series in general, you should definitely read our recent interview with production manager Sho Hamanaga and brand producer Kazutoshi “Tororo” Matsumura, in which they talked about the plans for the rest of the franchise. Among them, we hear that they’re “working hard” to make Immortals: Muv-Luv Alternative available in the west as well.

During the latest event, we saw new trailers for the new games Muv-Luv Integrate and Muv-Luv Resonative and a look at the upcoming update for Project Mikhail: A Muv-Luv War Story, new images for Muv-Luv Resonative, and the reveal of Duty Lost Arcadia.

If you’re unfamiliar with the Muv-Luv games, you can read my extensive article explaining all you need to know to get into one of the best visual novel series of all time.

Project Mikhail: A Muv-Luv War Story Update Notes

◆Target lock mode can now be turned off (Free movement)

  • Turning [OFF] the target lock mode enables aiming. You can point the camera in the direction of the target or fire in the direction that you wish.
  • *Target lock mode [ON] is the same behavior as before.
  • Switching the target lock mode from [OFF] to [ON] will target the enemy closest to the targeting reticle.
  • *By default, target locking can be turned [ON]/[OFF] using the “Y” key on the keyboard, the “scroll wheel button” on the mouse, and “R3” on the gamepad.
  • By default, target lock mode switching is toggled every time you press the button/key it, but you can turn [ON] (or [OFF] target lock only while holding down the button/key by setting “Settings” > “Control Settings”> “Lock Mode only active when input active” to [ON]
  • Target lock mode is set to [ON] at the start of the battle by default. You can change this setting by going to “Settings” > “Control Settings”>” Target Lock on Battle Start”.

◆Implemented Low Speed movement.

  • Low speed movement allows you to move while preserving your vernier gauge. You can also shoot while moving at low speed.
  • By default, low speed movement can be done holding “Shift” on the keyboard or “B button” on the gamepad (or “R1” for B-type).
  • You can change the behavior to “Low Speed move with movement input, boost with input/Low Speed + movement input” by setting “Settings” > “Control Settings”>”Low Speed when Boost / Low Speed input active” to [OFF].

◆Changed the default battle control settings for gamepads.

Author
Giuseppe Nelva

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