Playing Monster Train dev's new co-op roguelike with pals is going to be harder than I thought

1 year 3 months ago

I've played Shiny Shoe's upcoming roguelike Inkbound once before, and not only is it markedly different to their previous game Monster Train, but it also featured the snappiest turn-based combat I'd seen. With that in mind, I dove into the game's recent technical test with fellow RPS Treehouse-dwellers Ollie and James to sample the game at a more leisurely pace, and to draw upon their greater strategic expertise. Did the combat hold up? Were they pleased to be dragged into a co-op session with me? Yes... and no. We had fun, but it didn't come quite as naturally without the guiding hand of the developers showing us the ropes.

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Author
Ed Thorn