The trials and terrors of benchmarking The Cycle: Frontier

1 year 10 months ago

Since The Cycle: Frontier is having its second (???) launch tomorrow, June 22nd, I thought I’d knock together a performance and settings guide to mark the occasion. This would involve, as they always do, a bunch of benchmark tests: repeatable runs through a specific area or sequence that would give an accurate indication of how different settings and hardware affect performance. In most games these are either quick and easy or time-consuming and easy, but not The Cycle: Frontier. Oh no.

See, without a dedicated benchmarking tool, running these kinds of tests requires a certain controllable environment, where variables are known and parameters can be reset in a click. This is not the case for The Cycle: Frontier, whose environment is usually trying to fucking kill you, particularly though the unavoidable presence of other players. I’ve never sat down to record some average FPS values only to spend half my time cowering behind a tree, fearful of being shot, robbed and – worst of all – forced to start work over again.

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Author
James Archer