Off-Peak City feels so big because it's built from tiny places and unknown space

11 months 3 weeks ago

Most video games are too big. Their lands are too expansive, their histories over-explained, their playtimes too long. Most of everything is too long (songs, books, movies, everything) but it's especially felt in games, where the magical "What's next?" feeling of discovering a world often fades to leave the "What task must I complete now?" drudgery of playing a video game. So I hugely admire Cosmo D's Off-Peak series, which has built the feeling of a huge and fascinating city through only four tiny locations visited across four games with a combined playtime of under eight hours.

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Author
Alice O'Connor