10 Fallout Perks and Traits We’d Love to See in Starfield

1 year 9 months ago

Perks and traits offer a plethora of ways for players to customize their characters in Starfield. The gameplay mechanic isn’t new; Bethesda has used different iterations between the Fallout and The Elder Scrolls series for years. While we’ve only seen a glimpse at what’s available, here are 10 perks and traits we’d love to see in Starfield.

10 Fallout Perks and Traits We’d Love to See in Starfield

Idiot Savant

idiot-savant-perks-traits-starfield
Image Source: Bethesda

Idiot Savant was a lot of fun to play with in Fallout 4. You could generate a crazy amount of experience but at the cost of being a complete and utter idiot. The perk worked best if you kept your Intelligence at 1.

It’d be great to see Idiot Savant find its way into Starfield in some form. Or, better yet, expand upon it. What idiot has any right flying ships in space or being part of a spacefaring race, for that matter? It’d be great to see some kind of special interaction.

Fallout Perks and Traits We’d Love to See in Starfield

The Mysterious Stranger

mysterious-stranger-perks-traits-starfield
Image Source: Bethesda/Fallout Wiki

The Mysterious Stranger has been a staple of Fallout since the very first game in the series. He shows up, fires off a few rounds with his trusty revolver, then disappears in the blink of an eye.

Starfield may be its own IP, but a fun variation on the Mysterious Stranger would be neat to see. And since Starfield leans heavily into science-fiction, perhaps this version of the Mysterious Stranger is an alien.

10 Fallout Perks and Traits We’d Love to See in Starfield

Lone Wanderer

lone-wanderer-perks-traits-starfield
Image Source: Bethesda

Bethesda has created many fantastic companions with complex personalities. Most are a joy to have, and bringing along an extra gun is always a plus, too. It makes sense in Starfield to have someone watch your back when visiting uncharted worlds.

However, companions aren’t for everyone. With a version of Lone Wanderer, you’d gain additional stats for going alone, such as increased defense, damage, and carrying weight. It also would prevent your decisions from being commented on and potentially lose favor with certain companions.

Fallout Perks and Traits We’d Love to See in Starfield

Lifegiver

lifegiver-perks-traits-starfield
Image Source: Bethesda

Who doesn’t want more health? You’re venturing into the unknown, so being able to survive longer makes sense. Traditionally, Lifegiver increases your health while also allowing it to regenerate over time.

On that same note, Lifegiver could be expanded upon in Starfield. Should players experience damage from a planet’s environment, as you would in No Man’s Sky, Lifegiver would add additional resistances. Furthermore, Lifegiver could also apply to your ship’s health, too.

Fallout Perks and Traits We’d Love to See in Starfield

Wasteland Whisperer

wasteland-whisperer-perks-traits-starfield
Image Source: Bethesda

You’re going from planet to planet, so it’s no surprise that many of the creatures you come across will be hostile. And that’s not even considering the dangerous human NPCs. Wasteland Whisperer could save your life if you’re facing off against both out in the wild.

Wasteland Whisperer makes it so you can pacify hostile creatures and, at later levels, command them to attack. In Fallout 4, you can pacify and command Deathclaws, which should give you an idea of how strong this perk can be.

Author
Brady Klinger-Meyers

Tags