The Witcher 3: Wild Hunt’s 4.01 patch improves ray tracing, but tanks non-RT performance

1 year 2 months ago

While the patch notes for The Witcher 3: Wild Hunt’s 4.01 update claim it "improves the overall stability and performance of the game", if you’re not using the recently added ray tracing settings, it might well do the opposite. I gave the patch a whirl to try out its PC-specific changes – namely a new 'Performance' setting for RT global illumination and a fix for the broken screen space reflections setting – only to find that non-ray-traced, DirectX 12 performance has been utterly knackered. Again.

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Author
James Archer