Tribes 3: Rivals will learn from Ascend monetisation "mistakes" and might let you build your own singleplayer

5 months 1 week ago

Prophecy's Tribes 3: Rivals broke cover earlier this month - or more accurately, came skiing out of cover with a flag in one fist and an electric crossbow in the other. The developers have now shared a bit about how it differs from Hi-Rez's Tribes Ascend, released way back in 2012, which we adored.

Created by a former Hi-Rez subsidiary that includes several of the original Ascend leads, the new shooter retains its celebrated predecessor's emphasis on agility and momentum, but will be a premium game sold for $20 with separately sold cosmetics, rather than a free-to-play affair. It also won't have a singleplayer campaign, much to the probable consternation of Tribes: Vengeance fans, and the indifference of everybody else.

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Author
Edwin Evans-Thirlwell