What's better: funicular fights or elaborate corridor architecture?

1 year 3 months ago

Last time, you decided that throwing knives are better than active reload. I enjoyed the spirited discussion over which throwing knives are good and which are bad. I can't help but feel active reload didn't get a fair shake because so few games do it outside Gears Of War, but the results are science and we must continue. This week, I suppose our choices are both about architecture, but in very different ways. What's better: funicular fights or elaborate corridor architecture?

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Author
Alice O'Connor