Street Fighter 6's World Tour mode feels like a token distraction from its awesome arcade fights

1 year ago

In the incredibly rare circumstance that you might have had a Kinder Egg as a kid, was the toy ever your favourite part? It sure wasn’t for me. I was all about the chocolate. Sure, I’d crack open the yellow canister inside, let out some variation of, “Oh, an elephant!”, and promptly toss it in the bin and walk away, its destiny consigned to landfill. In the landfill of my brain, I’m currently carving out new space for Street Fighter 6’s World Tour mode. It's available to try now in demo form on PC and consoles, but I've been able to play a larger build of it that covered the first two chapters. Sadly, I can't say it left much of impression.

In case you're equally bemused by what SF6's World Tour actually is, this is a new, open world, RPG-style mode in which you make a custom fighter, run around small areas of Metro City and other locations around the globe, and level up. There are moves to learn, side quests to complete, and you can even do mini-game activities such as making pizza. Between all of that, you fight people. Other fighters, unruly gang members, random folk making their way to work in the morning. You can punch almost all of ‘em! There’s a glimpse of the Street Fighter you know and love here with its side-on 1v1 bouts, but everything else around it is unnecessary fluff. In other words, World Tour is the token toy inside the more delicious Street Fighter chocolate.

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Author
Hayden Hefford