Tall Half-Life: Alyx testers struggled with low-hanging pipes, and devs thought it was a bug

4 years 1 month ago

Half Life Alyx - Best VR games 2020

Movement is make or break for VR games. A convincing, non-nauseating solution is vital, and Half-Life: Alyx does an admirable job of navigating through that. Valve have explained how they got there, in a new video that brings up sound design, pathing fiddliness, and why they had to ditch a certain system because tall testers kept hitting their virtual heads on low-hanging pipes.

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Author
Matt Cox