Warhammer 40,000: Rogue Trader review: engrossing, obscure and absolutely exhausting

4 months ago

In the festively grim universe of Warhammer 40,000, space is sometimes racked by Warp storms – terrible cyclones of Chaos energy that have a catastrophic effect on imperial communications. One such storm hits the Koronus Expanse during the events of Warhammer 40,000: Rogue Trader, erasing starcharts and obliging your character - a newly minted Rogue Trader, aka High Gothic Commander Shepard - to re-discover the systems and planets that make up your predecessor Theodora’s dominions, while gathering an entourage of indecently customisable warriors, and hunting down a series of badniks that include a mysterious Chaos cult.

Warp storms sometimes have relativistic consequences. Voidship crews may be stranded for decades in transit: you will meet characters in this vast, brooding RPG who arrived at their destinations to find the battles they were sent to fight already passed into legend, the people they were sent to meet long since dead or departed. Something similar has happened to this review, which was supposed to be published in early December. Did I dramatically underestimate the amount of playtime involved, despite being told months in advance by developers Owlcat that Rogue Trader is well over 100 hours long? Nonsense. It’s all because of those pesky Chaos disruptions, you see. It’s Chaos that’s to blame.

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Author
Edwin Evans-Thirlwell