Park Beyond review: more style than substance, but sometimes that's the point

11 months ago

Much as I adored Theme Park, it's a bit of a weird game to have inspired so many descendants. The latest is Park Beyond, and for the most part it's exactly what you'd expect. Build rides to attract crowds, shops to fill their stupid mouths, doctors to treat the vomitous and cleaners when the doctors were too late. Punters pay to use any ride, they pay for entry, for toilets and cash machines, and for every item you price in every shop.

That's as close as it gets to micromanagement, unless you count finely tuning the position of every rock, shrub, and decorative roof panel. It's more Planet Coaster than the cynical money grubbing of Theme Park, so if you're here for rollercoasters that do stunt jumps over canyons, it's mostly good news.

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Author
Sin Vega