Paranormasight's director says making a visual novel is always "messy work"

1 year ago

Paranormasight: The Seven Mysteries Of Honjo isn’t your average visual novel. There are some buck wild concepts in Square Enix’s game, including fourth wall breaks to manipulate characters' actions and literally muting someone by turning voices off in the options menu, to name just two of the wackier features (and a big plot twist is discussed in this article, so beware if you're planning on playing Paranormasight soon).

At the outset, though, Paranormasight loks like it is your average visual novel, with the player working away to prevent curses from claiming the lives of Tokyo citizens. Writer and director Takaya Ishiyama explains this was actually the starting point for Paranormasight’s inception. “I first decided what the final goal of the game would be, and from there I began to plot out the broad elements I needed to include, such as the Seven Mysteries,” he explains.

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Author
Hirun Cryer