Victoria 3's Pop system is so detailed that your country basically doesn't need you around

1 year 8 months ago

I'm going to level with you: I'm not a GSG player. I play strategy, sure, but grand strategy has always been a bit beyond me. I'm a fundamentally un-grand person; I spend most days dressed like a 14-year-old fan of Tony Hawk, I do not like olives or scallops, and I'm unable to predict the consequences of actions if they exist outside of, say, a 12 month timeframe. A game like Victoria 3, where the whole point is making decisions that have country-wide effects and outcomes years in the future, is essentially operating in a different language to any I understand.

I'm trying to learn new languages, though, so it's not an unwelcome challenge. The problem is that previewing Victoria 3 is quite an advanced level to dive in, the Paradox GSG equivalent of being a live translator for a UN summit when you're only just about able to read the French version of The Famous Five. In a presentation before I and others were let loose on the better part of a week with the game, it was claimed that Victoria 3 is the best yet for onboarding newcomers, with a deep and detailed tutorial system. And to that I say: kinda. Luckily, the AI in Victoria 3 is so advanced it's better at playing the game than I am.

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Author
Alice Bell