Supergiant lay bare the building blocks of Hades' underworld

3 years 7 months ago

Out of all the -tober suffix trends, I think Blocktober might be my favourite. The now-annual level design hashtag has become a fascinating insight into the grey, blocky roots of all sorts of games. As a bonus, this year sees Hades developers Supergiant jumping onto the bandwagon with a distressingly art-free look at the mythological roguelike’s level design process.

(more…)

Author
Natalie Clayton