Thief developer Randy Smith says "immersion is totally incompatible with ego"

1 year 3 months ago

Some developers spend their careers inching towards their dream job, leapfrogging between roles in a grand strategy game of their own making. Others, like Randy Smith, simply show up on their first day and find they’re exactly where they’re meant to be.

“The approach that Looking Glass had to creating games was pretty unique,” he says now. “Even to this day, there are few studios who have that same ideology and mindfulness in how videogames are made.”

Thief: The Dark Project had a great director, in the form of Greg LoPiccolo, who later became a pioneer in the world of music games with Guitar Hero and Rock Band. And before him, Ken Levine had laid down the cobbles of Thief’s setting, defining its noir-ish tone before heading off to work on System Shock 2. Yet Looking Glass games weren’t driven by a singular 90s auteur. In fact, the very absence of ego in the studio’s culture meant its many “bright stars” were happy to adhere to a shared vision.

Read more

Author
Jeremy Peel