Skull And Bones is Ubisoft's "biggest open world" and cutting the campaign was vital, says former creative director

3 months ago

Ubisoft Singapore's piracy sim Skull And Bones started development in 2013, and during the subsequent decade-and-change it has seemingly collided with every possible reef in the ocean of videogame production, undergoing a series of delays, reboots and staff departures. Perhaps it will take you the same amount of time to sail across it: this is Ubisoft's "biggest open world" offering, in the words of former creative director Elisabeth Pellen.

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Author
Edwin Evans-Thirlwell