Park Beyond's tools make it easy to craft hilariously dangerous rollercoasters

1 year 8 months ago

Park Beyond, an upcoming theme park management sim in the vein of a juiced up Rollercoaster Tycoon, is trying to balance two slightly opposed teams in its target audience. There are people who love doing the management bits - the bean-counting, optimising the amount of salt on fries to make people thirsty and buy more drinks, paying close attention to demographics and average spends and that sort of kidney*. Then there are people who want to design a park full of cool-ass rides and different themed zones, a true magical wonderland. Inside this Park Beyond are two wolves, in other words, and each needs a different but equally robust set of tools to wrangle.

After some hands on with an early build of Park Beyond, I have a little more faith that Limbic Entertainment are going to be able to pull it off. The toolset for building a rollercoast is, in particular, impressive. It's never been so easy to make a ride that breaks both the laws of physics and the laws of health and saftey. The coasters in this game are an absolute menace. In a good way.

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Author
Alice Bell