The Tarn Commandments: playing Dwarf Fortress with new rules set by its sadistic community

3 years 6 months ago

A single candle illuminates fearful dwarves surrounded by beak dogs.

Once upon a time, seven dwarves set out into the jungle with the simple dream of constructing an underground chimp jail. You can’t write sentences like that about most games. But in the context of Dwarf Fortress, the legendary world simulator under permanent construction by programmer Tarn Adams and his brother Zach, it is a perfectly reasonable statement.

Dwarf Fortress is my favourite game. And since it’s essentially a machine for generating weird fantasy stories, it’s even more fun to narrate than it is to actually play. Hence my previous diary series – The Basement Of Curiosity – which concerned the aforementioned chimp zoo. After a lengthy 25-episode run, the Basement finally came to an end on camera, at this year’s EGX Digital event. And while I won’t spoil its conclusion, I strongly recommend you watch it for yourself, right here. The ending will… surprise you.

(more…)

Author
Nate Crowley