Weird West review: a breathtakingly reactive spin on classic Fallout

2 years 1 month ago

“Graveyard’s full,” says Timothy Hall, the man prodding the bones of the piano at the saloon in Grackle. It’s a concise expression of everything the town’s been through: the rampaging bandits, the cannibal kidnappings, the swirling tornados. Filling the graveyard has been a solemn bid for order in the wake of so much chaos.

It’s not that way in Bripton, the next town over. The graveyard there is uncannily empty, save for a similarly bare tree. But you can change that, should you so choose: shoot up the bank or fight a duel and, the next time you return to that settlement, new plots will have appeared for every life snuffed out. Weird West even suggests you head to the local cemetery to loot any bodies you’ve missed - though its reputational system implies you should ensure nobody’s watching first.

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Author
Jeremy Peel